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Unread Sat, 27th-Oct-2012, 6:57 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 1
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Heart of the Swarm [HotS] HotS Balance Changes: 27/10/2012

Heart of the Swarm Balance Changes #7 27/10/2012:

Blizzard will be bringing the beta down later this afternoon to apply the latest batch of Heart of the Swarm changes that include the previously announced modifications to the Oracle and changes to the Mothership Core, Tempest, Hellbat, Ultralisk, Viper and... Spine Crawler? The update will NOT include the interface changes which are expected to be in a larger Beta content patch at an unspecified date.

Quote:
Originally Posted by Aldrexus

Protoss
Oracle
  • The Phase Shield and Entomb abilities have been removed.
  • This unit has a new ability called Pulsar Beam.
    • The Oracle channels a beam at an enemy structure that deals 25 damage every second.
    • 2 mana is drained per second from the Oracle while this ability is channeled.
    • This ability has a range of 5.
  • This unit has a new ability called Time Warp.
    • The Oracle creates a temporal field that slows all ground units’ movement speed within a 3.5 radius by 50%.
    • This ability costs 75 energy to cast
    • This ability can be cast from 9 range.
  • Oracle build time has decreased from 60 to 35 seconds.

Tempest
  • Damage has been increased from 25 to 30.
  • The +massive damage bonus no longer requires an upgrade at the Fleet Beacon.
  • +Massive damage has been decreased from 35 to 30.

Mothership Core
  • This unit has a new ability called Envision.
    • This ability grants the Mothership Core detection for 30 seconds.
    • This ability costs 50 energy to cast.
    • This ability grants detection within the Mothership Core’s sight range (14).
  • The Purify ability no longer grants detection to the Nexus.
  • The Purify ability has been renamed to “Photon Overcharge”.
Zerg
Ultralisk
  • The speed of Burrow Charge has been increased from 2.25 to 3.75.

Viper
  • The duration of Blinding Cloud has been increased from 10 to 14 seconds.
Spine Crawler
  • This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
  • Zerglings and other small units can no longer squeeze in between Spine Crawlers.
  • The scale of this unit has been increased from 0.85 to 0.95.
Terran
Hellion
  • Transformation to Hellbat no longer requires an upgrade and is enabled once an Armory is built.
Source: http://us.battle.net/sc2/en/forum/topic/7004440896

Learn More:

Thoughts on Balance Update 7
The Beta: What to expect
Heart of the Swarm Preview

Last edited by Dingobloo; Sat, 27th-Oct-2012 at 7:27 AM.
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Unread Sat, 27th-Oct-2012, 7:29 AM Race: Location: Brisbane, Australia  Total Posts Made: 255 # 2
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Some interesting stuff, using time warp to zone out your enemy so you can Pulsar Beam stuff seems annoying as hell, I'm excited to see what people do with it, assuming the energy costs are tuned correctly.
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Unread Sat, 27th-Oct-2012, 7:46 AM Race: Location: Sydney, Australia  Total Posts Made: 325 # 3
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found out last night i had beta for 2-3 weeks :P
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Unread Sat, 27th-Oct-2012, 8:38 AM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 4
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One thing I like about this patch is that most abilities can be tweaked to work well(balanced), some guy suggested using new oracle spell time warp as a way for Protoss to be able to expand on those far away/open thirds. Now I'm just waiting for tank buff
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Unread Sat, 27th-Oct-2012, 9:50 AM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 5
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The spine crawler is an interesting change. It was always a pain when hellions made it though those gaps - but useful to get lings through them as well.

It wll definitely change the dynamic surrounding 'walls of spines' in ZvP - because now it is literally a wall that you can't kite infestors etc through so easily!
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Unread Sat, 27th-Oct-2012, 11:14 AM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 6
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Unread Sat, 27th-Oct-2012, 1:12 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 7
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Unread Sat, 27th-Oct-2012, 1:19 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 8
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Tempest + pulsar beam might be too strong. so protoss have something like fungal growth now lol
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Unread Sat, 27th-Oct-2012, 1:24 PM Race: Location: Auckland  Total Posts Made: 24 # 9
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Nice to see some positive changes.. Entomb was stupid
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Unread Sat, 27th-Oct-2012, 3:17 PM BnetId: ToRPetrify.729  Race: Location: Melbourne, Australia  Total Posts Made: 390 # 10
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Quote:
Spine Crawler
  • This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
  • Zerglings and other small units can no longer squeeze in between Spine Crawlers.
  • The scale of this unit has been increased from 0.85 to 0.95.
Oh god yes. I've wanted this for so long. Will make it a lot easier to get into the mid game zvz now on certain maps!
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Unread Sat, 27th-Oct-2012, 3:23 PM BnetId: Prometheus  Race: Location: Melbourne, Australia  Total Posts Made: 156 # 11
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Mass oracle for late game base races sounds pretty darn interesting.
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Unread Sat, 27th-Oct-2012, 5:09 PM Total Posts Made: 828 # 12
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hmmm is the spine crawler change really needed? I think its nice but most zergs use evos and queens to great effect already :S
I like the changes to mothership core as it gives a possible down side to having it away from your base
Tempest has always seemed like a dumb idea imo
And now not sure about the oracle - having a slow spell seems cool but redundant at the very least with FF in the game. It seems blizzard are trying to experiment to find a useful niche for this unit - lets hope it doesn't end up like reapers from WoL
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Unread Sat, 27th-Oct-2012, 9:08 PM BnetId: SmirkToT.390  Race: Clan: ToT  Location: Perth  Total Posts Made: 158 # 13
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lol time warp
not 125 energy to cast?
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Unread Sat, 27th-Oct-2012, 9:37 PM BnetId: Luneth.1438  Race: Clan: ToR  Location: Adelaide  Total Posts Made: 111 # 14
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There's a typo there, time warp actually cost 88 energy to cast

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Unread Sun, 28th-Oct-2012, 7:48 PM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 15
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Looks like they want options other than robo openings, kinda cool tbh
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Unread Sun, 28th-Oct-2012, 9:18 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 16
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lol 25 dps from a cheap unit that moves fast and costs next to no money or time. HoTs is so fun right now.

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Unread Mon, 29th-Oct-2012, 4:52 PM BnetId: ToRZanderax. 647  Race: Clan: ToR  Location: Sydney, Austalia  Total Posts Made: 453 # 17
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Quote:
Originally Posted by mGGDrGooSe View Post
lol 25 dps from a cheap unit that moves fast and costs next to no money or time. HoTs is so fun right now.
I wouldn't say 150/150 is no money at all. If you add on Stargate tech it's not too cheap...
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Unread Mon, 5th-Nov-2012, 10:44 AM BnetId: tbhSiF.398  Race: Location: Sydney, Australia  Total Posts Made: 87 # 18
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tbh i think the new Protoss Stargate units are very disappointing.

The only way I've found them useful is going tempest vs. zerg straight away and doing a 1 base all in... which I'm sure blizzard will nerf.

Oracle's dps vs zerg is good but their spells are stupid...
> If I want vision I'll use an observer or hallucination (which now needs no research)...
> If i want to stop something running away I'll use force fields
> If I want to slow down muta ...well I don't cos' pheonix are faster...


Just pointless pointless pointless abilities.

The tempest is a boring unit imho. So far the only fun I've had with it is by harassing with 3 of them and then using the mothership core (which is a great unit) to recall when they're in trouble.


I've been playing random and have had a lot of fun with the new terran and zerg units but protoss meta remains unchanged with exception of mothership core play... Looks like I'll be changing races
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Last edited by SiF; Mon, 5th-Nov-2012 at 10:49 AM.
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