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Unread Sun, 13th-Nov-2011, 6:49 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 1
Delraich
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Starcraft 2 Quizz - Need Help

I am keen to have a go at creating a Starcraft 2 fact quizz (MCQ) but I need some help with the questions. I can go to something like Starcraft Wiki and get some basic questions from there (e.g. how long does it take to build x thing or research y), but I am actually after some more interesting questions (and answers!). For example, how many shots does it take for a stalker to kill a banshee or what colour does the techlab glow when building a marauder or stuff like that. If you can PM me so that people cannot see the answer ahead of time, that would be super. If, at the end of the day, I get stuck on survey monkey/ give up on creating a MCQ test, I'll just make a post of interesting facts instead.
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Unread Sun, 13th-Nov-2011, 7:06 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 2
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I dunno man, what colour DOES a tech lab glow when it's building a marauder?
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Unread Sun, 13th-Nov-2011, 7:26 PM BnetId: matthras.568  Race: Location: Melbourne, Australia  Total Posts Made: 83 # 3
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You could probably rip a few interesting ones off SC2 Mythbusters - they have a Youtube channel with two seasons of episodes. Although that probably isn't the best idea :P
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Unread Sun, 13th-Nov-2011, 7:53 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 4
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Quote:
Originally Posted by xGKingiaguz View Post
I dunno man, what colour DOES a tech lab glow when it's building a marauder?
Yeah, this ended up being a bad (epic fail) example and is proof on why I need help for my questions
I had this vague recollection from a caster zooming into the techlabs and talking about green and blue glows - and for some reason remembering it had something to do with mauraders (I didn't double check this "fact" as you can tell). I went off to watch a replay since your post to check this out properly and bah mauraders don't do squat to the glow.

The tech lab glows a green colour when researching (e.g. stim, health, or concussive shells), and maybe a red sort of colour when nothing is going on (I'm a bit colour blind - so ...).
Attached Thumbnails
Techlab - green for stim.JPG   techtab - nothing going on.JPG  
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Unread Sun, 13th-Nov-2011, 7:55 PM Who's Who:   BnetId: rLsEscapisT.129  Race: Clan: aLt  Location: SG  Total Posts Made: 114 # 5
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Sorry man, don't mean to be a wet blanket but it has already been done by SC@Mythbusters. Maybe you can contact them to ask for permission to use their questions and answers if you give credit?

Just to give a few examples:

For the lols
  • Two Infestors can Neural Parasite each other at the same time
  • You can Fungal Growth units in a vortex to keep them clumped together
  • Chrono Boost makes Hatcheries produce Larva faster
  • You can Graviton Beam eggs to stop them from training

You can actually learn something
  • You can use the minimap to cast Feedback
  • If you don't cancel an upgrade when its building is destroyed, the resources are lost
  • You can share control to mine an ally's gas
  • Medivacs will heal the most damaged units first.

My personal faves
  • You can /dance a neural parasited unit
  • A neural parasited unit will keep dancing after Neural Parasite expires
  • A chrono boosted Barracks will fly faster
  • An unlimited amount of SCVs can repair at the same time oh yeah baby

Because I am nice I'll link all the videos here

+ [Videos] +

Episode 1:
+ Show +
You Tube
You Tube

Episode 2:
+ Show +
You Tube
You Tube

Episode 3:
+ Show +
You Tube
You Tube

Episode 4:
+ Show +
You Tube
You Tube

Episode 5:
+ Show +
You Tube
You Tube

Episode 6:
+ Show +
You Tube
You Tube

Episode 7:
+ Show +
You Tube
You Tube

Episode 8:
+ Show +
You Tube
You Tube

Episode 9:
+ Show +
You Tube
You Tube

Episode 10:
+ Show +
You Tube
You Tube

Episode 11:
+ Show +
You Tube
You Tube

Episode 12:
+ Show +
You Tube
You Tube

Episode 13:
+ Show +
You Tube
You Tube

Episode 14:
+ Show +
You Tube
You Tube



+ [List of Myths] +

+ [Episode 1 Myths] +

A baneling killed in Graviton Beam will deal splash damage to air units near it... What about ground units?

Two infestors can Neural Parasite each other at the same time.

A zealot with the charge upgrade has a faster move speed than a normal zealot.

The kills of High Templars are reset to 0 when morphed into Archons.

You can Graviton Beam burrowed units.

A medivac can load and unload units while fungal growth'd.

A corrupted immortal will still only take 10 damage to its hardened shields.

