So let's say this is starting out on equal footing.
So the protoss player has 3 root constants to his macro, constant probe production, constant zealot production, (Both crono) with a constant spend of excess minerals on cannon.
When you compare those constants with the roots of zerg macro, it reveals a flaw. Zerg just has a constant of drone production with any excess minerals spent on defense....
Remember, larvae is also being spent on overlords, and drones are being sacrificed for spine crawlers and that spine crawlers are ground to ground exclusive.
perhaps it balances out in macro, that is, the production of drone and spine crawler, and the production of probe and photon cannon,,,
But where is the offensive constant root aspect of zerg's design? Is that what the queen is to be thought of as? As toss has a free excess constant of zealots being produced... is that to be compared to the queen? SERIOUSLY?
Also, keep in mind that protoss could have their structures doing this below a ramp.. near the ramp,
What happens is that zerg gets pushed in to making offense which is not in the best interest for macro... remember, zerg has to be making defense to get the most from economy,,, but to "set up" for expanding, zerg has to "Leave their macro mode" while protoss can do the same thing but "Retain their macro mode" and get more economically.
In my opinion, my idea would at least give zerg 2 root constant to their macro, to a degree, which would properly balance them with respect to the other races.
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