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Unread Wed, 26th-Oct-2011, 7:42 AM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 1
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Patch 1.4.2 on PTR

Source: http://us.battle.net/sc2/en/forum/topic/1213111662

Quote:
StarCraft II: Wings of Liberty - Patch 1.4.2

General


•“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.


•The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.



Bug Fixes

•Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.


•Fixed an issue which prevented footprint from being edited in the Footprint Editor.


•Fixed an issue that caused the game to have missing icons and images on low end graphics cards.


Balance

•PROTOSS

•Forge


•The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.


•The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.


•The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.


•The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.


•The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.


•The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.


•The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.


•TERRAN

•Ghost


•EMP radius has been decreased from 2 to 1.5

I think every Protoss from casual to pro level watched that GSTL series a few weeks back, in which CreatorPrime tore shreds off his opponents with his fast expand into double forge robo build. This build had been around for a while, but it was the integration with the 1gate FE style and demonstration that this could still hold terran timings in the first 8-11 minutes that was the true innovation by Creator. I noticed an immediate response from the pros, with players such as MC breaking out a similar double forge build in the following weeks. Blizzard has obviously seen this too, and like what it sees. Even more so now than before, the future of PvT appears to be turbo upgrades.

Ghosts? I'm certainly not going to complain!

Last edited by Tom; Wed, 26th-Oct-2011 at 8:09 AM.
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Unread Wed, 26th-Oct-2011, 7:46 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 2
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Personally, I figured a nerf to EMP range was more likely (EMP/Snipe being 10, but fungal/feedback being 9 seemed a little silly), but that's okay.

The toss upgrade changes I'm surprised with... It no longer matches the other races (well, T) which only compounds the advantage toss already has in this department with chrono boost.
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Unread Wed, 26th-Oct-2011, 7:49 AM BnetId: TAFadey.601  Race: Clan: TA  Location: South Australia  Total Posts Made: 88 # 3
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Looks good
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Unread Wed, 26th-Oct-2011, 8:00 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 4
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Quote:
Originally Posted by |Erasmus| View Post
Personally, I figured a nerf to EMP range was more likely (EMP/Snipe being 10, but fungal/feedback being 9 seemed a little silly), but that's okay.
Nerfing the radius effectively nerfs the range at the same time

...

ya dumbass.

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Unread Wed, 26th-Oct-2011, 8:03 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 5
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Quote:
Originally Posted by TAJPMoney View Post
Nerfing the radius effectively nerfs the range at the same time

...

ya dumbass.
Yes, if you consider it range 12 when you are casting it with range 10 + 2 AoE. But you are only going to hit 1 Templar/Sentry at that range.

If you want to centre it on a group of units this doesn't affect the range...

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pinder got powned
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Unread Wed, 26th-Oct-2011, 8:17 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 6
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If your comparing it to a feedback vs emp "who gets the first one off" fight, nerfing the radius is effectively a range nerf. I interpreted your point wrong, sorry

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 Stallion:  
manners like a baws
 TAEdgE:  
knick knack paddywhack give a dog a bone
 |Erasmus|:  
Neither of us is wrong, but the effective 'range' is kinda different depending on use i guess.
 TAsCarLet:  
kill the **** you serial killer
 dippa:  
dont concede ground to the serfs, you're setting a bad example
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Unread Wed, 26th-Oct-2011, 8:53 AM BnetId: Bendy.352  Race: Location: Melbourne, Australia  Total Posts Made: 62 # 7
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As a Protoss player I heartily support these changes. Makes rushing upgrades an even more viable strategy (maybe not when I do it >.>).
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Unread Wed, 26th-Oct-2011, 9:23 AM BnetId: QEDDeNile.140  Race: Location: sydney australia  Total Posts Made: 317 # 8
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I like the girls reduction I'm a big fan of that upgrade its surprising the difference it makes until a ghost comes out lol.
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Unread Wed, 26th-Oct-2011, 9:25 AM BnetId: fur 282  Race: Location: Melbourne  Total Posts Made: 303 # 9
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EMP change is fair enough, as is the shield upgrade not being ridiculously expensive.

Don't see why protoss should get cheaper upgrades tho?
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Unread Wed, 26th-Oct-2011, 10:21 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 10
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Quote:
Originally Posted by Denile
I like the girls reduction
Uh, what?

10char
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Unread Wed, 26th-Oct-2011, 10:43 AM BnetId: LennX 941  Race: Total Posts Made: 380 # 11
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Quote:
Originally Posted by crAzerk View Post
Uh, what?

10char
Maybe he thinks all ghosts are female given that Terran 2 most famous ghosts are females? :P
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Unread Wed, 26th-Oct-2011, 10:45 AM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 12
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haha i guess he meant ghost reduction, thinking too much about girls denile!

I think the upgrades are definitely good in PvZ since zerg upgrades are sooo cheap, but now it seems a bit overpowered in pvt. good ghost change!
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Unread Wed, 26th-Oct-2011, 11:12 AM Total Posts Made: 828 # 13
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I think this a silly move by blizz and doubt it will go past the PTR
Anyone above silver should know that girls have to be increased not decreased >.<

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 nirvAnA:  
lol!
 ZergGirl:  
 Stallion:  
great point :P :)
 ZC.EvilSWAT:  
"We require more girls." "Spawn more girls." "More girls are required."
 EveVendetta:  
If only there was a like button for EvilSWAT's post as well haha
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Unread Wed, 26th-Oct-2011, 12:05 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 14
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i dont understand the upgrade cost reduction, apart from shields.

But EMP Radius reduction is so nice.
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Unread Wed, 26th-Oct-2011, 12:33 PM BnetId: Ascel.306  Race: Location: Adelaide, Australia  Total Posts Made: 95 # 15
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Now i have no reason to lose with such cheap upgrades =(

Happy none the less =D
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Unread Wed, 26th-Oct-2011, 1:43 PM BnetId: QEDDeNile.140  Race: Location: sydney australia  Total Posts Made: 317 # 16
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lol dam iphone typing lol it thinks i was thinking about girls. who knows maybe the thing is more sentient then it looks
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Unread Wed, 26th-Oct-2011, 4:17 PM BnetId: Bjornbrandr.447  Clan: TA  Location: Brisbane, Australia  Total Posts Made: 312 # 17
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According to iNcontrol and LiquidTyler, saving 50/50 for each attack/armor upgrade beyond level 1 is really quite insignificant when it comes to a 3-4 base economy. And the shield upgrade is still not overly amazing throughput wise.
However, SC2 is a game of small timing windows and the gathering time for 50 gas is still a couple of seconds extra you have up your sleeves for a timing attack, etc.
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Unread Wed, 26th-Oct-2011, 4:41 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 18
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I don't get why the protoss upgrades were buffed. Maybe players complained about the costs.
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Unread Wed, 26th-Oct-2011, 4:50 PM BnetId: MeaNySPR.184  Race: Clan: SPR  Location: Hong Kong  Total Posts Made: 52 # 19
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i really do not understand the buffs given to protoss when they already have chronoboost to speed up their upgrades.. and besides, 3 def zealots are so hard to kill as a terran.. i really wanna cry now
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Unread Wed, 26th-Oct-2011, 5:12 PM BnetId: TCPXilent.247  Race: Clan: TCP  Location: Derpville =D  Total Posts Made: 48 # 20
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Quite a nerf on that EMP there... I guess it had to be done
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