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Unread Wed, 5th-Oct-2011, 10:04 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 1
crAzerk
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GSL Terminus SE (Official) bugged?

With reference to this map, GSL Terminus SE (Official) by rain

There is a severe bug in the map:

Broodlords, when morphing (i.e. Broodlord Cocoons) have only 1 HP. (Originally 200 HP)

Click the image to open in full size.


I first noticed this when I was watching Mafia vs NoThanX on this map, and Mafia was morphing 15 broodlords in, when an archon basically one shot 5 broodlords, followed by another 6, then cleared the rest of the army cleared the other cocoons just in 2 seconds.

Replay here (it's towards the end, before the base race began, just after the Toss death ball killed one of Mafia's expo. Just keep your eye on Production, Mafia only makes 15 Broodlords at once one time in the game.) or you can see my personal test here when I rush broodlords to see the HP.
You can always test it yourself.


Not sure if there are other bugs in the map :S
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Unread Wed, 5th-Oct-2011, 10:09 PM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 2
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Well that's messed up.

Quote:
Originally Posted by crAzerk View Post
With reference to this map, GSL Terminus SE (Official) by rain
From the CO thread:

Quote:
Originally Posted by Neoneoz View Post
First Map for EVERY round (R64 to Finals):
GSL Terminus SE by wonderland
Hopefully the wonderland version doesn't have the same problems.
___________________________________
Apth.767 SEA | NA | KR
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Unread Wed, 5th-Oct-2011, 10:14 PM Who's Who:   BnetId: xpaperclip.405  Race: Location: Melbourne, Australia  Total Posts Made: 177 # 3
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How does that even happen unless someone actually goes to rig it?

The wonderland version is the old one, it has backdoor rocks at the third. According to TL (http://www.teamliquid.net/forum/view...opic_id=270462), the Rain version is supposed to be the endorsed one too...

Quote:
Originally Posted by MildCocoA
Map name : GSL Terminus SE (Official)

uploader : Rain
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Unread Wed, 5th-Oct-2011, 10:15 PM Who's Who:   Race: Total Posts Made: 964 # 4
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The CO need to be replayed I rkn, Mafia got jipped.

Quick Comments
 :  
We (spectators) also felt he had that game as we were watching too! But he kept playing carelessly, so he may still have lost. But as I've said, we can only speculate. (I bet the map-maker is as anti-Zerg as you :p ) a
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Unread Wed, 5th-Oct-2011, 10:19 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 5
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Watching the replay, the outcome of the game would have been different had those 15 broods hatched and not been 2 shot by an archon :/
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Unread Wed, 5th-Oct-2011, 10:30 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 6
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Quote:
The CO need to be replayed I rkn, Mafia got jipped.
If you watched the replay, you'd have seen that Mafia more or less threw the game away after one clash where he let 5 colussus tear up his whole army from top of ramp. Even if the 15 broodlords were morphed, the whole protoss army was there to handle it so... I think it wouldn't have made a difference, since the Broodlords were pretty isolated , away from their Roaches

But still. screwed up bug ><

Quick Comments
 nGenLight:  
I feel the contrary, Mafia had that game. But its regardless, they played on a bugged map.
 NvJazBas:  
I didn't watch the replay yet. But no one can say "it wouldn't have made a difference" to 15 broodlords..

Last edited by crAzerk; Wed, 5th-Oct-2011 at 10:32 PM.
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Unread Wed, 5th-Oct-2011, 10:35 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 7
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Quote:
Originally Posted by crAzerk View Post
If you watched the replay, you'd have seen that Mafia more or less threw the game away after one clash where he let 5 colussus tear up his whole army from top of ramp. Even if the 15 broodlords were morphed, the whole protoss army was there to handle it so... I think it wouldn't have made a difference, since the Broodlords were pretty isolated , away from their Roaches

But still. screwed up bug ><
Mafia had a flank behind with his army, the protoss army would have been crushed between the broods and the ground army, if he blinks forward, the ground army destroys the collossi and the rest of the ground army is severely diminished without the support.
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Unread Wed, 5th-Oct-2011, 10:48 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 8
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Yea we can only speculate now, nothing we can do.
It's like the fight just before that where he had 12378 infestors and an army of roaches, in theory you would say oh he just has to fungal spam and wait for neural to finish and he'll win - but what happened was him just attack moving into the choke/ramp (not sure if Neural wasn't done or he just didn't have high ground vision) and losing his whole army
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Unread Wed, 5th-Oct-2011, 11:00 PM BnetId: VBPotthead.898  Race: Clan: VB  Location: South Australia  Total Posts Made: 787 # 9
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and the broodlings are clumping heaps and not hardly moving after being cast.
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Unread Wed, 5th-Oct-2011, 11:03 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 10
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Sucks to be him at that moment... we never know if those broods would have made the difference... hopefully they'll fix the bug soon :/
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Unread Wed, 5th-Oct-2011, 11:06 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 11
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Quote:
we never know if those broods would have made the difference...
Exactly this.

It's a pity for sure, I was supporting Mafia because he's Zerg (haha) and to see him lose like that was just frustrating.

Nevertheless, just wanted to put this out there so future tournaments don't use this map until it's fixed.
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Unread Wed, 5th-Oct-2011, 11:13 PM BnetId: NoThanXSPR.385  Race: Location: Singapore  Total Posts Made: 27 # 12
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whooops didnt know there was bug! no wonder the they died so fast! im really sorry mafia!! i was real lucky gg anyways

Quick Comments
 NvJazBas:  
this isn't your fault. just bad luck I think
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Unread Wed, 5th-Oct-2011, 11:57 PM Who's Who:   BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts Made: 536 # 13
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map was shithouse vs Ninja aswell, Broods were so fucked up ~_~ didnt help me though haha
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Unread Thu, 6th-Oct-2011, 12:01 AM Who's Who:   Total Posts Made: 877 # 14
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Quote:
Originally Posted by nGenHuT View Post
map was shithouse vs Ninja aswell, Broods were so fucked up ~_~ didnt help me though haha
If it helps, me and ninja played a version w/o rocks and by the time I noticed it was too late to regame. x_x;
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Unread Thu, 6th-Oct-2011, 12:28 AM BnetId: sRGRiM.784  BattleTag: nRvGRiM#6650  Race: Clan: N/A  Location: Hong Kong  Total Posts Made: 860 # 15
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restart the co
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Unread Thu, 6th-Oct-2011, 11:53 PM Who's Who:   Total Posts Made: 95 # 16
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It has been fixed,
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Unread Fri, 7th-Oct-2011, 3:28 PM BnetId: FaDeEvan . 192  Race: Clan: iRL  Location: Singapore  Total Posts Made: 33 # 17
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thankgod its patched
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Unread Sun, 16th-Oct-2011, 1:33 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 18
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wow how on earth did that happen when they made the map. wonder how many ppl have lost games because of this
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