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Unread Fri, 27th-Jul-2012, 3:44 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 1
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Blizzard [Blizzard] Patch v1.5.0 LIVE! (31 JUL)

To those getting the language pack issue (including the stuffed up logon UI where none of the buttons have text).

Dingobloo has found a post on the Battle.net forums here, the problem seems to stem from the locale in your My Documents\Starcraft II\Variables.txt file. The locale variables need to be enSG for the SEA client and not something else.

Code:
localeidassets=enSG
localeiddata=enSG
Or: enUS for NA client, zhTW for Taiwan client, koKR for Korean client




Click the image to open in full size.

StarCraft II patch 1.5.0 is on the horizon and it’s bringing a number of changes to your StarCraft II Battle.net experience, including an entirely new custom game experience with Arcade, tons of new additions and improvements to the StarCraft II Editor, and streaming downloads to make patching even faster.

Click the image to open in full size.

We’ll provide a more detailed guide about what’s in the patch, including the Arcade, soon. In the meantime, since all these big changes are coming, we wanted to provide a little guidance so everyone is prepared and able to get into the game quickly!

Getting the Patch
The patching process for patch 1.5.0 will be a bit different from previous StarCraft II patches, and will occur in two stages. First, to prepare your copy of StarCraft II to ‘migrate’ over to the new streaming version of the client, a small tools patch will need to be downloaded and applied.

Read the rest here: Battle.net
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Last edited by Dox; Mon, 17th-Feb-2014 at 10:28 AM.
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Unread Fri, 27th-Jul-2012, 3:53 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 2
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Your post is incomplete, I'm pretty sure you've missed the terran buffs.
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Unread Fri, 27th-Jul-2012, 4:01 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 3
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Best thing about 1.5.0 is the change to the Alliance Colours.
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Unread Fri, 27th-Jul-2012, 5:05 PM Total Posts Made: 828 # 4
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i assume if they are posting a guide on double clicking sc2 icon and then being patient aka guide to patching - that the patch is actually coming in the near future?
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Unread Fri, 27th-Jul-2012, 5:25 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 5
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lol no balance changes;;
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Unread Fri, 27th-Jul-2012, 5:45 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 6
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Quote:
Originally Posted by FaDeMeatex View Post
i assume if they are posting a guide on double clicking sc2 icon and then being patient aka guide to patching - that the patch is actually coming in the near future?
Click the image to open in full size.


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 syfChadMann:  
rofl
 NOM:  
sherlock <3
 RVLiveR:  
LOL
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Unread Fri, 27th-Jul-2012, 5:54 PM BnetId: VBWhiplashJC.584  Race: Clan: VB  Location: Sydney  Total Posts Made: 253 # 7
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Wait, there's a 1.32GB patch?

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 mGGDrGooSe:  
D3 would patch a gig when changing US-UK english... I'm not surprised.
 Dox:  
sooooooooooooooooooon
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Unread Fri, 27th-Jul-2012, 6:15 PM BnetId: alwaysdry 265  Race: Location: sydney  Total Posts Made: 59 # 8
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Still no team function, sigh. Is that hard to put it in?
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Unread Fri, 27th-Jul-2012, 6:21 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 9
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Hey, people in the chatbox are always claiming how different they are from "the whiners over at Team Liquid", so let's not have our v1.5.0 thread turn into a waterfall of complaints and balance arguments, shall we?

It's pretty disgusting.
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Unread Fri, 27th-Jul-2012, 6:39 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 10
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So in other words, nothing important. hurrr.

BUT ON A SERIOUS NOTE: If we have fucked around with MPQ editor to change the backgound in the menu/home screen, do you think it will cause issues?

