So I was curious
If you had the power to change just one thing (not adding something just adjusting) what would you change?
Whether its a visual change or a balance change what 1 thing would you like to change and why?
For me I would change the building scv code so that the scv won't be hidden and won't move to spots where its impossible to get a unit to attack it at all. I have found it to be quite unfair that a terran can throw down a bunker and a lot of times do an insane amount of indirect economic damage with little to no risk. Doesn't even need to be a 2 rax - terran can pressure a little and if the zerg messes up or gets unlucky he gets to do more damage than he should.
I'm sure if you've watched a zerg stream or played zerg (or even against a zerg) you would have noticed that sometimes its just impossible to kill that building scv which sometimes is critical.
So my chance would remove the ability for the scv to be protected by mineral patches or a wall and make it easier to target them so it becomes a micro battle and would at least mean the terran should bring 2 scvs
Either reducing the air splash damage of Thor's or removing it altogether.
The only massive unit that can attack air, seems to me to be a bit imbalanced... But then again, i'm not complaining :P
Something else would be reducing the snipe damage by a little of Ghosts, or reducing the range of snipe. Ghosts (after the nerf of infestors), are even better against Zerg now.
Again though, as a player who is probably switching to Terran... i'm not complaining though haha
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
Archons are a massive unit that can shoot up + has splash dmg so i dont think thats a problem. But yeah i think the ghost range is a lil to far, and the change to the scvs being able to be hit all the time would be pretty sweet
But archons can't be repaired... maybe remove scv's ability to repair thors. Not other mech units, just Thors...
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
But archons can't be repaired... maybe remove scv's ability to repair thors. Not other mech units, just Thors...
If I'm not mistaken, Ultra, Brood Lords and Colossi are the massive unit that cannot attack air. Archons, Carrier, Battle Cruiser, Thor, Mother Ship can.
What I would change ? Maybe make another waypoint from hatch for overlords so they don't stack over the army when selecting new hatched units.
Too hard.. but i'd say take out the marauder. its too stupid, and it will make for much more interesting terran play.
This
For me it's to give Probes +5 hp or shields so that they can win a 1v1 fight with a Drone or SCV. This way we can do slightly better harassment at the start.
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I don't blame you for being you, but you can't blame me for hating it
For me it's to give Probes +5 hp or shields so that they can win a 1v1 fight with a Drone or SCV. This way we can do slightly better harassment at the start.
I have to quote this for truth. If Hydralisks are made of paper, at least make em usable off creep! Even willing to pay for an upgrade if it makes them useful
Archons to fit through 1-hex gaps, i dont particularly enjoy killing buildings later in the game if i want my archons to be able to move in and out of my base T-T
Marines should be able to cast fungal. Or medivacs. Or ravens. Or at least give me something in my ******* arsenal to pin mutalisks down so I can do my business on them.
Either that, or buff Protoss early game options. Because they don't have enough openings yet. Clearly.
Either that, or buff Protoss early game options. Because they don't have enough openings yet. Clearly.
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.
Sorry, we don't have by far the most versatile unit in the game available to us for 50 minerals from our opening production structure, so we have to mix up our play to not just, you know, be predictable and end up dying. Meanwhile your counter to all our openings is just building enough of the 50 mineral unit and placing them in a bunker, which all you terrans still, somehow, astonishingly, fail at doing on a regular basis.
IT BAFFLES THE MIND!
But bunkers only salvage for 75 minerals now that's totally not a valid argument.
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