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Unread Thu, 26th-Jan-2012, 6:51 AM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 1
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David Kim talks balance!

David Kim has recently posted a new blog with some more balance discussion and community concerns regarding it.

Quote:
Mass Mutalisks vs. Protoss

This has remained a community concern since we commented on the issue at BlizzCon. In light of the community’s consistent feedback, we’ve decided to re-evaluate our decision to address this issue in Heart of the Swarm though, as I mentioned in my last Q&A, we prefer to avoid making major design changes until an expansion, since that’s a time when unit changes and dramatic shifts in strategy are all to be expected. At the moment, we’re investigating how much of an impact mutalisks have on the PvZ in order to gauge whether a change is truly necessary, and if so, when the most appropriate time would be to implement a change. If the data suggests that we should make a move sooner, then changing the protoss phoenix seems like it could be the best approach. Still, due to the significant impact it could have on all protoss match ups, we’re being very careful.

Nydus Worm is Too Inconsistent -- Make It More Like the Overlord Transport

We’d like to see nydus worms used more often, and we’re contemplating some changes to achieve that goal. The idea for the nydus was for it to have greater rewards while being more difficult to pull off versus overlord drops. So, in that light, nydus worms being less consistent than overlord transport is intended. We still want to preserve that risk vs. reward ratio, and the zerg already have the overlord transport and they don’t need another identical or very similar method of transporting units. Thank you for this suggestion, and we will discuss ways we can have nydus see more play without changing the design of the unit.
You can check out the rest here.
http://us.battle.net/sc2/en/blog/433...1_25_2012#blog
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Unread Thu, 26th-Jan-2012, 7:01 AM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 2
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Thought these were all very interesting.
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Unread Thu, 26th-Jan-2012, 7:22 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 3
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Hum very interesting article.
Quote:
In fact, zerg is not struggling at any level of play, and their win ratio compared to skill is extremely solid at every skill level.
Make sense.

Quote:
Terran Can’t Beat Protoss

We don’t think this is an accurate assessment of the matchup because win/loss ratios are swinging both ways. This is especially true at league levels below Masters. That said, we have noticed that terran at lower skill levels are underperforming a bit, especially vs. zerg and somewhat vs. protoss.
would now be the hardest race to use at low skill level ?
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Last edited by Nemo; Thu, 26th-Jan-2012 at 7:24 AM.
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Unread Thu, 26th-Jan-2012, 7:49 AM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 4
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Quote:
Originally Posted by Nemo View Post
Hum very interesting article.

Make sense.


would now be the hardest race to use at low skill level ?
Keep in mind that David Kim is a Protoss user. ^_^

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 inFeZa:  
no
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Unread Thu, 26th-Jan-2012, 7:51 AM BnetId: cR.kez772 (NA)  Race: Clan: cR/TA  Location: Melbourne, Australia  Total Posts Made: 966 # 5
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definitely thin they need to improve the nydus. He says it has greater risk but greater reward but tbh it has ne better reward THOSE MOFOS COME OUT TO SLOW GRRR !#@!*(&$ @
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Unread Thu, 26th-Jan-2012, 7:54 AM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 6
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Quote:
Originally Posted by Revenant View Post
Keep in mind that David Kim is a Protoss user. ^_^
He just plays random doesn't he?

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 mGGDaedalus:  
yeah david kim is random
 Bash:  
Yeah he playd random.
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Unread Thu, 26th-Jan-2012, 7:59 AM BnetId: mGGAlpha.599  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 643 # 7
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pretty cool. Here's hoping for Carriers to stay
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Unread Thu, 26th-Jan-2012, 8:25 AM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 8
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They considering buffing phoenix to deal with mutas? I'm scared.
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Unread Thu, 26th-Jan-2012, 8:27 AM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 9
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Quote:
Originally Posted by FaDeJoshboy View Post
They considering buffing phoenix to deal with mutas? I'm scared.
Yeah I can't believe that they even mentioned mutas in ZvP. Theres a reason that I don't use them any more.... because Protoss know how to deal with them now. Might as well talk about nerfing Phoenix in PvZ.
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Unread Thu, 26th-Jan-2012, 8:53 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 10
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I dont think there is any balance issues at present but zerg is just a boring race. They lack creative builds. If you want mobility as terran you have hellions, banshee and medivacs and even landed vikings. As protoss you have warp ins, blink (o, BTW, why is zerg the only race that doesnt have cliff climbing?), phenoix (ok not too useful against terran), DTs (i class them as mobile because of perm cloak, harder to snipe in mid-field).

Zerg has muta, ling bling. And only the mutas are capable of attacking a fortified position economically. Now maybe they just found it impossible to have balanced and creative units in an army that is meant to be traded more often than not, but its just disappointing to see zerg be so linear and boring.

