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Unread Wed, 19th-Dec-2012, 7:48 AM BnetId: TidaL.191 (SEA) TidaL.706 (NA)  Race: Location: Aus  Total Posts Made: 378 # 1
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Heart of the Swarm [HotS] HotS Balance Update 10 - 19/12/2012

HotS Beta Balance Update #10 - 18/12/12

Here is the latest HotS patch! With some surprise changes to the stalker, addition changes to the Infestor and terran's new medivac upgrade this patch will sure make some changes to gameplay in the beta. Have fun!

Protoss
Stalker
  • Blink
    • Research time increased from 140 to 170 seconds.


Terran
Medivac
  • The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.

Widow Mine
  • Sentinel Missiles
    • Primary target damage reduced from 160 to 125.

Zerg
Infestor
  • Fungal Growth
    • Range increased from 8 to 10.
    • Missile speed increased from 10 to 15.


Note: The beta will be down at 2:00 p.m. PST this afternoon to make the balance changes listed

Learn More:
Thoughts of Balance Update #10
Beta Balance Update #10
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Last edited by xpaperclip; Wed, 19th-Dec-2012 at 11:50 AM.
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Unread Wed, 19th-Dec-2012, 7:54 AM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 2
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I think the blink change might be too long; it makes blink the second longest build time in the game behind mothership (afaik).

The Caduceus reactor change is blizzard shooting itself in the foot I think. Why would you be making medivacs with access to battlecruisers? At that point you'd have transitioned from bio.

I fear they are going to end up with fungal like EMP. Sure its a missile but you can't actually dodge it. 15 Move speed is quite fast but we'll see.

Widow Mine change does nothing to address the ridiculous balance issues with complete harass defense. It still 1 shots mutalisks and 2 shots medivacs and warp prisms.
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Unread Wed, 19th-Dec-2012, 7:58 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 3
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Quote:
Originally Posted by Tazerenix View Post
I think the blink change might be too long; it makes blink the second longest build time in the game behind mothership (afaik).
Same research time as stim, actually.

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 eCKo`Tazerenix:  
I stand corrected
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Unread Wed, 19th-Dec-2012, 8:17 AM BnetId: mGGAlpha.599  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 643 # 4
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I dont even do Blink all in's so i dont even need a quick blink. but god that seems like a really long time.
And I dont think there is much arguing that stim is ALOT better then blink so having the same build time seems : /

That being said I guess its one of those thigns that has to happen to stop that mothership 4 gate blink all in.
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Unread Wed, 19th-Dec-2012, 8:20 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 5
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that's a long blink. should give it to DTs also now since its that long
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Unread Wed, 19th-Dec-2012, 9:00 AM BnetId: Luneth.1438  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 111 # 6
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Quote:
Originally Posted by inFeZa View Post
that's a long blink. should give it to DTs also now since its that long
I think that every 1 in 3 dt's should be zeratul
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Unread Wed, 19th-Dec-2012, 11:55 AM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 7
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A lot of the changes look like they want you to try other units, not simply to nerf units that are currently too good. With the cheaper dt shrine and longer blink, they're saying try chargelot archon, with medivacs theyre saying get bcs too, and with fungal theyre still just trying shit to see how it looks and feels and will probably change it again

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 TADivinity:  
agreed
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Unread Wed, 19th-Dec-2012, 4:56 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 8
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still ignoring hydras and drop tech. I know they said they wanted zerg to have a midgame. i distinctly remember it. And they keep focusing on fugnal. Well fungal was nigh on useless before (compared to its counters - feedback and emp). I supppose it aint no more...
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Unread Wed, 19th-Dec-2012, 7:43 PM Race: Location: QLD, Australia  Total Posts Made: 25 # 9
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I miss broodwar hydras and ultras :<
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Unread Wed, 19th-Dec-2012, 11:46 PM BnetId: LennX 941  Race: Total Posts Made: 380 # 10
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Fungal growth is the new bunker...

Terran OP, change bunker! Zerg OP, change fungal!
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Early game loss = Cheese
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Unread Thu, 20th-Dec-2012, 4:41 AM BnetId: Maru  Race: Location: Sydney, Australia  Total Posts Made: 69 # 11
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I understand why they extended the blink time cos of the mana core and how good blank allins are now.
The widow mine change does not really address the fact that it is a pretty much perfect defending unit, but I guess bliz is just trying some stuff.
The infestor change however is probably pretty bad cos that range is pretty ridiculous, they will literally out range collosis. Also the projectile speed increase will make it exactly like emp = undodgeable

But I mean I am glad that bliz is making changes to try and address the current issues in hots, they just need some time to get it right i guess
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Unread Fri, 21st-Dec-2012, 8:30 PM BnetId: DarkNemesis.999  BattleTag: DarkNemesis#6671  Race: Clan: FS  Location: Singapore, Lucky Heights.  Total Posts Made: 304 # 12
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Please Nerf Swarm Hosts! Whenever I play against a zerg doing this I always Lose.
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Unread Sat, 22nd-Dec-2012, 8:56 PM BnetId: Aiya.930  Race: Location: Brisbane, Australia  Total Posts Made: 55 # 13
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Why is everyone saying Blink and Stim will have the same research time? It says clearly there that Blink has an 85 second research time.
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Unread Sat, 22nd-Dec-2012, 10:53 PM Who's Who:   BnetId: NvRossi.155  Race: Clan: TA  Location: Sydney  Total Posts Made: 647 # 14
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Quote:
Originally Posted by Aiya View Post
Why is everyone saying Blink and Stim will have the same research time? It says clearly there that Blink has an 85 second research time.
Click the image to open in full size.

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 TAEdarus:  
gifmasta
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Unread Wed, 19th-Dec-2012, 11:00 AM BnetId: Savior.127  Race: Location: Auckland, New zealand  Total Posts Made: 431 # 15
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I don't think both of those infestor changes should be kept tbh, I think things will just return to the old ways. A range increase is something I felt should have been introduced given the spell is a projective now. Increasing the speed of it keeps zvz the same, and part of me was looking forward to try out more muta zvz....................

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 ROOTPetraeus:  
its still the same effect on zvz. if you don't go mutas in zvz you will literally lose every game.
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Unread Wed, 19th-Dec-2012, 12:22 PM BnetId: Savior.127  Race: Location: Auckland, New zealand  Total Posts Made: 431 # 16
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Quote:
fray`Petraeus:
its still the same effect on zvz. if you don't go mutas in zvz you will literally lose every game.
I don't think you can dodge fungal with mutas anymore, the new 1 looks ******* nippy. I guess it will rely more on luck/duking them out

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 TADivinity:  
its still easier than WoL though, and mutas are still prevalent now
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