I played it a little and couldn't get into it. I think it just felt to... floaty? not really sure but it barely held my interest for 30 minutes and i'm less interested now that its all about micro transactions
I play scout and it is such fun. Too bad it's the same as Starcraft 2, sentries are OP
I lolled at that comment but just FYI, the hitbox is slightly larger than the model so occasionally, you're able to kill it without it shooting at you, which makes it less op than the Protoss variant!
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Life is short, why waste it on sleep.
Too many people play it now it should go back to paid to play.
Justification? Why is a larger player base a bad thing?
Reminds me of this:
Quote:
Are you fed up with your server full of people that don't know one end of the direct miss from the other?
People that feel the need to just keep coming back after you permaban them?
Or just people that haven't contributed some of their hard earned cash to your favourite war-themed hat simulator?
Then you know what you need? This plugin.
Quote:
The Free To Play players are so freaking terrible. It is ruining the game for everyone.
I don't really like it because it doesn't have the same feeling of satisfaction like when you get a kill in CoD for example. Not to mention it get's extremely frustrating when you keep dieing. I can't play for more than half an hour without losing interest
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I don't blame you for being you, but you can't blame me for hating it
I don't really like it because it doesn't have the same feeling of satisfaction like when you get a kill in CoD for example. Not to mention it get's extremely frustrating when you keep dieing. I can't play for more than half an hour without losing interest
Yes, there is a certain difficulty in CoD when you fire your laser shooting, wall ignoring assault rifle and only manage to kill three people simultaneously.
--
I'm playing TF2 more reguarly lately due to the swell of updates keeping my short attention span. http://steamcommunity.com/id/AlphaWhale -- stalk me into a pub sometime.
___________________________________ With a mouth full of powder and a nose full of chowder.
I play it from time to time, just to mix it up from the other online games I play... It's a great way to just sit back & relax after a hard day of serious-gaming, haha
I used to love TF2, here's a recent post I made as to why:
Quote:
Look everyone, a well worded argument on why TF2 is dead to many of the people here:
At release, TF2 had arguably the most well defined art style of any game of any genre ever. Everything fit together perfectly and complemented the overall design. The class silhouettes were distinct and the weapons made sense for the classes. Also, the characters were all individual and interesting.
After the first few class updates, the weapon design started to take a nose dive. While the early packs (medic, pyro, scout and sort of heavy) all had pretty good weapons (blutsauger, ubersaw, sandvich, FaN, original backburner, axetinguisher, flaregun, kritskrieg) things started to go downhill at sniper vs spy (lucksman, jar of piss, worthless shield, sniperpistol, cloak and dagger). Sniper vs spy also introduced...
HATS. Hats have single handedly ruined the beautiful aesthetic of vanilla TF2. The first pack wasn't great (******* demo fro) but it wasn't as bad as what's to come.
WAR! Update: Weapon design sucks now; we get the totally broken v1.0 direct hit, the pure (and quite un-needed) upgrade weapon equalizer and totally retarded demoknights.
Fast forward to the trading (something almost everybody, myself included wanted) and Mann-Conomy update: Aesthetics have gone out the window and while the cash shops personally don't bother me (Haven't spent a cent), the crates are just a kick in the dick to long time players. Now we have no way of using some of our drops without paying money for them? No thanks valve. Furthermore, trading totally changed the way the game was played. While before you had quiet idle servers for item addicts to get loot (looking at you Zilla ), people were now standing around in spawn on proper servers trying to peddle or beg their way into your vintage ear buds. It turned the community against its self like no other update ever has.
Somewhere before here the game tie in items started popping up as well. Do I really need to talk about how aesthetically disgusting and gimmicky these are?
Again, this all comes back to the purity and brilliance of the original TF2 (and early updates) and the way the newer content has pissed all over it.
If it's been a while or for what ever reason you haven't yet watched the developers commentary, please go do so. Go through all of it and listen to how they talk about the pains they went to to ensure TF2 was at release, the beautiful game it was. It was in development for so many years and went through so many revisions until they reached the final look and feel of the game. How they chose to remove grenades and other sub-par weapon designs because they cluttered the experience and detracted from the overall feel. Now they pile on ugly redundant shit every other week.
We loved TF2 and had to watch it turn into the commercial whore it is today, of course we're going to be bitter about it.
If TF2 is Valve's grand experiment, for many here the key lesson has been: more is not better.
(If you havn't played TF2 since before scout update or at the least haven't watched the dev commentary then you don't know shit, sorry!)
Quote:
Originally Posted by Dox
Elitism at it's best.
Though surprisingly effective as a stupid filter. If you're Diamond in SC2, you don't want to be playing bronze kids every single game.
