SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
SC2SEA.com - Starcraft 2 SEA eSports Community Site > Starcraft 2 Discussion > Strategy & Improvement > Rallying units to their death!
About Us
An Overview of sc2sea
About Us
Contact us
Join our team!
Features
Live Streams
Replays
SEABets
Site Achievements
Articles
Article Archive
Who's Who
sc2sea.com Weekly Tournaments
Tournaments
Every Saturday BSG Open - (Bronze, Silver, Gold)
Every Sunday GPD Open - (Gold, Platinum, Diamond)
Monthly Sunday Masters Cup
Oseanic Championship Series 2015
Point Standings
The Grandmaster Manual
1. Introduction
2. Basics
3. Advanced
4. Anti-Cheese
5. Protoss
6. Zerg
7. Terran
8. Summary
9. Bonus Content!
Coaching
TGM Member Only Forums
TGM Official Coaches
Misc
Help us Rate TGM!!
Suggest what you'll like to see!
Need help? Contact Support!
Community Links
Members List
Search Forums
 
Advanced Search
Search Downloads
Advanced Search
Go to Page...
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Reply
Display Modes
Thread Tools
Unread Mon, 26th-Dec-2011, 8:12 PM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 1
Statix
Statix's Avatar
Rallying units to their death!

So when i spawn units i whack them in a control group and rally them to a point, this point happens to be in the middle of their push. I know if these units could get out i would hold the attack but i never do. My units run into the army and die.

what should i do to stop this.

Im thinking of rallying the units close to the bases they come from and then send them all in but this means ill probably lose the area im defending (normally my 3rd or natural) while they stock up.

Is this what i should be doing or is there another way
Statix is offline   OLD POST Reply With Quote
Statix
View Public Profile
Send a private message to Statix
Find all posts by Statix
Unread Mon, 26th-Dec-2011, 8:17 PM Race: Total Posts Made: 322 # 2
iVnStinger
Default Avatar
Tourneys Joined: 10
This is the same problem I have which so far I've just been manually stopping them from engaging and wait for a larger force so I can attack from every angle. But I am curious to see what the correct approach of the situation is.
iVnStinger is offline   OLD POST Reply With Quote
iVnStinger
View Public Profile
Send a private message to iVnStinger
Find all posts by iVnStinger
Unread Mon, 26th-Dec-2011, 8:27 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 3
sRFullstop
sRFullstop's Avatar
Tourneys Joined / Won: 3/1
Unearthed Talent
Achievements (1)
Basically if you let the opposing army get too close to your base, you are in deep water because they are camping your production. If this happens however:

Manually set each hatch's rally point to a safe place, maybe hiding inside your base. When you have stocked up enough forces attack with all your forces at once. Priority is going to be not dying, rather than trying to hold position. If their army is currently stronger it is better to give ground than to sac all your units in a futile attempt to hold ground.

Quick Comments
 Nemo:  
That's what you have to do Statix
sRFullstop is offline   OLD POST Reply With Quote
sRFullstop
View Public Profile
Send a private message to sRFullstop
Find all posts by sRFullstop
Unread Mon, 26th-Dec-2011, 8:32 PM BnetId: Aiya.930  Race: Location: Brisbane, Australia  Total Posts Made: 55 # 4
Aiya
Default Avatar
Tourneys Joined: 13
Make sure you have creep spread joining your bases so that you can have them rallied closer to your bases and also quickly defend any attacks on your natural/third. Having control of the Xel'Naga watch towers or scout lings outside their base to see when they're going to attack will also help immensely as you can prepare your army (get into position for a surround or a better concave).

Having said that I don't think it's the rallies problem but other factors (said above). Also since you have them control grouped you can be active with them, go break down rocks, check for proxies and all that jazz and quickly use your other hotkeys to go back and macro up (inject, creep spread from queens, and production from hatcheries) then quickly go back to your army see what they're doing etc. (Just a-clicking around your near future expansions maybe to prepare/check there are no proxies/scouts)

If you're control grouping them when they're eggs that's great, and you can actually manually rally the eggs off to a different area to your hatchery rally and it'll "override" or take "priority" for the manual rally. Basically as they're eggs just right click to where you want them to go (as you do with hatchery) and they'll go there instead of the normal rally, that way you can rally them to whichever base or position you think is better for your current situation. This is good for spreading overlords around instead of having them all clumped up somewhere, that is when making overlords just right click to some dead space or expansions and start laying down some creep etc and also map control to spot drops. A couple of these should do because you don't want one Viking clearing out 10+ overlords TT".

If you're worry about not being able to defend a location from having your army away from that position you can always setup a couple of static defenses (3-5 spines couldn't hurt) and that'll delay the enemy from laying into your drones/hatch so that your army can get there, or even deter them straight up. So then you can have a "common" rally point for your army closer to your bases and not have the problem you mentioned about losing the area you're defending.

