If you could create any unit for Starcraft 2, what would it be?
Let's be sensible here, 1 gazillion armor/attack units aside, what abilities or combination of skills do you think would make Starcraft great? You must name it and give it's attributes and maybe even give some insight into how this unit would be used strategically.
My dream unit would be the Zerg's Spider. A small virus unit that is permanently cloaked, goes at speed 3.4, can climb cliffs, has no attack, no armor and 40 health. It is spawned from the Infestor at 50 min and 150 gas. The cool down is 30 seconds (in-game). It needs to be researched from the Infestation Pit. The Spider has the ability "Latch". Latch allows the spider to "latch" onto a enemy unit/building and take control of it much like the neural parasite but keeps the colour of the opposing team (so the player doesn't know it's being controlled) and both players can give orders to it (The player who owns the Spider order's are prioritized." If the controlled unit goes near a detector then it changes colour to the player who owns the spider. The spider's team will not fire on the unit being controlled and if the controlled unit is attacked then the spider dies instantly. The Spider can only last for 40 seconds on a building but infinitely on a unit. "Latch" has a cool-down of 1 minute (game-time) from when it is cast.
The spider could be used for taking control of Queens, Production buildings and very expensive and well placed army units. This unit comes around in the mid to late game and so stops a Zerg player from controlling most of the enemies buildings at the start of the game. It isn't too powerful but it will allow a lot of new strategies to pop up from pro player making Z games a lot more interesting to watch.
So there is my idea. I'd pitch it to Blizzard but they never listen to anyone. post your ideas, maybe we can work on making these in a custom map or something.
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DT rush. The only good strategy.
Clan ToR
Zanderax 611
Marines that when killed split in to 2 marines but don't add any extra supply. Can only happen once per original marine though, or it'd be too retarded and op.
Marines that when killed split in to 2 marines but don't add any extra supply. Can only happen once per original marine though, or it'd be too retarded and op.
im sorry i have to do it but its like you say marines arnt op :P
Hero unit, can only make one. Speed - 1.8. 200 hp/400 shields, 250 energy. No attack, 2 armor.
Passive abilities:
-permanent cloak fields, just like mommaship
-can receive resources from probes
Active ability - Gravity Collapse. Channeling, eats 8 energy/second when activated, 10 energy activation cost. Nearby probes become flying and retain ability to harvest. Intended use - fly up to gold field for temporary income boost and harvest w/o destroying rocks. Or fly to any resource base and get 2x temporary gases. With full energy, provides up to 40 seconds of mining (if you factor in regen rate).
Special ability - Warp field. Channeling, eats 10 energy/second when activated, provides pylon field around The Fathership that can be used as regular pylon field as long as it's on. No cooldown, no activation cost. Intended use - carry papaship with you for cloak for warp-in, when sneaky mining a base, use it to warp reinforcements if being harassed.
Basically, it's a flying nexus that is used for sneaky mining, or as tank and cloak for defence or in battle.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
A commander unit, with d-gun. ahhhh total annihilation
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If we're Terran, let's fly our CC's away! If we're Zerg, let's MASS QUEENS! If we're protoss, let's MASS SENTRIES! EPIC MINDGAMES!
Some Ling-Roach-All-in-Fake-Expo-10-pooling from Jerry there - Dox's bauss casting
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