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 NOM:  
;) that's what back-ups are for
 Dox:  
1.3gb DL = Completely replacing your entire client
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Unread Fri, 27th-Jul-2012, 6:41 PM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 11
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Alteast it's better than the BNET forums. To be honest, this is a step in the right direction atleast for Blizzard and obviously thinks like team functions and etc have been promised to come out with HoTS.
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Unread Fri, 27th-Jul-2012, 6:55 PM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 12
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I hope they have clan tags in HOTS
It would really suck if trolls decide to steal established clan names eg. Tor, Fs, Fade

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HotS will deliver. :)
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Unread Fri, 27th-Jul-2012, 9:23 PM BnetId: VBWhiplashJC.584  Race: Clan: VB  Location: Sydney  Total Posts Made: 253 # 13
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Sigh, if it does end up being over a gig of patch I'm either capped for a week or can't watch streams for a month... Blizz killing esports as usual.

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 Dox:  
C'mon buddy, tone it down.
 mGGDrGooSe:  
games in general are getting massive patches now. Australia just sux and everything to more expensive than it should be.
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Unread Fri, 27th-Jul-2012, 9:52 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 14
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Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
What the? Why? I presume they mean the bane's attack range? Would be really stupid if its the Collo's attack range, lol. Still dont get it. Unless it was a bug before where the banes wouldn't unburrow against a collo? In which case, they need to write more effectively.
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Unread Fri, 27th-Jul-2012, 10:15 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 15
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Quote:
Originally Posted by mGGDrGooSe View Post
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
What the? Why? I presume they mean the bane's attack range? Would be really stupid if its the Collo's attack range, lol. Still dont get it. Unless it was a bug before where the banes wouldn't unburrow against a collo? In which case, they need to write more effectively.
It's written perfectly clearly. You can set the Baneling un-burrow to Auto-cast when enemy units walk over them. Previously the Colossus was classified as an air unit, so Banelings wouldn't behave as intended against them. It's fixed now.
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Unread Fri, 27th-Jul-2012, 10:22 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 16
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wait you can auto baneling land mine? doesnt that take all the skill out of it?...
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Unread Fri, 27th-Jul-2012, 10:23 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 17
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Quote:
Originally Posted by ToRBobby View Post
wait you can auto baneling land mine? doesnt that take all the skill out of it?...
You always could. Un-burrow doesn't NECESSARILY mean explode, you generally get a more cost efficient hit if you hit X yourself and time it right while they're still burrowed.

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 eCKo`Switch:  
This - if it's just a few banelings, when set to autocast they unburrow miles away and die before they hit.
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Unread Fri, 27th-Jul-2012, 10:31 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 18
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Quote:
Originally Posted by ToRBobby View Post
wait you can auto baneling land mine? doesnt that take all the skill out of it?...
What if someone runs a Marauder or a Thor over your 10 Banelings? Not the best idea.
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Unread Sat, 28th-Jul-2012, 12:17 AM Total Posts Made: 828 # 19
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the baneling thing is probably a bug to do with colossus being a ground unit that anti air can hit as well
auto unburrow has been around for ever and i used to use it in silver until i would, as dox said, lose so many banes for nothing :P

Im just ammused that they think so little of their customers that they have to write a guide on how to wait for the patch to finish. And publish ahead of time so everyone can have a chance to read and understand its complex implications

edit: after reconsidering some of the people on TL and bnet forums
yeah probably good idea to post it :s

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The troll is weak in this one
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Unread Sat, 28th-Jul-2012, 12:29 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 20
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Quote:
Originally Posted by Dox View Post
It's written perfectly clearly. You can set the Baneling un-burrow to Auto-cast when enemy units walk over them. Previously the Colossus was classified as an air unit, so Banelings wouldn't behave as intended against them. It's fixed now.
Actually it's extremely ambiguous, hence why so many people asked for clarrifcation. 'Their' could refer to either unit. The auto-cast sentence COULD (although logically to experienced SC2 players, shouldn't) refer to the auto-cast now being opt-out rather than op-in, like it currently is. Obviously, yes, think about it for a second and you can probably assume that its a bug fix. However they should have written, 'a bug has been fixed whereby banelings were not auto-unburrowing against collosi'. I was simply making a point at the time. I have to deal with ambiguous sentences in technical documents all the time, and it drives me crazy that people can write like this and get paid for it.

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 Zealo:  
nah it was clear
 Asrathiel:  
No, I agree, it would have been better written another way
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