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Unread Tue, 4th-Jan-2011, 12:51 PM BnetId: aowgunduii 781  Race: Location: Singapore  Total Posts Made: 48 # 1
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Starcraft 2 Training map

Hey guys I just wanted to find out if any of you would be interested in playing a training map for Starcraft 2. The map will help you improve your micro skills with all the units. It will help you improve your macro management skills and also how to get better effective high apm It will also improve your Multi tasking ability in the game.

If you guys are interested please let me know as my company was planning to make one and I wanted Feedback!!

Thank you
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Unread Tue, 4th-Jan-2011, 2:08 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 2
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Ya that sounds like fun
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Unread Tue, 4th-Jan-2011, 2:24 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 3
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Yep, please do.
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Unread Tue, 4th-Jan-2011, 2:27 PM BnetId: FrenzyPain.431  Race: Location: Malayisa  Total Posts Made: 50 # 4
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like qxc's stutter map? that would be nice
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Unread Tue, 4th-Jan-2011, 4:22 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 5
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I already use multitasker map for practice if there are any others out there or if your building one be sure to let me know.
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Unread Tue, 4th-Jan-2011, 4:53 PM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 6
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Do ittttt !
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Unread Tue, 4th-Jan-2011, 4:56 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 7
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Make like a queen game where you have 8 hatches and have to constantly inject and every round the slowest guy gets eliminated or something

Or a chronoboasting game or some fun macro techniques that will be useful in real games
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Unread Tue, 4th-Jan-2011, 5:12 PM BnetId: aLtCure.171  Race: Clan: aLt  Location: Singapore  Total Posts Made: 342 # 8
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Quote:
Originally Posted by nirvAnA View Post
Make like a queen game where you have 8 hatches and have to constantly inject and every round the slowest guy gets eliminated or something

Or a chronoboasting game or some fun macro techniques that will be useful in real games
Not to forget mule, and maybe add a few things to improve micro too (:
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Unread Tue, 4th-Jan-2011, 5:43 PM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 9
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Yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaah!
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Unread Tue, 4th-Jan-2011, 6:05 PM BnetId: aowgunduii 781  Race: Location: Singapore  Total Posts Made: 48 # 10
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i was thinking on similar terms Nirvana! and ty every one for the great feedback!!!
Really appreciate it!!
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Unread Tue, 4th-Jan-2011, 6:53 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 11
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Heres my idea:

4 player map for zerg macro.

Every player gets infinite money but is confined to their own area.
They each have 4 hatcheries, 4 queens and 4 creep tumors and must:

- Produce 30 zerglings and send them to an area in the centre of the hatcheries, which will count the zerglings. (Larvae inject required for a fast time)
- Make a new creep tumor off all existing tumors.

Once the first player to do this has done it successfully, a timer goes off for 20 seconds.

With each new round:

- One second is taken off the timer.

With every 5 rounds:

- One hatchery, one queen and one creep tumor is added for each player.
- 5 more zerglings required.

It can also show on average the fastest player. The timer will go down to 1 second extra allowed and then the game will just continue until one player is left. Also, to speed the game up, once the timer has finished, the next round begins.

If no one feels like making this map, I'll make it myself, but I'll leave it here as a suggestion first. For zerg macro, thats the best possible option I can see, although it disregards micro completely.
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Unread Wed, 5th-Jan-2011, 6:54 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 12
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At the same time, theres a zealot chasing your zergling(no speed) around in a small area. If it dies you auto lose.
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Unread Wed, 5th-Jan-2011, 4:10 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 13
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You guys have actually loaded up the custom game of "multitasking trainer 0.941" ? The only problem with it is that the menu options are variable values not words. Play multitasking Trainer v1.0 once (which is broken the zergling doesn't kill your worker) but the values are words the first selection is race the second selection is level of challenge. Once your past the easiest level if your base (and I assume energy on your queen) gets above X level you lose. I would love to see a more maps like that where different build orders are good. In Multitasking trainer you need a flying pick up unit for protos that makes it 2 gate robo standard build order, also its once base no second base to get.

I can see how it might be fun to make a 2 player version of the map. How ever I think you will find a single player version of a map like this is better for training because your going to want to play it over and over again to get better.
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Unread Wed, 5th-Jan-2011, 4:41 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 14
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Quote:
Originally Posted by Cordance View Post
How ever I think you will find a single player version of a map like this is better for training because your going to want to play it over and over again to get better.
I disagree. If someone was to make a competitive multiplayer multitasker, people would play again and again just to try and win, AS WELL AS the fact they would get better at multitasking and macro.
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Unread Wed, 5th-Jan-2011, 4:54 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 15
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Yea u can code rankings and top scores into the map
i remember they had that for that spelling game word wars or something, which was banned because it sometimes generated profanaties from the 27,000 dictionary it uses. really silly ban reason lol.
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Unread Wed, 5th-Jan-2011, 8:17 PM BnetId: aowgunduii 781  Race: Location: Singapore  Total Posts Made: 48 # 16
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TY again guys and I will try my best to implement all your great Ideas into the game.
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Unread Tue, 15th-Feb-2011, 4:33 AM BnetId: AZKwitchdoc.988  Race: Location: Manila, Philippines  Total Posts Made: 44 # 17
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any development yet?
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