Blizzard will be bringing the beta down later this afternoon to apply the latest batch of Heart of the Swarm changes that include the previously announced modifications to the Oracle and changes to the Mothership Core, Tempest, Hellbat, Ultralisk, Viper and... Spine Crawler? The update will NOT include the interface changes which are expected to be in a larger Beta content patch at an unspecified date.
Quote:
Originally Posted by Aldrexus
Protoss
Oracle
The Phase Shield and Entomb abilities have been removed.
This unit has a new ability called Pulsar Beam.
The Oracle channels a beam at an enemy structure that deals 25 damage every second.
2 mana is drained per second from the Oracle while this ability is channeled.
This ability has a range of 5.
This unit has a new ability called Time Warp.
The Oracle creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
This ability costs 75 energy to cast
This ability can be cast from 9 range.
Oracle build time has decreased from 60 to 35 seconds.
Tempest
Damage has been increased from 25 to 30.
The +massive damage bonus no longer requires an upgrade at the Fleet Beacon.
+Massive damage has been decreased from 35 to 30.
Mothership Core
This unit has a new ability called Envision.
This ability grants the Mothership Core detection for 30 seconds.
This ability costs 50 energy to cast.
This ability grants detection within the Mothership Core’s sight range (14).
The Purify ability no longer grants detection to the Nexus.
The Purify ability has been renamed to “Photon Overcharge”.
Zerg
Ultralisk
The speed of Burrow Charge has been increased from 2.25 to 3.75.
Viper
The duration of Blinding Cloud has been increased from 10 to 14 seconds.
Spine Crawler
This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
Zerglings and other small units can no longer squeeze in between Spine Crawlers.
The scale of this unit has been increased from 0.85 to 0.95.
Terran
Hellion
Transformation to Hellbat no longer requires an upgrade and is enabled once an Armory is built.
Some interesting stuff, using time warp to zone out your enemy so you can Pulsar Beam stuff seems annoying as hell, I'm excited to see what people do with it, assuming the energy costs are tuned correctly.
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I am Adam "Elessar" Saleh! I am Aussie and part Egyptian
Currently highonas 15 y/o playing random, come watch me play!
Stream: http://www.twitch.tv/sftaelessar
One thing I like about this patch is that most abilities can be tweaked to work well(balanced), some guy suggested using new oracle spell time warp as a way for Protoss to be able to expand on those far away/open thirds. Now I'm just waiting for tank buff
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Previously known as PiPoGevy
The spine crawler is an interesting change. It was always a pain when hellions made it though those gaps - but useful to get lings through them as well.
It wll definitely change the dynamic surrounding 'walls of spines' in ZvP - because now it is literally a wall that you can't kite infestors etc through so easily!
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I wanna be
The very best!
Like no one ever was
Dooo dooo dodo!
hmmm is the spine crawler change really needed? I think its nice but most zergs use evos and queens to great effect already :S
I like the changes to mothership core as it gives a possible down side to having it away from your base
Tempest has always seemed like a dumb idea imo
And now not sure about the oracle - having a slow spell seems cool but redundant at the very least with FF in the game. It seems blizzard are trying to experiment to find a useful niche for this unit - lets hope it doesn't end up like reapers from WoL
___________________________________ = Units that are usually controlled once and closed to efficiency. = Units that are overpowered by repeat and precise controls. = Units that are capable for early, mid and late games
tbh i think the new Protoss Stargate units are very disappointing.
The only way I've found them useful is going tempest vs. zerg straight away and doing a 1 base all in... which I'm sure blizzard will nerf.
Oracle's dps vs zerg is good but their spells are stupid...
> If I want vision I'll use an observer or hallucination (which now needs no research)...
> If i want to stop something running away I'll use force fields
> If I want to slow down muta ...well I don't cos' pheonix are faster...
Just pointless pointless pointless abilities.
The tempest is a boring unit imho. So far the only fun I've had with it is by harassing with 3 of them and then using the mothership core (which is a great unit) to recall when they're in trouble.
I've been playing random and have had a lot of fun with the new terran and zerg units but protoss meta remains unchanged with exception of mothership core play... Looks like I'll be changing races
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Last edited by SiF; Mon, 5th-Nov-2012 at 10:49 AM.
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