Wanted to get rid of the lurker banner I guess. Also, didn't see this anywhere yet. Early game hallbat nerfs and banshee buffs. A big banshee buff at that but might serve to make mech an option in TvZ again. http://us.battle.net/sc2/en/forum/topic/9423503358#1
1. Hellbat drops are mainly an issue for TvT.
2. Terran isn't over performing so while nerfing Hellbats, we’d like to simultaneously push a buff to the Banshee.
3. We think seeing less Hellbat play in the early mid game is not a bad thing, as other Terran harass options are a lot more interesting to watch.
4. This change will also address any other lingering concerns we may have with Hellbats outside of TvT when it comes to early mid game.
So overall, we believe the changes we've been testing in the balance test map are solid for Hellbats: Attack damage decreased from 18 +12 vs. light to 18.The Infernal Pre-Igniter upgrade increases attack damage from 18 to 18 +12 vs. light.
Banshee changes on the other hand, we're planning on going ahead with just the cost reduction change only: Cloaking Field research cost decreased from 200/200 to 100/100
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