[Tutorial]Beginner's Guide to Making a Basic SC2 Overlay
FracTaL's Guide to Making a Basic SC2 Overlay
Welcome to my Guide to Making Basic SC2 Overlays! So you're a newb at making Starcraft 2 Overlays? Then this guide here is meant for you . This tutorial will help you produce a good looking overlay in no time!
You: Yes. Really.
An example of what you can possibly make:
This is an EXAMPLE. This is not Team OS's official Stream Overlay.
P.S Since this is a Beginners Guide, our designs will look simple. Like I will say below, I will not be covering any advance designs etc.
Before we get started on anything I would like to make a few points:
This guide is for Beginners. I will not be covering any advanced designs etc.
Do NOT request for a pirated copy of Adobe Photoshop. I will NOT give you one.
Unfortunately, I will not be able to handle any requests for Overlays.
There wil be a lot of pictures here. For a reason. Which is to help the newbs out just in case they might get lost
Getting the right screenshot is VERY important. Without the correct screenshot, your Overlay might become out of place or just really bad.
You will need to start up Starcraft 2 and create a game against a Very Easy AI.
Start producing workers until the first line is full.
It should look like this:
Once you have done so, go ahead and look for your Print Screen(PrtScn) button on your keyboard.
Found it? Make sure you have selected ALL the workers at the Mineral Patch(It should look like the picture above) and hit the Print Screen button. The game should lag for a second or two, and if it does you did it correctly.
Finding your screenshot is pretty simple.
Open up your Windows Explorer and go to your Documents. Look for the folder "Starcraft II" and enter it. Look for your Bnet ID(e.g OSFracTaL.454 @6)
In shorter terms, Documents > Starcraft II > ____._ _ _ @_ > Screenshots
Mine looks like this:
Go inside the folder again and look for the folder "Screenshots". In it should contain your screen shot.
This is my screenshot:
You can quit the game once you are done. We wont be using it anymore throughout the rest of the tutorial.
Congratulations! You finished the first step. Hang on there dude, this wont take long! l
Part 2: Making the Stream Overlay's Template
Go ahead and open up Adobe Photoshop and load your Screenshot.
Create a grey rectangle like so(It should the cover Task Bar):
After you have done that, rename the rectangle "Overlay Template" and then select the "Eraser Tool". Keep in mind that the Overlay Template layer, or OT layer, must be selected. Go ahead and use the Eraser and click on the grey rectangle.
A message like this should appear (Click OK):
Once done Rasterizing(If thats even a word), drag your OT layer below the layer "Background". You will not be able to see the grey rectangle any more.
Now you will need the "Polygon Tool". The polygon tool is in the dropbox under the Lasso Tool.
Image of the Polygon Tool (Highlighted in Yellow): If you see the Lasso Tool, click and hold the Lasso Tool.
A menu should appear allowing you to switch between
the Lasso Tool, Polygon Tool and the Magnetic Lasso Tool.
Make sure you selected the Polygon Tool and the OT Layer. This part gets hard to explain so please forgive me. Using the Polygon Tool and holding shift, start by making a border ABOVE the Task Bar, below the edge of the grey rectangle border. Start cutting along the Task Bar.
Note:You must cut above the number 1 etc.
It should look like this:
This is how it should look like once you have completed the whole way:
This is how it should look like when the OT layer is on top of the Background layer:
With in mind that the OT layer is selected, press the "Delete" button on your keyboard.
This is how it should look like when the OT layer is on top of the BG layer and once the borders have been cut and made:
If you are still following along, good job! It gets easier after this
Okay, now for the easier part. We are going to cut the spaces for the Minimap, Workers Area, Action Area, Friends, and Timer. Remember that the OT layer has to be below the Background layer again. l The Minimap Area
We will start with the Minimap. Using the Rectangular Marquee Tool,select the Area of the Minimap. Remember, the OT layer must still be selected. Once you have selected the Minimap area, go ahead and press delete on your keyboard.
This is how it looks like selected: l The Center Area
Now we are going to do the center area, where the Workers Section is. Note that you will have to bring the Marquee tool all the way down, like in the picture below. Like how you did the same for the minimap, select the area and press delete on your keyboard again.
This is how it looks like selected: l The Action Area
Do the same for the Action Area and hit delete on your keyboard.
This is how it looks selected: l The Friends Icon
This one is a bit trickier than the others. You are yet again going to need to use your trusty Polygon Tool. Dont forget to hold down Shift on your keyboard. Press delete on your keyboard and we have one more to go
This is how it looks selected: l The Timer
Pretty simple, go back to your Marquee Tool and select the timer. Press delete on your keybard and Ta-da!
This is how it looks selected:
If you want to see how it looks like, go ahead and drag the OT layer above the Background layer
This is how mine looks like (Your end result should look like this too or your own design):
Congratulations! You finished Part 2 of this 3 Part Tutorial. Keep going dude!
Using the Magic Wand Tool, click the gray area.
That will allow you to not draw over the gray area So now you can start designing.
So for my design, I will be using 3 colors/shades.
I will be using Dark Red, a Darker Red, followed by an even darker Red.
