I havnt posted on here in ages but Im' getting back into sc again, Just got placed in plat but I dont know how to beat storms. Toss seem to get 8+ HT and storm everything, theres no way to move out of it when literally 8 storms go at once, I've tried ghosts but I'm so bad at aiming emps its almost useless.
Is there any variation of the 1 rax expand>3 rax medis's that I can do to all in and just end the game before I lose? Also what unit is best to create when I see them go storms? marines or marauder?
250mm Cannons to snipe them one at a time.
...jk. Use ghosts to either snipe them or emp them so that they become nearly useless and then will have to be morphed into archons.
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
I've had the same problem with storms, had some rather lol worthy moments where i get a bit flustered, miss micro keeping all my units clumped and insta die to storms/chargelots/collosus. It was getting rather depressing, especially if my drop harassment failed, i felt i would be facing an inevitable uphill battle and due to the fragile nature of the Terran bio ball vs High Templar/Collosus/Chargelots and my inability to split/micro well enough i decided to start going mech, adopting cloak banshee harass, blue flame drops and slow tank pushes. Also always try and be ready for the stargate switch, i still sometimes get caught out by this....TANKS Y U NO FIRE UP!?! Blink stalkers and chargelots can cause greif but everything else can be dealt with using EMP's, PDD'S and keeping bfhellions up front of tanks. Being gold though i have noticed the reason why i win most of my meching TvP's is due to the fact that the protoss doesnt know how to react properly.
Just a thought, i know i was getting sick of terran bio ball and i find mech is good fun. Give it a crack broooo.
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