Ok so T v T I have a few issues with but my win rate is pretty good.
T v P I am extremely confident with but T v Z I extremely suck at. I would have a 30% win rate, if that, overall.
What are some builds and general tips to help me out. It is getting extremely frustrating...
Build one command centre with 6 scvs lift up and fly to corner. Have remaining scvs idle at main cc and make it look like you havent split. And come back in 11mins, the game should be over by then
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"I'm beating kids on Christmas" - FeDe 2013
10 depo
14 CC (~2.19)
15 Rax (~2.45)
16 Rax (3.07) DELAYS SCV BY A LITTLE BIT + scout (16th SCV scouting)
IF NO GAS AT ZERG BASE, NO BUNKER (no immediate pressure)
21 Gas x 2 (~4.25)
25 depo (~4.57)
31 Fac + reactor on rax
34 Tech lab on rax
36 CC (~6.19)
39 Stim (~6.39)
45 Swap rax/fac -> reactor on rax again
56 Starport (~7.37)
70 Engi x 2 (~8.22) + Gas x 2 at nat
81 Rax x 3 (~9.29) (x3 reactor)
Stop SCVs around '12-'13 minute mark (assuming no interruptions in production)
Run the benchmarks 10+ times to make sure you are keeping up with the scv production, the no bunker part is for early early game, meaning if there is no gas at zerg's main when your initial scout gets there then there won't be a 20+ 6 min speed ling runby. (obviously get bunkers if you dont see 3rd or feeling that your opponent is doing something cheeky)
I cannot stress enough how important those scv benchmarks are, make sure you are ontop of your scv production (keeping up to 8 minute benchmark should be doable).
The engagements and positioning are going to be up to you to figure out based on experience as each match will be different and we cannot tell you where and when to put unit x or y.
Hope that helps mate.
Last edited by SayfT; Sun, 27th-Jan-2013 at 8:22 PM.
I do my best to drop in alot of areas and deny bases as much as I can. If they make Banelings or Infestors, I try my best to keep my units spread apart but not too spread apart. And since Marines cost minerals and not gas, I try to get 3-3 ASAP. Oh, and Medivacs too :P
tldr: be as Zerglike as possible....with Marines
If you have a problem with how I play my TvZ, remember, I'm a panda
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NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
i aim to go for a bit of a marine medvac tank combo most of the time with a 10minute attack. Similar with the one posted by Gerlan.au, by 10minutes you want atleast 51SCV's... its a build i learnt from watching FilterStarcraft. and by 10minutes, you should have stim and +1, then you will also have combat shield and +1 armor for a follow up attack if you need it.
This game i didnt go for tanks, instead opted for marines and marauders. my main issue with TvZ is banelings.... always have a hard time splitting
another replay of a marine marauder build, similar to the one above, much more successful due to lack of banelings, seems they are my achillies heal....
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