That's all I can think of for now, if anyone else notices anything missing I'm sure they'll post, or if anything is wrong with what I've said to you they'll correct me hopefully ^^.

Also the reason why I mentioned everything for Zerg is because I checked your profile and it said that you play Zerg so if it's actually a different race you wanted advice on then... whoops =/

Quick Comments
 nirvAnA:  
 PiG:  
great post, great points
Aiya is offline   OLD POST Reply With Quote
Aiya
View Public Profile
Send a private message to Aiya
Find all posts by Aiya
Unread Mon, 26th-Dec-2011, 9:21 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 5
TADivinity
TADivinity's Avatar
Tourneys Joined: 13
I dont understand, why dont you just retreat the units/egg sacs if you know you cant win the fight?

Like, it should be quite obvious whether or not the units will make it in time. And if they dont, then just right click the entire control group back anyway..
___________________________________


I wanna be
The very best!
Like no one ever was
Dooo dooo dodo!
TADivinity is offline   OLD POST Reply With Quote
TADivinity
View Public Profile
Send a private message to TADivinity
Find all posts by TADivinity
Unread Mon, 26th-Dec-2011, 9:26 PM Who's Who:   Total Posts Made: 364 # 6
AvPoker
Default Avatar
Tourneys Joined: 16
SC2SEA Supporter!The Nightman Cometh
Achievements (2)
Wouldn't it be better to shift-add the eggs into your army control groups?

Quick Comments
 Nemo:  
+1 too
AvPoker is offline   OLD POST Reply With Quote
AvPoker
View Public Profile
Send a private message to AvPoker
Find all posts by AvPoker
Unread Mon, 26th-Dec-2011, 9:40 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 7
Cordance
Benevolent Soul
Default Avatar
Tourneys Joined: 7
SC2SEA Supporter!To infinity and beyond!SC2SEA Supporter!Guardian Angel
Achievements (4)
If you watch some of the better zerg players you will see them get pushed right back into their base before they break out if they are facing a larger army. Keeping not only your reinforcements alive but your main army can be very important. Unless you are pushing them back your reinforcements should rarely be rallied to the front line. Simpleist way of doing this is was pokerface said add your unit eggs to your army then try to keep your army alive.
Dont forget to check your macro vs better players it might not be your unit positioning that is the issue.
Cordance is offline   OLD POST Reply With Quote
Cordance
View Public Profile
Send a private message to Cordance
Find all posts by Cordance
Unread Tue, 27th-Dec-2011, 1:34 AM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 8
faithHunter
faithHunter's Avatar
Tourneys Joined: 15
Isn't it better to just attack-move to the opponent's army after they spawn and you put them in a control group? It'll be easier anyway since you already have them in a control group.
faithHunter is offline   OLD POST Reply With Quote
faithHunter
View Public Profile
Send a private message to faithHunter
Find all posts by faithHunter
Unread Tue, 27th-Dec-2011, 6:02 AM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 9
Statix
Statix's Avatar
the issue is this. Main army killed but the opposition army which killed it is now severely crippled and the units on the way WILL kill them all . . muhahahaha . . .erm . . .but as they pop in single file they manage to get killed (unless ist like 3 rines vs 4 roach or something ridiculous) but they always seem to get the upper hand as they hatch , the reinforcements from the other team also manage to sweep up the hatches from other bases. Anyway, thanks to all that replied i cant quite explain it. cordance yes thats what i do but even if i split second attack when hatch they seem to not attack/respond to which in that what would be less than a second is enough to half the force which came out
Statix is offline   OLD POST Reply With Quote
Statix
View Public Profile
Send a private message to Statix
Find all posts by Statix
Unread Tue, 27th-Dec-2011, 1:04 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 10
Shieldz
Shieldz's Avatar
Tourneys Joined / Won: 4/1
Golden Glory
Achievements (1)
gl on stoping this dude.
Shieldz is offline   OLD POST Reply With Quote
Shieldz
View Public Profile
Send a private message to Shieldz
Find all posts by Shieldz
Unread Tue, 27th-Dec-2011, 10:13 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 11
TABottles
TABottles's Avatar
Tourneys Joined: 6
I see it all the time when vsing zerg actually. random streams of zerglings suiciding into tanks - its pretty bad, so be mindful and just have to rally them to a safe zone
TABottles is offline   OLD POST Reply With Quote
TABottles
View Public Profile
Send a private message to TABottles
Find all posts by TABottles

Reply

« Previous Thread | Next Thread »

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
View All Posts View All
Linear Mode Switch to Linear Mode
Hybrid Mode Hybrid Mode
Threaded Mode Switch to Threaded Mode

Similar Threads
Thread Thread Starter Forum Replies Last Post
Same economic score but more units? rheotron Strategy & Improvement 5 Mon, 4th-Jul-2011 8:01 AM
Units portraits and quotes in video form! ubersio Starcraft 2 General Discussion 2 Tue, 12th-Oct-2010 10:16 AM

Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com