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Unread Fri, 2nd-Dec-2011, 7:55 PM BnetId: Kyoshi.448  Race: Location: Brisbane  Total Posts Made: 9 # 1
Kyoshi
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PvZ Lategame (Mid Platinum)

Hey guys...

Some of you may already know me but I'm fairly new to the community

I was looking for tips on how to deal with a Zerg's Lategame Deathball.

Here is the replay Link: http://www.mediafire.com/?l4wmckynbfncxmy

If you could give me tips and tricks on doing this better. Ofcourse I make a lot of mistakes and errors but afterall, I'm a terribad Plat player.

Thanks in Advance.
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Unread Sat, 3rd-Dec-2011, 2:36 PM BnetId: mGGSouth.997  Race: Clan: mGG  Location: Australia  Total Posts Made: 160 # 2
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Originally I wasn't going to comment because I'm only diamond and feel I have very little knowledge of PvZ but your BM really infuriated me. I won't comment on your early and early mid game or any of your decisions, just the things that annoyed me.

30 - You lose a battle and say that his army is OP despite the fact that he started the battle with more than double in the army tab. The reason you are so far behind is because you have a had a string of defeats, each of which was your fault NOT the fault of inbalance.

23 - You have a battle when you are floating over 3000 resources and have 4 HT at home. At the start of the battle half of your stalkers are way out back and the other half get fungled.

24.20 - You are sitting with 4 HT and a ton of stalkers at middle of the map. You're up a base, get your other 4 HT with your army and wait until he attacks. Instead you lose all the HT and heaps of stalkers.

26.40 - Your army has just gone on some wild trek to a base you haven't scouted. 5 of your HT are on their own and get sniped.

27 - Your 6 HT wonder to the front of your army and get fungaled. And what was with the probe suicide charge at the start?

"GG. Zerg late game is unbeatable." Its actually quite the opposite. Instanst maxing up with 30+ warp gates, warp ins straight into their base, DTs, DTs warped straight into their base, colli, HT, immortals, the ease of spamming cannons rather than having to balance spores and spines, void rays and fricking motherships. What more late game advantages could you ask for?

In your late game army against zerg, you need dps. All those archons were no where nere as effective as they would of been if they had been HT. Also, once he switched away from the muta heavy style I would of added in colli.

"rofl. You're so bad too." Just don't dude, the guy played a perfectly respectable game, didn't cheese or even react to your BM so why bother. I'm sorry if you were just having a bad day and were just letting of some steam but if not try and improve your attutude. Don't blame inbalance, blame yourself.

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Unread Wed, 15th-Feb-2012, 9:05 PM BnetId: Exogenesis SEA: 881 NA: 625  Race: Location: Melbourne, Australia  Total Posts Made: 32 # 3
Exogenesis
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here,

Quote:
Originally Posted by prOxiSouth View Post
Originally I wasn't going to comment because I'm only diamond and feel I have very little knowledge of PvZ but your BM really infuriated me. I won't comment on your early and early mid game or any of your decisions, just the things that annoyed me.

30 - You lose a battle and say that his army is OP despite the fact that he started the battle with more than double in the army tab. The reason you are so far behind is because you have a had a string of defeats, each of which was your fault NOT the fault of inbalance.

23 - You have a battle when you are floating over 3000 resources and have 4 HT at home. At the start of the battle half of your stalkers are way out back and the other half get fungled.

24.20 - You are sitting with 4 HT and a ton of stalkers at middle of the map. You're up a base, get your other 4 HT with your army and wait until he attacks. Instead you lose all the HT and heaps of stalkers.

26.40 - Your army has just gone on some wild trek to a base you haven't scouted. 5 of your HT are on their own and get sniped.

27 - Your 6 HT wonder to the front of your army and get fungaled. And what was with the probe suicide charge at the start?

"GG. Zerg late game is unbeatable." Its actually quite the opposite. Instanst maxing up with 30+ warp gates, warp ins straight into their base, DTs, DTs warped straight into their base, colli, HT, immortals, the ease of spamming cannons rather than having to balance spores and spines, void rays and fricking motherships. What more late game advantages could you ask for?

In your late game army against zerg, you need dps. All those archons were no where nere as effective as they would of been if they had been HT. Also, once he switched away from the muta heavy style I would of added in colli.

"rofl. You're so bad too." Just don't dude, the guy played a perfectly respectable game, didn't cheese or even react to your BM so why bother. I'm sorry if you were just having a bad day and were just letting of some steam but if not try and improve your attutude. Don't blame inbalance, blame yourself.
Well said. On a second note. I've noticed with ZvP, especially around - Macro Zergs can be quite passive. As long as you know they're the kinda zerg that drones up hard. If you keep up with economy, and protect expansions with cannons / gateway wall offs. You should have no problem beating him with your deathball. Also, zerg can crumble so hard if you harass them/pressure them. Even just feinting an attack. You'll force him to make units which in turn causes him to stop droning. Just make sure you're ready for a counter-attack..