E: wth, this forum is running vbulletin but doesn't support dot points in posts? :S
Last edited by noobinater; Thu, 7th-Jul-2011 at 5:05 PM.
I used to love TF2, here's a recent post I made as to why
You don't have to open crates and I think crate drops don't count towards your drop limit. They're on a separate counter. Honestly, all the weapon updates were terrible. The original backburner was ridiculous, the scout weapons were terrible (because vanilla scout is the best)
I'm not a huge fan of the new weapons either (although I don't really care) but if you want to relive 2007 either get a time machine or play #tf2pug
A lot of servers really frown on advertising trading in a non-trading servers and have been doing so in awhile.
It isn't a whore if it's free (the game that is). All the Mann Co. Store items are just like extra fetishes in this dirty but desperate analogy.
___________________________________ With a mouth full of powder and a nose full of chowder.
1You don't have to open crates and I think crate drops don't count towards your drop limit. They're on a separate counter. 2Honestly, all the weapon updates were terrible. The original backburner was ridiculous, the scout weapons were terrible (because vanilla scout is the best)
3I'm not a huge fan of the new weapons either (although I don't really care) but if you want to relive 2007 either get a time machine or play #tf2pug
4A lot of servers really frown on advertising trading in a non-trading servers and have been doing so in awhile.
5It isn't a whore if it's free (the game that is). All the Mann Co. Store items are just like extra fetishes in this dirty but desperate analogy.
1 Didn't know that.
2 Medic update was cool, Pyro was the most fun IMO (early BB was awesome to use and considering how popular the weapon is today, I wouldn't mind seeing it reintroduced, especially when you compare it to the OP/dumb shit they're giving soldier/demo). Fan is alright for run in run out style scout play.
3 The new weapons will still be loaded into memory regardless which is ridiculous when you consider how TF2 has grown several GB over years of updates. I used to run the game with almost everything maxed. Now it chugs on all low at times. Find me any other game that's done that over the course of its life span (and TF2 is no more than halfway through)
4 That this is even an issue speaks of the plummet in game design quality coming out of Valve
. 5 That part was referring to the aesthetically disgusting game tie-in unlocks.
Quote:
Originally Posted by Dox
Well that comparison is just ridiculous, because no-one loaded up SC2 Beta on day 1 and went straight to Platinum (the highest league at the time) from placement. There's a distinct difference between NEW players and LESS SKILLED players. The elitists are failing to recognise this. You think just because a swarm of new players have decided to check the game out, that none of them will improve? Come on, you can't claim the game is THAT difficult.
What's the difference between "new" and "less skilled" players? A guy who doesn't know how to rally his workers because he's never played SC2 and a guy who doesn't know how to rally workers because he just doesn't care is bad either way. I'd rather play neither.
Regardless of the potential improvements you'll see from some of them, there will still be a steady influx of new/returning scrubs for the rest of the game's future (far greater than there would have been if it'd stayed even $2 to buy).
I don't want to play people who pose no challenge so I don't see how the comparison was ridiculous at all vOv
PS. Thanks for point tip btw, wish it was included as part of the posting GUI though.
What's the difference between "new" and "less skilled" players? A guy who doesn't know how to rally his workers because he's never played SC2 and a guy who doesn't know how to rally workers because he just doesn't care is bad either way. I'd rather play neither.
Come on, really? That's a frustratingly dense question/statement. If you want to know the difference, look at SC2 15 months ago vs SC2 now. People will improve and breathe new life into the game as their skills increase. New players are the key to a sustainable community. Give it another month (I'm being generous here, the game really doesn't have much of a skill ceiling), and half of the "scrubs" will have disappeared, and the rest will have improved. Now you've got the same "skilled" environment as before, except now the community is twice as large/active.
Quote:
PS. Thanks for point tip btw, wish it was included as part of the posting GUI though.
You're not very good at this whole internet thing.
Come on, really? That's a frustratingly dense question/statement. If you want to know the difference, look at SC2 15 months ago vs SC2 now. People will improve and breathe new life into the game as their skills increase. New players are the key to a sustainable community. Give it another month (I'm being generous here, the game really doesn't have much of a skill ceiling), and half of the "scrubs" will have disappeared, and the rest will have improved. Now you've got the same "skilled" environment as before, except now the community is twice as large/active.
You're not very good at this whole internet thing.
:snip for post length:
However, unlike SC2, TF2 will have a higher rate of new players coming in (It's a free FPS compared to an $80 RTS) and as the game isn't skill ranked like SC2, the good players will still have to put up with their wasted server slots.
(TF2 used to be my favorite game for almost 2 years, I don't want to hate it but Valve is intent on making me and all the people I used to play with do so)
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