As suggested in the site feedback thread, we should have one of these threads!
Let me start
whine/imba
Maruders do way too much damange to buildings, dropping off 4 maruders, stimming them and killing a nexus/tech structure in 8 seconds is riduclous
MULES! having 30 workers more and the same income is not right!
banshess! way too much damage and too good in combination with pdd
PDD! stupiedst spell in the game atm, early game - mid game its fine obv. and it lasts for like 10 mins? seriosuly retarded
wow all terran whines, lolllllll
Cheese
Hmm once a kr terran make a proxy rax on blistering sands behind the rocks. So i was wondering where on earth his rax was. He lifted it off and floated it behind the grass. was pretty mad when i lost but it was pretty cool cause it was the first time i saw that, so i wasnt that angry!
Banshees so imba! have to prepare for it every single time or die instantly
Also silly platinum terrans think they can cheese every game and win....and it works quite often OTL
Toss needs a unit that can drop behind the mineral line and actually do damage (no, I'm not referring to HTs or DTs). I vote for reavers.
I agree! just think about it, 3 unupgraded hellions x 300 minerals, already quite widespread devastation if left unchecked, what more, their move speed is so bloody high.
toss can warp in 3 unupgraded zeals for same cost, not even half as effective, 2 stakers, uhm, damn slow dps to probes, 2 immortals/colossus... cost is just insane and if you lose it, sometimes, can just gg
lets not even get started on upgraded hellions
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Life is short, why waste it on sleep.
Bunker/Cannon rush... Need I say more. I don't but I will.
You have to scout every where in and directly outside your base, in the first 2-3 min thats almost impossible. Once one is down it's usually gg, no coming back. There is just too much health and dps to stop with tier one units. Two hits from a cannon and a ling is down. 38 hits from a Zerglings to bring it down.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
Singaporeans have 0ms it sucks they should be banned from the server and only people from Aus/NZ should be allowed to play on SEA so it's fair latency all around.
___________________________________ Brendan "TAdeL" Ferguson Clan TA | Twitter | YouTube
Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
Being able to reconfigure the chokes and terrain with an indestructible structure that can be placed on top of units, to basically halve the DPS of the battle.
How about having your tier 1 so weak that good forcefields are a necessity?
If i was going to whine about anything it'd probably be terran's ability to take hellions/marines + whatever tech they feel like + all their scvs and win off 1 base whilst still throwing down a cc (******* mules) so they feel like they're not all in.
Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....
Those Maruaders...T_T...turn Toss to goo...also stim only takes away 10HP....So they have 115HP and have insane DPS WITH SLOW
Zerglings.....allow for early map control so bm (yes I know zergs need this to safely expand and can be countered by going on a zergling hunt)
Roaches...145hp for 75 min and 25 gas are you serious.....
I believe that stim takes more than 10hp off Marauders to compensate for their larger HP
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
mutas are op. seriously when the other player gets 10+ im screwed. they just constantly poke at my base annd kill things. if i put a thor there they just magic box over it, wtf am i meant to do. if i leave a mini army of marines, my puny army wont be anywhere near enough to beat the zerg's (if i push out) (and then they can just fly their mutas to the main battle, so op). (if i dont push out then they can just has the whole map, like a freebee -.-)
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