A Hunter Seeker Missile will follow a unit even after it becomes cloaked.

+ [Episode 2 Myths] +

Zerg units can burrow move under Supply Depots.

Burrowed units can secure a Xel'naga watchtower.

Infestors can Fungal Growth flying buildings... What about Spine/Spore crawlers?

Fungal Growth detects cloaked units.

Burrowed units gain a speed bonus underneath creep.

Changelings can /dance.

+ [Episode 3 Myths] +

You can Neural Parasite a drone to build a structure, then keep the drone by cancelling it.

You can fungal growth the units in a vortex to keep them clumped up.

When a worker is inside of a gas structure which is killed, the worker is killed.

Blink messes with the AI of timed attacks.

Medivacs can heal air units.

Hallucinations can claim Xel'Naga watchtowers.

+ [Episode 4 Myths] +

Buildings count as kills.

Chrono Boost makes hatcheries produce larvae faster.

You can contaminate a flying structure.

You can repair Hallucinations.

Point Defense Drones ignore the shots of hallucinations.

You can fungal growth larvae.

There is a limit as to how many larvae can be at a Hatchery.

+ [Episode 5 Myths] +

The portrait of a Viking changes as it goes from air to ground mode.

SCVs can repair other units inside bunkers and medivacs.

Banelings can splash down cliffs.

If a Mothership is Neural Parasited, the Zerg's units will be cloaked under it.

Contaminating a reactor stops the production of the second unit.

Contaminate halts the salvage on bunkers.

When you Neural Parasite a hallucination, it is shown that it is a hallucination.

+ [Episode 6 Myths] +

If you Neural Parasite a unit, it can go into a nydus worm.

Fungal Growth on a building SCV will halt the building of the structure.

Spore Crawlers still act as detectors when unburrowed.

You can use the minimap to cast Feedback.

You can forcefield around a vortex to keep the units clumped up.

Hallucinated probes can act as if they are mining.

If you don't cancel an upgrade when its building is destroyed, the resources are lost.

Infested Terrans shoot themselves when they expire.

+ [Episode 7 Myths] +

You can share control to mine an ally's gas.

A Baneling that is Graviton Beamed and killed does splash damage to ground units under it. (REVISITED)

2 Motherships cloak each other.

Broodlings can be picked up by overlords.

Units cannot shoot the 1.5 seconds after they are released from a vortex.

If you lose vision on the high ground while calling in a nuke, the nuke is cancelled.

If an Infestor Neural Parasites an SCV and builds a structure, it still can't land on the creep.

+ [Episode 8 Myths] +

A morphing archon can crush forcefields.

The dot size on a sensor tower is proportional to the size of the unit it is revealing.

EMPs detect Changelings. . . What about Hallucinations?

A changeling's portrait changes when it morphs.

Building a unit with a Fungal Growthed larva will save it from dying.

You can Graviton Beam Eggs to stop them from training.

+ [Episode 9 Myths] +

Graviton beam will save a unit from the Yamato Cannon.

Mass recalling a unit cancels the 250mm cannon.

Motherships can be fungal growth'd.

Contaminate stops buildings from gaining energy.

An unlimited amount of SCVs can repair at the same time.

Graviton beam cancels Neural Parasite.

+ [Episode 10 Myths] +

Uprooted Spine Crawlers still get priority over workers.

A cloaking unit cancels the charge of a zealot.

You can /dance a neural parasited unit . . . Will it keep dancing after the neural parasite ends?

When you Neural Parasite a carrier, its interceptors are yours too.

You can Neural Parasite point defense drones.

A charge zealot will infinitely chase a zergling on creep.

+ [Episode 11 Myths] +

A chrono boosted barracks will fly faster.

Air units attacking from high ground are revealed to ground units below.

Nydus worms unload all units at the same rate, regardless of size or supply.

A nuke kills the worker in a gas building.

You can land a viking to negate the damage of timed attacks.

Corrupted High Templars that merge into Archons remain corrupted.

You can Contaminate a creep tumor. . . . Will it stop Creep Spread?

+ [Episode 12 Myths] +

The 2nd Marine being trained from a reactored barracks will be cancelled if the reactor is destroyed.

A MULE repairs faster than an SCV.

EMP interrupts Yamato Cannon.

Guardian shield protects from allied splash damage.

You can neural parasite an interceptor.

Neural Parasiting a morphing baneling will cancel the morphing process.

Mutalisk Glaives bounce onto undetected cloaked units.

+ [Episode 13 Myths] +

A burrowed Ultralisk will destroy forcefields.

