I finally realise why is so feared...? No not feared but seriously hated xD Lol Ive had 10 games which I fourgated recently and 8/10 of them were an instant fourgate win Seriously I want to hear all you guys that have been fourgated
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
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PapaBigBelly.588
Previously known as ArousalPerMinute
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
great post, really insightful stuff backed up by what is obviously a ton of knowledge of the game, do you by any chance have a youtube channel or livestream i can check out?
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
I'll address this from a ZvP point of view, and not follow Pinder's trolling.
1. It is the zerg's responsibility to scout regardless. If you are caught off guard by a 4gate, its because you deserve to be, due to bad scouting.
2. I disagree, as that would be completely situational, and the protoss would have to be winning the engagements. Its not always the same for what you have said.
3. Yes, similar to point 1. You just need to know where pylons are usually placed to be sneaky and check those spots if you suspect a 4gate.
4. I disagree again, its yet again situational. If they continue to do 4gate pressure after losing their whole army and just throw their units away, then they will begin to get more and more behind.
5. Yes, they can, unless they have thrown away their advantage with a very bad engagement prior to attempting to expand.
1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
1. There's not much advantage to this. They can't hide the core and you can expect a 4 gate based just on workers, early units and chrono use.
2. You really can't 4 gate forever if the zerg defends appropriately. Plenty of pros recommend using speedlings to defend it and they're the most larvae intensive unit you could possibly use.
3. Wide naturals are an issue because they make spines a lot worse. Use speedlings to patrol a reasonable area around you base, if they have to make the pylon far away in a weird spot then you're halfway to beating the 4gate anyway.
4. If you stop the rush without losing your hatch/drones then yes, they actually are behind.
5. So drone up and expand yourself. You're safe for a while after a failed 4 gate.
I was curious guys whats the smartest move to do after a 4gate fails? Cause its happened quite frequently with me recently and I was just wondering, like the comon thing for me is transitioning but it seems I over commit a bit =/
I was curious guys whats the smartest move to do after a 4gate fails? Cause its happened quite frequently with me recently and I was just wondering, like the comon thing for me is transitioning but it seems I over commit a bit =/
Depends on the matchup to start with, but also how long you tried to 4 gate and what you/your opponent lost before you gave up.
Also depends on how all-in your 4 gate was (1 gas 20 probes failing is a lot worse than 2 gas 25 probes).
It's usually best to post some replays when you have a question that's kind of vague like this
It's funny how when zerg came up with 3r sling rush toss screamed imbalance because for ONCE they had to scout and actually RESPOND to what a zerg player was doing. It was a big change from just building whatever the **** they want and knowing the zerg has to counter correctly in order to even stand a chance.
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