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Unread Fri, 4th-Mar-2011, 1:35 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 1
NDG.Stitch
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Smiley: Angry How to beat Protoss Deathball?!

Biggest issue of my life right now. How the hell do you take out the Protoss deathball as a terran?

Deathball includes: Stalkers, Sentries, Charging/Non-Charging Zealots, Colossus, HT, Voidrays

... I'm sure many of you have seen it.
I'm having big trouble with Protoss once they get that deathball at around 15 mins. I usually do 3 rax into ghost or mmm+viking but it just never works for me...

It feels like the second the Protoss gets his natural, its automatic deathball gg

plz help me out
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Unread Fri, 4th-Mar-2011, 1:43 AM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 2
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MMM viking should do fine against the protoss deathball as long as u have quite a few amount of vikings. The important factor is DO NOT engage the deathball straight up. Use ur vikings IMBA range to sniper some VRs and collosus doing hit and runs to soften his VR/collosus count. As long as he have below 4 collosus (2-3). You will be able to do fine with an MMM balls.
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Unread Fri, 4th-Mar-2011, 4:50 AM BnetId: CKid.519  Race: Location: NSW, Australia  Total Posts Made: 58 # 3
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If you're going MMM then just do a timing push as Stimpack finishes, and expand while you're pushing. 9 times out of 10 this works for me, either by destroying their early expansion, or, if they're one-basing, by just luring them out, or doing a Medivac drop onto their mineral line.

If he doesn't insta-GG, he'll be pretty far behind economically. The only worry is if they've gone mass Stalkers, you need to try and catch them out of position or they'll chew up your Medivacs with half your army still inside.

Cheers.
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Unread Fri, 4th-Mar-2011, 5:25 AM BnetId: Gerlan.909  Race: Location: Sydney  Total Posts Made: 184 # 4
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You do not let him get a deathball, do timing attacks, if thats not your cup of tea then just try and do as much constant pressure with drops/concussive shell rauders/marines so that your opponent has to spend more and more resources on units to defend/fight rather than higher tech.
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Unread Fri, 4th-Mar-2011, 5:30 AM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 5
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Mech play. (:
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Unread Fri, 4th-Mar-2011, 11:04 AM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 6
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Go for timing push. Fully make use of stim before the nerf.
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Unread Fri, 4th-Mar-2011, 11:09 AM BnetId: FvRCrank.767  Race: Location: Brisbane, Australia  Total Posts Made: 131 # 7
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There are a number of ways to go about it.

Currently I'm experimenting with vanilla marines + 2 thors + raven + cloak banshee push off of 2 bases somewhere between the 13-15 minute mark. the 2 thors get vision of the obs thanks to the raven and with their AMAZING range take it out allowing your cloaked banshees to obliterate everything. Marines are just a distraction/mineral dump. This is very much a tech based play.

The more 'meta' thing to do is MMM + vikings (anti-colosus) with a few ghosts out front to snipe obs and emp HT. I really don't like this style of play though, i think it's too vulnerable to colo/storm. if the proposed amulet nerf happens though... I dunno.

I just like thors ^__^
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Unread Fri, 4th-Mar-2011, 11:58 AM Who's Who:   BnetId: nGenWild.120  Race: Location: NZ  Total Posts Made: 79 # 8
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Unread Fri, 4th-Mar-2011, 12:25 PM BnetId: TAxavi.714  Race: Clan: TA  Location: Perth  Total Posts Made: 36 # 9
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400/200 zerg army, as soon as ur first army has whittled the toss ball send in the next 200
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Unread Fri, 4th-Mar-2011, 12:37 PM BnetId: iRLdKiWi.706  Race: Clan: iRL  Location: Singapore  Total Posts Made: 100 # 10
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the point is to delay the protoss death ball long enough and kill him before he makes one. If succeeds in making a deathball then lol, he just a-moves in your base and even if you try to drop his probes it doesn't matter. Because he doesn't need to reinforce a DEATH ball
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Unread Fri, 4th-Mar-2011, 4:16 PM BnetId: cTmukade.551  Race: Location: Canberra, Australia  Total Posts Made: 152 # 11
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Unread Sat, 5th-Mar-2011, 9:12 PM Who's Who:   Total Posts Made: 124 # 12
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need tanks and emp. if u are out of position when fighting gg
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