Neural Parasited High Templars can merge into an Archon.

Medivacs will heal the most damaged units first.

An Immortal still receives 10 shield damage in the presense of Guardian Shield.

A Vortex can delay a Nuke.

Seeker Missiles that are aimed for a ground target still splash nearby air units.

You can put non-Zerg units (Created by Neural Parasite) in a Nydus Worm.

+ [Episode 14 Myths] +

You can mass-recall fungal'd units.

Motherships can be sucked into other Vortexes.

Neural Parasited motherships can be sucked into their own vortex once the spell is broken.

If interceptors are sucked into a vortex and their carriers are destroyed during it, the interceptors blow up in the middle of the vortex.

You can mass-recall a neural parasited unit.

Tanks that are vortex'd while sieged will come out of the vortex unsieged.

You can mass-recall spine crawlers.



Link to website:http://www.youtube.com/user/SC2Mythbusters
Link to collated myths:http://wiki.teamliquid.net/starcraft2/SC2_Mythbusters
Contact:SC@Mythbusters@gmail.com

Quick Comments
 nirvAnA:  
omg A+ effort!!!!!
 ToRDeathsFang:  
 iMSystem:  
Godlike. Love this series :)
 Delraich:  
Awesome - this is exactly the sort of thing I was after!! Yeah, I need to check this out and maybe I can ask for permission to do something from this. Thanks a ton.
 EveVendetta:  
Actually, if you don't cancel an upgrade when the building is lost, you still get the resources back :)
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Unread Sun, 13th-Nov-2011, 9:38 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 6
Delraich
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OK test version 1:

http://www.surveymonkey.com/s/YPGPJR2
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Unread Mon, 14th-Nov-2011, 3:35 AM BnetId: lolwut 901  Race: Clan: TCP  Location: wellington new zealand  Total Posts Made: 298 # 7
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how do I find out my score?
___________________________________
make something idiotproof and someone will invent a better idiot.

Proud to be . lolwut.901 SEA
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Unread Mon, 14th-Nov-2011, 9:18 AM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 8
Delraich
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Quote:
Originally Posted by lolwut View Post
how do I find out my score?
I plan to post the answers soon along with how people answered each question. I have had 13 responses so far and am tempted to hold out for a little longer to get more data. You will need to remember what you answered though because the scores will be averaged.
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Unread Mon, 14th-Nov-2011, 10:22 AM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 9
Delraich
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SC2 Quizz
Number of Responses: 15
Correct answers in bold

If you enjoyed this let me know, and I'll try make another one.

Q1. You can graviton beam a burrowed unit (True/ False).

+ [Answer] +

True: 8 (53%)
False: 7 (47%)

Source:
You Tube
You Tube



Q2. A medivac cannot load or unload units while fungal growthed (True/ False).

+ [Answer] +

True: 9 (60%)
False: 6 (40%)

Source:
You Tube
You Tube



Q3. A hunter seeker missile will continue to follow the unit even after it becomes cloaked (True/ False).

+ [Answer] +

True: 12 (80%)
False: 3 (20%)

Source:
You Tube
You Tube



Q4. You can Neural Parasite a probe to build a nexus and then use this nexus to build probes you permanently own. From this point you can build an entire Protoss base and units (True/ False).

+ [Answer] +

True: 14 (93%)
False: 1 (7%)



Q5. When a worker is inside of a gas structure which is killed, the worker is killed (True/ False).

+ [Answer] +

True: 1 (7%)
False: 14 (93%)
Source:
You Tube
You Tube



Q6. Medivacs can heal air units (True/ False).

+ [Answer] +

True: 13 (87%)
False: 2 (13%)

Source:
You Tube
You Tube



Q7. Hallucinations can claim Xel'Naga watchtowers (True/ False).

+ [Answer] +

True: 10 (67%)
False: 5 (33%)

Source:
You Tube
You Tube



Q8. Point Defense Drones ignore the shots of hallucinations (True/ False).

+ [Answer] +

True: 4 (27%)
False: 11 (73%)

Source:
You Tube
You Tube



Q9. A burrowed roach can secure a Xel' Naga watch tower (True/ False).

+ [Answer] +

True: 3(20%)
False: 12 (80%)

Source:
You Tube
You Tube



Q10. A mule repairs faster than an SVC (True/ False).

+ [Answer] +

True: 4(27%)
False: 11 (73%)

Source:
You Tube
You Tube


Last edited by Delraich; Mon, 14th-Nov-2011 at 10:40 AM.
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