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Unread Fri, 15th-Jun-2012, 1:52 AM BnetId: Amare.643  Race: Location: Singapore  Total Posts Made: 4 # 1
Wackypoof
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Protoss holding against max supply roach rush

I've been laddering with lots of zergs recently and they seem to all use this build of max supply roach rush. Maybe stargate would work or maybe the additional gateways but is there like some tips or replays which i can refer to to get some advantage on this? thanks i'm a toss player
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Unread Fri, 15th-Jun-2012, 2:19 AM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 2
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void rays, void rays solve everything

also, reading the thread on this topic like 3 below this one
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Unread Fri, 15th-Jun-2012, 3:05 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 3
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Go for an immortal sentry heavy composition and start adding Stalkers and collosus later on. Going max supply isn't exactly a rush either
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Unread Fri, 15th-Jun-2012, 8:51 AM BnetId: ToRvenom.977  Race: Clan: ToR/SOT  Location: Brisbane,Australia  Total Posts Made: 447 # 4
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i have been noticing alot of protoss got for 4-6 gates with very heavy sentry and stalker and Some immortals mixed in to be holding it off very well... very good defence,.
Means the ze4rg has to be really macroing for it to work in their favor
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Unread Fri, 15th-Jun-2012, 9:12 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 5
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It is very popular lately, Check out yangs post in that other thread

TL;DR ~3 Immortals (1 robo) ~6 gates, Good forcefields while getting a 3rd is the best way to play it. or you can all in. (at least thats the way i like to play it.)
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Unread Fri, 15th-Jun-2012, 12:00 PM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 6
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literally the third thread on this exact subject, search for a thread before you make one
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Unread Fri, 15th-Jun-2012, 2:07 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 7
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just go immortal sentry and have good cannon placements;
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Unread Fri, 15th-Jun-2012, 6:54 PM BnetId: Amare.643  Race: Location: Singapore  Total Posts Made: 4 # 8
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Opps im sorry i didnt know there was a thread for this. Could you link me to it or something i can't seem to find it. Anyways do you have replays which i can refer to at maybe masters or grandmasters where the zerg is doing a max roach. thanks
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Unread Fri, 15th-Jun-2012, 6:57 PM BnetId: Prodigga.676  Race: Clan: DGTV  Location: Melbourne  Total Posts Made: 23 # 9
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i think i can speak for my underling roaches when i say that immortals and sentries together scare the hell out of them.
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Unread Fri, 15th-Jun-2012, 7:39 PM Location: Adelaide  Total Posts Made: 89 # 10
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Quote:
Originally Posted by Wackypoof View Post
Opps im sorry i didnt know there was a thread for this. Could you link me to it or something i can't seem to find it. Anyways do you have replays which i can refer to at maybe masters or grandmasters where the zerg is doing a max roach. thanks
http://www.sc2sea.com/showthread.php?t=4959
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Unread Wed, 27th-Jun-2012, 10:00 AM Race: Total Posts Made: 8 # 11
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Air won't help. Voidrays don't kill the roaches fast enough. I would suggest going immortal sentry w/ gateways and cannons early. Later add in Colossi and Voidrays.
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Unread Wed, 27th-Jun-2012, 11:37 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 12
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Quote:
Originally Posted by Masterfuzzy View Post
Air won't help. Voidrays don't kill the roaches fast enough. I would suggest going immortal sentry w/ gateways and cannons early. Later add in Colossi and Voidrays.
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Originally Posted by IrisAnother View Post
do not go mass air, sure roach cant kill voidrays, but if they kill all your shit it doesnt matter.
it sounds like you didn't make enough void rays when you tried this....

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Unread Wed, 27th-Jun-2012, 10:02 AM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 13
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do not go mass air, sure roach cant kill voidrays, but if they kill all your shit it doesnt matter.

you need to sim city well, and land your FF well. remember this is an all in from the zerg, if you hold your third you will have a ridiculous advantage and should win the game (there are non all in varietys, a lot of them are a push while taking 4th/infestation pit) but the stephano variety (no 4th no tech just roach ling)
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Unread Wed, 27th-Jun-2012, 10:06 AM Race: Total Posts Made: 8 # 14
Masterfuzzy
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Quote:
Originally Posted by IrisAnother View Post
do not go mass air, sure roach cant kill voidrays, but if they kill all your shit it doesnt matter.

you need to sim city well, and land your FF well. remember this is an all in from the zerg, if you hold your third you will have a ridiculous advantage and should win the game (there are non all in varietys, a lot of them are a push while taking 4th/infestation pit) but the stephano variety (no 4th no tech just roach ling)
Its not an all in, its part of the build. You go fast max so that you have a BIGGER army, not a STRONGER army. You use this army to deal with most mid-game and early-game attacks while you tech up to Hive. You can easily recover from losing your army since your sitting on 3-4 bases.
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Unread Wed, 27th-Jun-2012, 10:26 AM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 15
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Quote:
Originally Posted by Masterfuzzy View Post
Its not an all in, its part of the build. You go fast max so that you have a BIGGER army, not a STRONGER army. You use this army to deal with most mid-game and early-game attacks while you tech up to Hive. You can easily recover from losing your army since your sitting on 3-4 bases.
youre going to be stuck on roach... and if he sim city and FF perfectly youll do no dmg, then youre stuck on roach to defend his +2 sentry immortal 170-180 pop push. youre not going to have hive, you wont have enough spine/infestor energy and you will either have to try a half assed counter attack, or lose. its all in.
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Unread Wed, 27th-Jun-2012, 5:50 PM BnetId: FaDeAbSTrACt.306  Race: Location: Singapore  Total Posts Made: 58 # 16
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most important thing is to position your buildings / wall so the distance your units have to travel to defend between natural and 3 is minimized, a lot of toss jsut put their buildings way further out to wall
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Unread Wed, 27th-Jun-2012, 6:57 PM Race: Location: Brisbane Australia  Total Posts Made: 677 # 17
ThatGuyDoMo
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Immortal sentry for sure, imo in games I have played, toss who go stargate just die faster because I can just mass spores while A-Moving.
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Unread Wed, 27th-Jun-2012, 8:34 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 18
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