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Unread Mon, 17th-Oct-2011, 3:23 PM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 1
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Noob help - Terran Marine Marauder rush

So I got this build off YouTube and just practiced it twice against AI.

But I always end up with WAY too many resources. Any idea's?

The build;
10 Supply Depot
12 Barracks
14 Supply Depot (Finish Wall-in... every map is different)
15 Refinery
16 Scout
17 Marine
17 Orbital Command
17 Tech Lab (First Barracks)
17 Supply Depot
18 2nd Barracks
18 Marauder
20 3rd Barracks
20 Supply Depot
24 Reactor on 2nd Barracks
26 Supply Depot
MAKE SUPPLY DEPOTS NONSTOP WITH 1 SCV
27 Tech Lab on 3rd Barracks
CONSTANTLY MAKE 2X MARINES AND 2X MARAUDERS FROM ALL BARRACKS.
35 2nd Refinery
PUSH OUT ONCE FIRST MARAUDER SPAWNS FROM 3RD BARRACKS
45 Stimpack
Constantly produce units.

Replay: http://www.mediafire.com/?emn2igi48drl4vz
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Unread Mon, 17th-Oct-2011, 3:44 PM Who's Who:   BnetId: TCPfrogmite.365  Race: Clan: TCP  Location: Singapore  Total Posts Made: 908 # 2
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I am not a pro but here is my advice:

You should research stimpack as soon as your first tech lab is finished. Usually i start my refinery at 13 supply.
One refinery is enough to feed three barracks with two tech labs and one reactor.
You should push just before stimpack research ends, so when you hits the opponent's army stimpacks should be finished.
When you push you should expand, build the command center in your base and once you upgraded it to orbital command you can lift it to your expo. If you don't feel safe you can build two bunkers to protect your expo while you're researching the orbital command.
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Unread Mon, 17th-Oct-2011, 3:46 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 3
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Expand? 3 rax is an allin, and stim seems really late by getting it at 45 supply.
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Unread Mon, 17th-Oct-2011, 3:54 PM BnetId: rezyn#258  BattleTag: rezyn8#6736  Race: Location: Melbourne, Australia  Total Posts Made: 896 # 4
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I haven't looked at the replay but as HuT says this is effectively an all in - the transition here should be expand as you push out and start making factories and starports as minerals and gas allow.

Stim/Combat shield should also be researched much earlier.
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Unread Mon, 17th-Oct-2011, 3:58 PM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 5
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Some very good points Frogmite

From the you tube video, this isn't an all-in (I think it was from Husky Starcraft actually).
basically you push out and have a poke around his base, if it works well keep the pressure on, if i goes ok, tech up and get medivacs and if it goes terrible, turtle up with bunkers.

Those are exactly what he said to do above, both the builds and the follow ups
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Unread Mon, 17th-Oct-2011, 4:02 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 6
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if you've got too many minerals and you want to do an all in push.. take some scv's with you on the push to tank a bit and make some bunkers... or.. cut SCV's earlier... OR make more rax...
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Unread Mon, 17th-Oct-2011, 4:02 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 7
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Quote:
Originally Posted by Mayo View Post
Some very good points Frogmite

From the you tube video, this isn't an all-in (I think it was from Husky Starcraft actually).
basically you push out and have a poke around his base, if it works well keep the pressure on, if i goes ok, tech up and get medivacs and if it goes terrible, turtle up with bunkers.

Those are exactly what he said to do above, both the builds and the follow ups
You're not having any plans to take an expansion with your transition, which means you're even more all-in by teching to Starport tech. vT, Tank expands will crush you, vP good forcefields and then the colo push will crush you, and vZ well, they make lings and crush you.

I suggest a 2 rax expansion build and then transitioning from there.
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Unread Mon, 17th-Oct-2011, 4:26 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 8
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Dont know how good this youtube guy is, but the build doesnt seem very good. If you notice even around the 3 minute mark, you were floating around 300 minerals. Thats because your constant scv production gets you more money, and 1 rax isnt going to support it.

This is where you want to go for builds:
http://wiki.teamliquid.net/starcraft2/Terran_Strategy

Another thing is get the supply depots as and when you need them, prebuilding depots ie being 20/40 is not very good..because in the early game that money could be spent else where in a more productive fashion.

Another small thing I noticed..you didnt hotkey your buildings. At the very least you want to hotkey your command center to 4 and ensure your producing scvs at all times. I used to hotkey my cc to 4 and my rax to 5, and factory to 6. Remember an ideal build is one where your constantly producing stuff from every production facility you make.
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Unread Mon, 17th-Oct-2011, 6:34 PM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 9
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The build was from Husky Starcraft
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Unread Mon, 17th-Oct-2011, 7:20 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 10
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Check the date on the youtube vid, i think its probably from like early beta lol, dont use that any more. use team liquid builds or builds the pros use from their replays, practice ur macro mechanics and such and you'll improve eventually

Quick Comments
 Daboo:  
Was going to say the same thing
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Unread Mon, 17th-Oct-2011, 7:54 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 11
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yeah, i remember seeing that tutorial. it's very very outdated.

here's a rule i always follow: if you ever end up with extra money, and you're already making units/scvs, expand and/or throw down some more production facilities.

a problem a lot of lower league players have is that if they use the same buildings as pros (eg 2gate robo), they aren't able to spend their money fast enough, and end up stockpiling over a thousand resources in a short amount of time. in this example, it's not a bad idea for the player to go for a 3gate robo, or even 4gate robo he doesn't plan to expand, as long as he avoids stockpiling a huge amount of resources.

so for you, i suggest sticking with the build you've learned (for now), but adapting it. Make it a 4 rax, or a 3rax into expansion (which goes down when you stockpile enough resources).

eventually your macro will improve, and you'll find that since you're spending your money more efficiently, it will be further and further into the game until you can afford the expansion. At this point, your build will be obsolete, but you'll be playing better, and can learn a different build (such as 2rax into expand).
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Unread Mon, 17th-Oct-2011, 8:21 PM BnetId: ZCMazEi.455  Race: Clan: ZC  Location: Selangor, Malaysia  Total Posts Made: 517 # 12
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Problem - End up having too much resources

Solution - Spend it

How? - Anyway possible, expand, more raxes, upgrades.

End result - Profit
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Unread Tue, 18th-Oct-2011, 9:03 AM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 13
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Tried it in 10 games last night, worked in 9 of them.
I got cheesed in one so I lost

There were 2 times when the initial rush didn't win me the game, but I just fell back, built expand and got medivacs/siege tanks.
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Unread Wed, 19th-Oct-2011, 10:48 AM BnetId: TeRRoR.807  Race: Location: Melbourne, Australia  Total Posts Made: 14 # 14
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I dont think you should expand and begin making siege tanks in a tvp
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Unread Wed, 19th-Oct-2011, 4:02 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 15
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Quote:
Originally Posted by RippuL View Post
I dont think you should expand and begin making siege tanks in a tvp
It is ok to expand but i would recommend u adding more barracks for units, ebay for upgrade and 1 turret(prevent DTs) instead of siege tanks. . Play more and you will improve. Just keep your money low!
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Unread Mon, 24th-Oct-2011, 11:19 AM BnetId: mayo.987  Race: Clan: 3h  Location: Melbourne, Australia  Total Posts Made: 992 # 16
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I got some good coaching from PiG in regards to this and it has been working awesome
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