Using the Paint Brush, create designs for your Overlay. Note that there are different designs, by pressing on the Cog Icon.
Different Brushes (The Cog Icon is Highlighted in Yellow):
So tinker around with the brushes, make cool designs etc.
Here is my end product:
Note that the empty space between the Action Area and the Worker Area is for webcams. IT IS OPTIONAL.
Note: If you really have problems with making a design, add me on Skype. I'll personally help you with it during my free time ------------------------------------------------------------------------------------------ Why I chose to make this: I noticed that a lot of people were wondering how to make one and I couldn't find any tutorials here at sc2sea. So I decided to help the community out.
Okay guys, thats about it for the tutorial. Please do forgive me if I make any spelling errors, major errors etc. I would also like to apologise at some points that the pictures get really big, Im working on a solution for that
On a side note, I'd like to thank everyone for reading through this. I spent a whole day's time to do this and it's my first tutorial.
If you have any problems, feel free to contact me: Skype - iBeatYouNoob eMail - renzo_canare@hotmail.com Or you may leave a comment here
Post your Overlays in the replys!
Thank you everyone. -FracTaL
___________________________________
|Name :Renzo "FracTaL" Canare|
|WoL:|HoTS:|
Last edited by ToRFracTaL; Thu, 13th-Jun-2013 at 12:27 PM.
Lately to make some Dota2 screenshots I've been using GIMP2 - I'm going to try and give this a shot in there, because I really do need a nice overlay, thanks very much FracTaL! Once I've finished I'll post.
Here is one of mine, this was for Mirth. I figure I better give an example, will put my other things up in another thread soonish, after I finish my latest one
Sorry I figured I better actually post something to make my comment previously actually seem valid. for a first time that one is pretty nice man! (Its taken me at least a couple years worth of spare time to get decent at it)
I'm gonna be totally honest here, i really don't like these overlays, especially for casters. i want to see the command card and i want to see a lot of the default UI. There's a reason why it looks good in the first place rather than some silly bloated textures.
The only thing you've missed is that the in-game clock frame actually expands once you reach 4 (and 5, lol) digits. So you should take your screenshot after the 10 minute mark to capture it properly, or else the clock will disappear behind your overlay in the middle of each game.
@DUCKVILLE Haha thanks Sure no problem
@ChickaChuck Hmm dude looks awesome! I like the idea with orange borders!
@Flamga woah dude.... XD that looks awesome! Yeah do create an Advanced tutorial. I'll link mine to yours once yours is done BTW I'll be getting my HoTS key tmr. So I'll do a basic tutorial by next Monday for HoTS.
@inFeza Haha. Well this is for the people who really want it.
@Dox Thanks Dox! Oh I missed that part haha.. hmm I'll re-ajust that when I have free time.
P.S. Flamga do you already have HoTS?
___________________________________
|Name :Renzo "FracTaL" Canare|
|WoL:|HoTS:|
Last edited by ToRFracTaL; Fri, 14th-Dec-2012 at 12:25 PM.
Reason: Changed some sentences
@DUCKVILLE Haha thanks Sure no problem
@ChickaChuck Hmm dude looks awesome! I like the idea with orange borders!
@Flamga woah dude.... XD that looks awesome! Yeah do create an Advanced tutorial. I'll link mine to yours once yours is done BTW I'll be getting my HoTS key tmr. So I'll do a basic tutorial by next Monday for HoTS.
@inFeza Haha. Well this is for the people who really want it.
@Dox Thanks Dox! Oh I missed that part haha.. hmm I'll re-ajust that when I have free time.
(a bit outdated with the MLG thing but who cares, im sure that will be fixed soon)
Appropriate colours, blends in with starcraft, not standing out like a horse cock.
Shows relevant information without covering up the important things.
doesn't intrude much on the game screen and is pleasing to watch
looks professional.
A real nice example! I will admin it does come down to personal preference, but to discuss what you have written up as points:
- Appropriate colour I do agree on, anything that doesnt have a balance of bright colours with neutral shades does stick out real bad, so most overlays will involve some form of grey or gold scheme.
- Relevant information is always relating to the game clock, hotkey groups, minimap and HUD area, which includes CC and status area. I personally like to remove the CC, mostly due to people not using the hotkey symbols (cant see hotkeys) and you can see whats selected via the status area. Of course if you have a need for it be my guest.
- The mirth one I posted if for randoming, which pretty much means I have to take into account where all 3 race HUDs come to on the screen, hence it is a bit bulkier. So yea guys slim and lean is always a good thing! (Just beware, the Zerg HUD moves :P)
- As for professional, for something like casting I think yours is quite nice. However for actual ingame usage i.e. playing then I find that people are more worried about the player, as long as the screen isnt gobbled up by overlay.
very nice im loving the tutorial but something i have always wanted to see is more detialed overlays with more going on in them if you know what i mean :P
very nice im loving the tutorial but something i have always wanted to see is more detialed overlays with more going on in them if you know what i mean :P
Thanks a lot for your feedback! Im currently planning out an Advanced tutorial with more professional looking designs with Flamga and my Team's GFX guy. I will likely release it in a weeks time and I'll both PM you and release the link here once its done.
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