Before I get started this post is not about balance of the beta because we should all know by now that things do get balanced over time and with the game not even being out yet there is bound to be things that need to be hit with the nerf or buff stick
In Wings of Liberty my personal favourite matchup is ZvZ as there are so many things that can happen. So many all ins but also so many vastly different macro styles like muta opening, ling infestor, roach hydra, roach infestor. Personally I dislike infestors and enjoy positional play and I can play that way with no infestors without it being a cross my fingers kind of play
ZvT is close second as you have all sorts of ways to open for both players, both greedy and aggressive
Ling infestor, ling bane muta, roach plays both econ and all in and thats just the zerg options
ZvP on the other hand... that is the reason I kept quitting. Not because I lost all the time but because even when I won I did not enjoy the match. When ever I play ZvP I am forced into playing a certain way, if I deviate then i'm crossing my fingers and hoping that my opponent didn't randomly decide to go the build that auto counters mine. You cannot attack into a protoss typically even with a significant advantage in both army and econ as I have lost games from thinking that meh I have 5 base I can just barrel through his 2 base and reinforce
Any aggressive strats are dice rolls or please don't see this until its too late and you can't FF anymore
Anyway you look at it its simply not a fun matchup as if the zerg wants to have the game rest on his abilities then he has to play one way
In HotS I feel that the new units give more options to T and P and take away options from zerg forcing a certain way of playing. ZvT for example aggressive strats from the zerg seem like a very bad idea in general because of terrans ability to defend with no seige research and of course widow mines giving terran implied map control until zerg has both lair and 50 gas to spare
And from all zergs I have heard from ZvZ is ling bane into muta or you are too far behind
And ZvP is still ZvP but now zerg can't win by surviving till BL infestor - kill toss before they get air deathball or gg
Of course its early on and perhaps some smart pros will figure out vulnerabilities to relying on widow mines for defending or bring back pre muta roach bane timings etc and thats why I want to ask here other's opinions on whether HotS is forcing players to play each matchup a certain way and even if you think thats a problem?
I know for me I like having lots of options which I feel zerg has a great many of in ZvT and ZvZ to cater to various play styles and its why I keep coming back to SC2 - no other game gives the same awesome feeling and I really hope that as HotS is balanced we see more options become available
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