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Unread Sun, 2nd-Jun-2013, 12:51 AM BnetId: Oshiego.277  Race: Location: Singapore  Total Posts Made: 48 # 21
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Sorry another question while I was playing.

Q) As Protoss, how do you prevent these crazy drops when you're against Terran? Personally, I really suck in handling this kind of situation. Any tips for it? I recently lost my game because there were to many drops so I had to stay in base and eventually lost because of upgrades etc.
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Unread Sun, 2nd-Jun-2013, 12:55 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 22
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A) Observers at popular air channels so you can 1) Be prepared for what's coming and 2) Allocate the correct amount of units at each position.

Have your mofo core inbetween your main and natural, that photon overcharge is so damn good, make it target single dropships if its just 1
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Unread Sun, 2nd-Jun-2013, 12:55 AM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 23
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it depends greatly on how many bases you are on. if you are on 2 base, split your army, have 10-15 units in your main, the rest at your natural. with photon overcharge and the units at your nat, you should hold any push.

Changes a bit when you get a 3rd. you cant really split your army into 3, so keep your army on the map/at your third and have some cannons/HT at your natural/main. it helps to have observers around so you can warp in zealots BEFORE the drop. warping in units when the units have dropped isnt that useful.

With collosus/HT you should have the stronger army (to a certain level where terran micro makes the battle pretty even), this is even more true at lower levels, so even if your army is weaker because of cannons/ht/zealots around your bases, you should be going pretty well.
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Unread Sun, 2nd-Jun-2013, 12:16 PM BnetId: Oshiego.277  Race: Location: Singapore  Total Posts Made: 48 # 24
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Quote:
Originally Posted by nirvAnA View Post
A) Observers at popular air channels so you can 1) Be prepared for what's coming and 2) Allocate the correct amount of units at each position.

Have your mofo core inbetween your main and natural, that photon overcharge is so damn good, make it target single dropships if its just 1
Quote:
Originally Posted by IrisAnother View Post
it depends greatly on how many bases you are on. if you are on 2 base, split your army, have 10-15 units in your main, the rest at your natural. with photon overcharge and the units at your nat, you should hold any push.

Changes a bit when you get a 3rd. you cant really split your army into 3, so keep your army on the map/at your third and have some cannons/HT at your natural/main. it helps to have observers around so you can warp in zealots BEFORE the drop. warping in units when the units have dropped isnt that useful.

With collosus/HT you should have the stronger army (to a certain level where terran micro makes the battle pretty even), this is even more true at lower levels, so even if your army is weaker because of cannons/ht/zealots around your bases, you should be going pretty well.
Thanks a lot I'll take note of those points and include them in my upcoming games. Cheers.
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