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Unread Mon, 12th-Mar-2012, 7:44 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 11
xGKingdelete
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The Nightman Cometh 2 times!The Nightman ComethThe Manner Man
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Quote:
Originally Posted by Next_rim View Post
Need help with very late game pvt. I can't seem to be able to put together enough stuff to crush the damn terran. Here are two replays of PvT's gone wrong, one is 58 mins, other is close to 50. What have I missed?

Game 1: http://www.sc2sea.com/replays.php?do=viewreplay&id=465
Game 2: http://www.sc2sea.com/replays.php?do=viewreplay&id=464

In game 2 I actually disconnected, but the mere fact that it lasted for so long, and I wasn't able to win is eloquent enough.
Game 2:
I can see a lot of similarities in this game. You seem to cut probes completely once you get 2 saturated bases (46 probes). Unless you are planning a 2 base all in, don't cut probes. It's worth it to have those extra probes for a couple of minutes so you can have a fully saturated base once you take your third.

5-6 templar max in your main army, rest go to archons (unless you are planning some warp prism templar drops or something like that). you can have some templar at bases to fight drops, but only 5-6 templar in your main army. The rest go to archons.

What you can do is transition from HT into collosus. I can't remember but you had like 11 templar or something. If you cut templar at 7, that would be 600 gas you could have used to get your collosus tech up. What's happening in these games is you're attacking too late. He was maxed out long enough to have a huge bank of minerals, which he decided to put into those planetary fortresses. If you can get your ultimate deathball up faster, you can kill him before he gets to do that.


Also, cloaked ghosts. They are unbelievably annoying late game, as I'm sure you have noticed. Try to have multiple observers with your army, with observer speed researched from the robotics bay. You'll need to put cannons around your mining bases as well.

There was one point in the game where he had a ghost at one of your mineral lines, and you had two cannons warping in. And you thought to yourself something like "I can't be bothered to run my probes away, I'll wait for the cannons to finish so I don't lose mining time".
probes are worth more than mining time The same with drops and mutas. Run the probes away as soon as you see that you're going to lose some. Maybe you'll lose 200 minerals in mining time, but losing 10 probes is like losing 500 minerals, plus those 10 probes won't be harvesting for the rest of the game.


If you can't attack into his army safely, and you're both maxed out, consider teching up to a mothership. It helps, if you can get one out.


Notice in game 2 you were kind of keeping up on economy with your enemy. And if you didn't DC, you had that game easily. So the loss in the first game wasn't really anything to do with your style or tactics, it's just that he took an economic lead and you couldn't catch up.

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