Yes, yes, zerg can insta tech switch mid and late game. But that still leaves a rather boring early game where to only option is really to expand. Ocassional early pool/baneling bust/roach rush might be effective, but they are all a-move strategies. Where's the thrill of the DT warp in? The sudden cloacked banshee? If they make the nydus a viable option, I think that would go a long way to making the game more interesting.
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Unread Thu, 26th-Jan-2012, 9:07 AM BnetId: ToRWelshy.946  Race: Clan: ToR  Location: Victoria, Australia  Total Posts Made: 158 # 11
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just when my zvp cant get any worse, buffing of the phoenix will be so gay =_=
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Unread Thu, 26th-Jan-2012, 9:33 AM BnetId: kookielah.907  Race: Location: Toowoomba  Total Posts Made: 30 # 12
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Quote:
Originally Posted by Revenant View Post
Keep in mind that David Kim is a Protoss user. ^_^
If this is the case how come I can't go afk to win yet :P

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Unread Thu, 26th-Jan-2012, 9:39 AM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 13
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Quote:
Originally Posted by Drgoose View Post
If they make the nydus a viable option, I think that would go a long way to making the game more interesting.
I completely agree.
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Unread Thu, 26th-Jan-2012, 9:58 AM Who's Who:   Total Posts Made: 877 # 14
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Quote:
Originally Posted by Drgoose View Post
I dont think there is any balance issues at present but zerg is just a boring race. They lack creative builds. If you want mobility as terran you have hellions, banshee and medivacs and even landed vikings. As protoss you have warp ins, blink (o, BTW, why is zerg the only race that doesnt have cliff climbing?), phenoix (ok not too useful against terran), DTs (i class them as mobile because of perm cloak, harder to snipe in mid-field).

Zerg has muta, ling bling. And only the mutas are capable of attacking a fortified position economically. Now maybe they just found it impossible to have balanced and creative units in an army that is meant to be traded more often than not, but its just disappointing to see zerg be so linear and boring.

Yes, yes, zerg can insta tech switch mid and late game. But that still leaves a rather boring early game where to only option is really to expand. Ocassional early pool/baneling bust/roach rush might be effective, but they are all a-move strategies. Where's the thrill of the DT warp in? The sudden cloacked banshee? If they make the nydus a viable option, I think that would go a long way to making the game more interesting.
Phoenix openers are actually pretty awesome vs terran, just ask OptikZero.

Edit: Also, if they make spire tech (See: mutas) weaker, we need some sort of response to protoss air, because right now everything else loses to phoenix. Hydras are godawful, infestors need to reach a critical mass before they become useful, corruptors are like mosquitos hitting them, and queens... **** queens.

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 ToRDeathsFang:  
i agree
 NvJazBas:  
I remember making 5 corruptors after seeing 2 stargates to stop phoenix production. He made more phoenixes and killed my corruptors -_-
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Unread Thu, 26th-Jan-2012, 10:54 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 15
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Yay protoss buffs, give us our pylon range back plz!? thx...

Oh and i really hope they actually change the carrier now that everyone has QQ'd about removing it because removing it without changing anything even the SMALLEST thing through out EVERY SINGLE PATCH!! That's right.... even beta patches it has been unchanged.
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Unread Thu, 26th-Jan-2012, 11:32 AM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 16
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^^ I dont think kim & browder like the unit at all, They were trying to get rid of it, even back in the beta. And hence they cannot "find a role" for the carrier. I think it's again a problem with the way the unit works currently, there was an excellent explanation given by tyler on an sotg about how carriers were used in brood war in specific situations, and how you'd have to micro them.

I dont really understand why zerg complain about protoss forge fast expand, why should they be the only race that can fast expand.
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Unread Thu, 26th-Jan-2012, 11:41 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 17
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The role of the carrier doesnt vary from SC2 to BW... i mean, if they get rid of the giant cock shooting lazer unit then it would be so much better coz that unit is a giant ****. i mean evey time i want to build one i have to hit C. (the colossi not the carrier)

The carriers role relies in control, and right now the carrier micro doesnt allow for that, just watch a brood war vid where the carriers are harassing over a cliff going back and forth while interceptors fighting. Amazing.
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Unread Thu, 26th-Jan-2012, 12:17 PM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 18
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Quote:
Originally Posted by XanT View Post
He just plays random doesn't he?
Ah he does? Thought he played protoss and was NA's GM for Season 1 and 2. My bad! :/
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Unread Thu, 26th-Jan-2012, 12:20 PM BnetId: Daedalus.523  BattleTag: Joshboy#1763  Race: Clan: mGG  Location: Brisbane, Australia  Total Posts Made: 468 # 19
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Quote:
Originally Posted by Revenant View Post
Ah he does? Thought he played protoss and was NA's GM for Season 1 and 2. My bad! :/
He was in GM for a couple of seasons on NA but it was as random. He was also notoriously cheesy.
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Unread Thu, 26th-Jan-2012, 12:20 PM BnetId: IrisFlaunt.148  Race: Clan: Iris  Location: Christchurch, New Zealand  Total Posts Made: 100 # 20
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it's probably to do more with the top zergs on korea going two spire upgrades with mutalisks and completely raping protoss players with it. it's sad because buffing phoenix will probably be an overkill or force zergs to start being more active with infestors around the map by fungaling the phoenix. idk @@
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