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Unread Sat, 26th-Feb-2011, 8:12 AM BnetId: jason.957  Race: Location: Hong Kong  Total Posts Made: 92 # 1
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【GSL Code A】mOOnGlade vs jJun

As we know, the Australian Zerg player mOOnGlade got into GSL CodeA. However, he lost to JJun, a terran player who abused blue flame hellions.

Here are two of the matches:
these are illegal, watch as your own risk

Score :
+ Show +
mOOnGlade (Z) 0:2 JJun (T)


SkyBreaker Edit: Links removed for legal reasons. Please refer to Gomtv.net to watch the matches.

Last edited by SkyBreaker; Sat, 26th-Feb-2011 at 4:27 PM.
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Unread Sat, 26th-Feb-2011, 8:31 AM Total Posts Made: 5 # 2
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Abused hellions?

His control on both games was pretty bad, the Terran player was obviously the better of the two.
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Unread Sat, 26th-Feb-2011, 8:32 AM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 3
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You're not allowed to post links to GSL videos on these forums due to a warning from GOM.
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Unread Sat, 26th-Feb-2011, 8:47 AM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 4
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I was rather disappointed. I don't know why moonglade thought it would be a good idea to have a crapton of banelings without speed or creep on the middle of the map in game 1. Not playing as safe as he should have.

But in game2 there's not much to say except the terran player was just really really good. His hellion harass gave him a slight advantage which he took and won through it.

A bit unlucky for moonglade to be put up against such a good player, perhaps next time.
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Unread Sat, 26th-Feb-2011, 9:05 AM BnetId: jason.957  Race: Location: Hong Kong  Total Posts Made: 92 # 5
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Quote:
Originally Posted by Starcraftmazter View Post
I was rather disappointed. I don't know why moonglade thought it would be a good idea to have a crapton of banelings without speed or creep on the middle of the map in game 1. Not playing as safe as he should have.

But in game2 there's not much to say except the terran player was just really really good. His hellion harass gave him a slight advantage which he took and won through it.

A bit unlucky for moonglade to be put up against such a good player, perhaps next time.
does that mean he's out of this gsl?
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Unread Sat, 26th-Feb-2011, 10:04 AM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 6
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Originally Posted by jason View Post
does that mean he's out of this gsl?
For this season, yes.
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Unread Sat, 26th-Feb-2011, 9:04 AM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 7
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I'd prefer a discussion rather than illegal VODs.
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Unread Sat, 26th-Feb-2011, 9:26 AM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 8
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These should be deleted as otherwise it's the site who will get the problems.
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Unread Sat, 26th-Feb-2011, 9:58 AM BnetId: Sixth 451  Race: Location: Sydney  Total Posts Made: 63 # 9
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ermmmm jason probably should get rid of the videos man... hahha
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Unread Sat, 26th-Feb-2011, 10:35 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 10
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The first game Jun's entire strat was designed around denying Glade's scouting by sniping his first ovie and forcing the 2nd into the far corner of the map. The 2rax constantly rallied marines into the centre of the map denying the xel naga towers and forcing glade to react as if the terran were going to all-in. The only thing glade could have done is to get speed and a TON of lings early and surround the marine ball. This is a hella risky move, in the zerg's mind the terran at any point could just go back to his base and sit behind a wall in in which case the zerg econ is far, far, behind and he has 50 lings with no function.

As a zerg watching this game I was like, damn, finally a terran figured out how to abuse maps without dead space. If you deny a zerg's scouting like this you force them to play scissors paper rock. Glade reacted with a baneling bust hoping he would find a weak-point in the T's build before seige gets up... but blue flame helions were the absolute counter to his army.

I am sad right now
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Unread Sat, 26th-Feb-2011, 11:58 AM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 11
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In the second match on Terminus RE, I don't understand why glade chose to take his 3rd expo at the 9 o'clock spawn rather than just taking his natural 3rd and maybe even his 4th. It's far harder to saturate and defend, and its use for army unit production is very inefficient. When going muta/ling I find having a good supply of larvae and without a close 3rd or auxiliary hatchery production of units becomes far slower. You can see half way through the game when he starts panicking and places a hatch at the natural 3rd and 4th but by then it was too late. I think maybe grabbing a 4th might be a problem in the middle of the map because it is too hard to defend from a marine/tank push but I really believe that the best 3rd would be his natural one.

Could someone maybe explain his reasoning behind taking the 9 o'clock spawn as his third? Was he trying to hide it? Is it because theoretically once saturated it provides greater income?
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Unread Sat, 26th-Feb-2011, 12:03 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 12
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Quote:
Originally Posted by aztecx View Post
In the second match on Terminus RE, I don't understand why glade chose to take his 3rd expo at the 9 o'clock spawn rather than just taking his natural 3rd and maybe even his 4th. It's far harder to saturate and defend, and its use for army unit production is very inefficient. When going muta/ling I find having a good supply of larvae and without a close 3rd or auxiliary hatchery production of units becomes far slower. You can see half way through the game when he starts panicking and places a hatch at the natural 3rd and 4th but by then it was too late. I think maybe grabbing a 4th might be a problem in the middle of the map because it is too hard to defend from a marine/tank push but I really believe that the best 3rd would be his natural one.

Could someone maybe explain his reasoning behind taking the 9 o'clock spawn as his third? Was he trying to hide it? Is it because theoretically once saturated it provides greater income?
Only 1 gas at the third.
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Unread Sat, 26th-Feb-2011, 12:31 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 13
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Originally Posted by Benji View Post
Only 1 gas at the third.
isn't it a rich gas though? So it gives 6 gas per scv trip. I was under the impression that it is.
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Unread Sat, 26th-Feb-2011, 5:18 PM BnetId: TAscm.495  Race: Location: Sydney  Total Posts Made: 92 # 14
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Quote:
Originally Posted by aztecx View Post
isn't it a rich gas though? So it gives 6 gas per scv trip. I was under the impression that it is.
What gives you this impression?
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Unread Sun, 27th-Feb-2011, 11:07 AM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 15
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Originally Posted by Starcraftmazter View Post
What gives you this impression?
A bunch of casters have said that it is. Just heard it 10 seconds ago again on AscendTV. I don't have the game so I can't check but I'm sure that you can and clarify it for all of us?
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Unread Sat, 26th-Feb-2011, 3:01 PM BnetId: Gerlan.909  Race: Location: Sydney  Total Posts Made: 184 # 16
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i was out on the town last night, was devastated that i cannot watch glade play :< checked tl on me mate's phone and was very bummed to see him get knocked out
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Unread Sat, 26th-Feb-2011, 4:50 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 17
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i never knew there was such a thing as a rich geyser, and pig your analysis of that game was fantastic ^^

imagine if the commentators said that in GSL, it would have helped pples understanding and explain glades "underperformance". i personally felt he lost to a very strong terran
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Unread Sat, 26th-Feb-2011, 4:54 PM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 241 # 18
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He'll get em next season. I'm not worried.
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Unread Sat, 26th-Feb-2011, 5:17 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 19
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It was sad to see Glade get beaten but I must admit that Terran was pretty impressive (imo, anyway) - and the way he denied Glade's overlord scout on XNC (cancelling the supply depot) was impressive.

GL to Glade in the future none-the-less.
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Unread Sat, 26th-Feb-2011, 5:44 PM BnetId: jason.957  Race: Location: Hong Kong  Total Posts Made: 92 # 20
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thnx for the edits skybreaker :P
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