Just my 2 cents..

here, GLHF!

And as prOxisouth said, try not to BM. It's just a game... When you lose, examine the replay and look for flaws in your play mainly and your opponents play, start making notes of when the protoss opponent is most weakest when they use X particular BO or strat, and try incorporating playstyles or BO's/strategies that take advantage of this weakness in their timing. You'd be surprised how often it is successful.
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Unread Thu, 16th-Feb-2012, 2:12 AM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 4
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start making notes of when the protoss opponent is most weakest
I have one. 8:30 timing on forge FE with Violet-style bling all-in. Use it, use it often. Makes me shiver and fear that push every time I play greedy PvZ now.

Forget it, invite out your girlfriend!!!!!!!!!!!!!!!!!!!
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Thu, 16th-Feb-2012, 3:32 PM BnetId: onsRevenge 380  Race: Clan: ons  Location: Hong Kong  Total Posts Made: 8 # 5
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I don't let it go macro mode.
3 Gate expo in 6 gate or...
3 Gate expo into blink col...
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Unread Thu, 16th-Feb-2012, 4:36 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 6
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Quote:
Originally Posted by Next_rim View Post
I have one. 8:30 timing on forge FE with Violet-style bling all-in.
This is only true against stargate play, and even then only when you skimp on sentrys really badly. Other styles have at least 4 gates up and running by 8:30 with plenty to warpins to deal with any allin.
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Unread Thu, 16th-Feb-2012, 4:48 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 7
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Elementary my dear Watson
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Unread Thu, 16th-Feb-2012, 5:09 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 8
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Quote:
Originally Posted by Exogenesis View Post
here,



Well said. On a second note. I've noticed with ZvP, especially around - Macro Zergs can be quite passive. As long as you know they're the kinda zerg that drones up hard. If you keep up with economy, and protect expansions with cannons / gateway wall offs. You should have no problem beating him with your deathball. Also, zerg can crumble so hard if you harass them/pressure them. Even just feinting an attack. You'll force him to make units which in turn causes him to stop droning. Just make sure you're ready for a counter-attack..
And learn how to shark with your army. Terrans do it a lot. Why not protoss? Blink stalkers pretty mobile. Move out on the map to at least scare him and force him to make a lot of units to defend. But then just run home without fighting.

Especially when a lot of lower level protosses are having problems with mutalisks (my own Toss off-race not withstanding) just forcing him to make units or spines early game means less economy and less mutas to harass with in the mid game. Same is true for any other tech path, but mutas get obnoxious in large numbers if you don't have storm/archons ready.

EDITED to make it clear i was sort of adding on to this post, not criticising it or anything...
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Unread Thu, 16th-Feb-2012, 6:24 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 9
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This is only true against stargate play, and even then only when you skimp on sentrys really badly. Other styles have at least 4 gates up and running by 8:30 with plenty to warpins to deal with any allin.
Nope, seen Violet get through 4+ sentries and 6x gateways with it. There was 120+ food of pure blings and lings. Cutting drones and all the good stuff too, very brutal timing.
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Unread Thu, 16th-Feb-2012, 6:31 PM BnetId: ToRDarKnoob.480  Race: Clan: ToR  Location: melbourne, australia iAustralia  Total Posts Made: 167 # 10
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for toss pressure a lot and get a mothership and lots of archons for late game toilet
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Unread Thu, 16th-Feb-2012, 6:52 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 11
iM yang
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Quote:
Originally Posted by Next_rim View Post
Nope, seen Violet get through 4+ sentries and 6x gateways with it. There was 120+ food of pure blings and lings. Cutting drones and all the good stuff too, very brutal timing.
I honestly can't see this working with 4+ sentrys, link me to the game if you can because it seems like it completely relies on the P fuckin up force fields.
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Unread Thu, 16th-Feb-2012, 7:29 PM BnetId: iVnStandard.354  Race: Clan: iVn  Location: Brisbane  Total Posts Made: 259 # 12
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Quote:
Originally Posted by Next_rim View Post
Nope, seen Violet get through 4+ sentries and 6x gateways with it. There was 120+ food of pure blings and lings. Cutting drones and all the good stuff too, very brutal timing.
if that's true then it's probably due to the protoss making a mistake.

a baneling bust shouldn't work against someone that already has 4+ sentries with his gateways already up.
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Unread Thu, 16th-Feb-2012, 10:51 PM BnetId: Odds 760  Race: Location: Brissy, Aus  Total Posts Made: 10 # 13
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I was going to look through the replay and give my two cents, but the link gave me the error of, "Invalid or Deleted File.".
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