Anyways, in this game, I had the whole lower map of metalopolis including tthe gold. After destroying his main base, he just started pumping almost pure stalker army with blink. Anyone know a good composition against mass blink stalker? They are just too cheap and the map would not allow a surround with lings. My roaches just get eaten and hydras aren't noteworthy. Ultras barely do much for their cost. The only thing I saw dealing lots of damages are my infestors. But as soon as energy is finished, they are as good as dead. Should I have gone infestor broodlord instead of infestor with the other ground units? Or perhaps infestors with mass banelings? Not sure if that's a good idea though since he can just warp in more stalkers while all my banes are no more.
Why are hydras not noteworthy? A decent amount of roach/ling (for smaller amounts) or roach/hydra or hydra/ling, coupled with Infestors with fungal growth, should easily wipe out bulks of stalkers.
Don't spam all your fungal growth the moment you engage - just fungal those stalkers within attacking range of your roach/hydras, and recast it again and again to kill off the stalkers. Shouldn't be any reason why your hydras lose to stalkers unless you're behind in upgrades / blink micro.
Posting that replay here will also help as we don't really know what happened when its blink stalkers fighting against a certain Zerg army that has lings,roaches, infestors and ultras.
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Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
hydras are too gas intensive for infestors( u will end up getting them so slow), unless you're doing just a ling hydra composition but that can get out microed hard, i.e you have to have good judgement and know when to commit to an attack with it or you will get constantly blinked to death.
imo the better approach is ling roach initially rather then pure roaches so you have the gas for infestors quicker. if you defend well till they come out and if he still only has blink (no temps/collosi) you win really easy with fungal / ling roach.
Would love to post a replay if I can but I can't seem to get through the parsing stage. What a pain. I tried sc2replayed, sc2replay, and so on and so forth. Anyways, I tried roach infestors...maybe my roach count was too small but it's pretty roaches die really quickly to stalkers. And he doesn't stop sending them to me. My resources were drained badly and he just continued to make them. And I can't send units to kill his base cuz I am busy defending mine.
Roaches won't work because stalkers deal too extra dmg to them and the dps of roaches are much lower than lings/hydras. I'd be licking my lips if I went 200/200 blink stalkers and my opponent went mass roaches (unless I was up against freakin derpy.....) in an even macro game. I'll just outmicro his roaches. Even if i get stuck by fungal, it's only 4 secs before I can move. All the time still dealing dmg and not receiving as much damage as I should against mass hydras or lings.
That said, i just played a PvZ in NA in an obs game on meta where apparently blink stalkers rape mass hydras. Trollololol! That's only because my opponent forced a base race by dropping hydras in my main (note that I went mass blink stalkers and I refused to get a robo or sentries for hallu. Stubborn ass.) I would go BLs only if I have a huge mass of lings defending them. And some infestors. Lings are really what you need if you plan to tech to BLs which are quite gas intensive.
What I said earlier was only to counter mass mass blink stalkers with no other units. I checked your rep and you were mainly up against a toss death ball in which case, neural parasite would have helped you win the game. That or the standard roach/hydra corruptor. Watch the corruptor numbers though (T.T I overmade corruptors in around 3 games so far. I know I still laugh when other people do that against me... Guess that's just desserts. :P) Anyway, you lost the game because of a bad tech path. When you saw the first colo, you needed to get a spire or neural parasite immediately. You won the first battle eventually but then made a grave mistake by attacking a choke that was blocked by gateways. The toss's third. That move killed you because the toss' stalkers had a nice concave whereas only 5 of your roaches could attack at a time. You had to either back off or went after the natural expo in the first place.
Now countering those blink stalkers late game..... you allowed the toss to catch up to you in terms of expansions. Mass hydras and mass lings wouldn't work in that case. Neither would broodlords because there were 3 collossi. There was no way you could win that game after your failed push to the right of the toss's 3rd expo because of your tech path. The toss's had upgraded his units and caught up to you in ups by then whilst losing minimal units in all engagements. Your only hope was to get 7 corruptors (hope to hell that the stalkers do not focus fire your corruptors) and have your roach hydra army attempt to kill off his stalkers as well as to remacro up your army as quickly as you can. If I were in the toss' position, there is no way I would lose the moment my 5th was established.
Im at work so can't watch replay, but if its 2 base, 5/6 gate allin, Roach Ling with a good engagement destroys it (espec on creep).
If its lategame, mass hydra works very well, depends quite alot on the concave, upgrades and numbers. Rienforce with lings as they are fast, and you should clean up. If they turtle with it, Drop the bases they aren't defending.
I've watched the first 10 minutes of the game and won't go any further for the moment. You are sitting on 2k minerals from 7-10 minutes into the game and doing nothing with it.
I'm sorry to say it man but if you can't spend your money in this game then unit counters and compositions really mean very little. You need to throw down more hatcheries and focus on your economy properly if you want to improve.
Ok so i watched the rest of the game...
1) You engaged badly almost every fight. Usually you wanna try to move your roaches right up to the enemy so they can all attack, yet often u were attacking on these weird angles and just getting massacred with so few units actually fighting. Especially when your ultras were there they were often on half hp or lower by the time they reached the front line.
2) Your economy buildup was very slow and inefficient: The protoss player ended up with a larger economy then you and this is why you lost.
The units lost tab was 51K lost for you and 49K for him. If you had engaged some fights better you would have outright won many battles rather then having to wait for your next wave of reinforcements to clean up. Instead you lost your gold base and started losing others because the protoss was on a solid 5 bases whilst your gold hardly ever got up.
3) Your counterattacks and rallied units weren't very successful.
You kept running in units to a slightly different position and they would get 1-2 kills and a gateway or something before getting massacred. You don't really need to do this
You can just fight big engagements vs protoss and win. You threw away a few too many units doing this so it put u behind a bit. Adding to your inability to ever win a battle outright.
So in summary: You didn't fully understand what was happening in this game, which is common when a game runs so long. Essentially it was poor engagements and lower economy that allowed the protoss player to push ahead and defeat you with superior numbers.
Blink stalkers can be combated my any of the combos people have stated above
Agree with everyone else on this. Theoretically, What you want to do is trade armies using infestor/roach/hydra and follow-up with a massive amount of speedlings. Because zerg is a macro race, when you lose an army, you should always have more stuff on the way after you've done massive amounts of damage with your hydra/roach/infestor composition. Considering that you weren't even matching him on bases, it's kinda hard to re-max off two-base play. Against Toss/Terran, you should always be one base up (That's why hatch cost 300 and CC or Nexi cost 400).
The main thing though, was your macro. For zerg, you always need to re-max once you enter an engagement. What I do is that once i engage, and pull my forces back a bit, i hit 5 and build a ton of bio and 6 and build 2 tanks. For zerg, this is technically easier. You just need to hit your hatch key and build whatever you need to build without ever have to take your eyes off your army.
If all things are equal though you might want to use burrow for roaches (remember to bring an overseer to spot for the observer) or baneling bombs to deal with forcefields. And then follow up with speedlings (if you have less stuff though, stalkers will just blink on top of you and kill you.
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