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Unread Thu, 19th-Jul-2012, 5:27 PM BnetId: bLake.xxx  Race: Clan: VB/MirG  Location: Sydney  Total Posts Made: 752 # 1
VB_Blake
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[TvT] Mid-Late Game Marine/Tank Tips?

Hey all, I was wondering if anyone could criticise my mid-late gameplay in TvT and just give me some pointers on things I could do to improve my game? I am looking for more strategic plans or tactics as I am aware macro is something that I can improve by simply playing more. Currently I only have one replay, a ladder game I just played vs FlashHelios on Daybreak. The starting build order was a bit weird because I was going for a Reaper/Hellion 1-1-1 but scouted a proxy rax, so just ignore that :P What i'm mainly looking for is how I could of placed my tanks better/used my marines to a further extent as all throughout that game I felt on the backfoot and was simply reacting to pressure he put on me, not being able to apply any myself. For example, should I always take the third at the forward base like he did? and should I build Planetaries at each base that isn't my natural/main (or is this depending on what he is doing?).

Thanks in advance to any replies.
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File Type: sc2replay VBBandit vs FlashHelios.SC2Replay (89.6 KB, 3 views)
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Unread Fri, 20th-Jul-2012, 8:12 AM BnetId: Zeratul.523  Race: Clan: mGG  Location: Seoul, Korea  Total Posts Made: 236 # 2
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All I could really tell from it was that your macro was lacking quite a bit and you need to work on your defensive positioning (get some sensor towers once you have a 3rd and 4th) Maybe get a little hellion hit squad to roam the map and see if you can catch workers at his 3rd and 4th because he was in an aggressive position for most of the mid/lategame. Being a protoss player I cant give too much advice on the matter and you couldnt really drop seeing as he had missile turrets. Hopefully a good terran player can give you more advice. Also your rally points were never set properly the whole game.

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 VB_Blake:  
Thanks man, I always forget the OPness of sensor towers :P
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