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Unread Fri, 31st-Aug-2012, 6:32 PM BnetId: PYRo.885  Race: Clan: FS  Location: Australia  Total Posts Made: 46 # 1
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[P] Map control with protoss?

I was thinking to myself today about map control and how it's achieved with each race, and I was wondering what the sc2sea community thought on this topic. I know that Terran can quite easily control the map with hellions, and zerg with speedlings, but what's the best unit for protoss to use to gain a little map control?
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Unread Fri, 31st-Aug-2012, 6:34 PM BnetId: Spook.389  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 1,570 # 2
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there army... depends on what stage of the game but generally toss get little control unless its with there army, mby blink stalkers in PvZ but idk that match up
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Unread Fri, 31st-Aug-2012, 6:34 PM Who's Who:   BnetId: TheGentleman.565  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 533 # 3
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As always it depends on match up but I'm rather fond of the Phoenix.

Phoenix = overlord destruction, scouting and worker harass keeping enemies in their base.
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Unread Fri, 31st-Aug-2012, 6:36 PM Who's Who:   BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts Made: 931 # 4
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Phoenix PvZ,P
Stalkers any match up (pre speed and stim unless you have blink)
Dt's (every match up)
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Unread Fri, 31st-Aug-2012, 6:37 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 5
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Depends on the matchup.

As protoss i'd rather see it as map awareness as you can put pylons and observers everywhere and see everything thts going on.

Pheonix and early stalkers allow for good map control vs Zerg and Protoss.
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Unread Fri, 31st-Aug-2012, 6:40 PM BnetId: PYRo.885  Race: Clan: FS  Location: Australia  Total Posts Made: 46 # 6
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It's the only one thing I don't like to much about protoss. I like the map control side of things and I've really been thinking of ways I could achieve this without really having to research any tech, like blink for example. Reason for that being that it starts costing more than it's worth most of the time.

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 Snx.Mufasa:  
It costs ever race something to take map control >_>
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Unread Fri, 31st-Aug-2012, 8:04 PM Who's Who:   Race: Total Posts Made: 964 # 7
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move that fat ass army to the watch tower now and then
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Unread Fri, 31st-Aug-2012, 8:07 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 8
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Quote:
Originally Posted by iM Light View Post
move that fat ass army to the watch tower now and then
and then smash your keyboard as at the exact moment you reach the middle of the map terran drops your main
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Unread Fri, 31st-Aug-2012, 8:08 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 9
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Originally Posted by sRAequitas View Post
and then smash your keyboard as at the exact moment you reach the middle of the map terran drops your main
Make like 6 observers
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Unread Fri, 31st-Aug-2012, 8:13 PM Who's Who:   BnetId: BiGbiRd.203  Race: Clan: TA  Location: Melrose, Australia  Total Posts Made: 267 # 10
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Or just warp in at home...
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Unread Fri, 31st-Aug-2012, 8:29 PM BnetId: shinyA  Race: Clan: xSix  Location: USA / Hong Kong  Total Posts Made: 80 # 11
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Try to keep a stalker or probe on the watch tower.

Protoss is limited in their scouting in the early-mid game which makes your initial scout so important. For example, confirming if a Terran is 1 rax expanding, going gas, etc is incredibly important for Protoss since after that initial scout we're incredibly limited in our scouting. Unless you're going for an early all in timing your only scouting is probably going to come after you get an observer out ( aside from watch towers ). That's why most Protoss builds PvT are pretty safe overall against anything, because we can't really react with our builds like Terran can with scan and Zerg with ovie scout, plus they are pretty much given map control throughout the early game.
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Unread Sun, 2nd-Sep-2012, 12:13 AM Who's Who:   Race: Total Posts Made: 964 # 12
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and then smash your keyboard as at the exact moment you reach the middle of the map terran drops your main
or you can calmly warp in 2 stalkers and 2 zealots to go with ur initial 4 stalkers patrolling the edge and stop the drop dead in its track... Well I guess smashing your keyboard in rage is easier.
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Unread Sun, 2nd-Sep-2012, 12:16 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 13
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lol most terran do 2 medivac drops these days TT
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Unread Mon, 3rd-Sep-2012, 1:29 PM BnetId: ToRPatto.890  Race: Location: Melbourne  Total Posts Made: 175 # 14
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I know that you play Protoss and I play Terran, but I really like just having my units sit at the watchtower (even without tanks). Gives you vision but it is also important in my opinion to have a zealot sitting on each pathway, so they cannot just run around your army. If anybody would like to correct me or critizise please feel free to
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Unread Mon, 3rd-Sep-2012, 5:15 PM BnetId: Synizta-662 NA  Race: Location: Adelaide, Australia.  Total Posts Made: 225 # 15
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PvT: i have my first zealot on the tower nearest to my base, and first stalker on tower further from my base
PvZ: Zealot on my watch tower
PvP: same as my PvT.

Then i often use hallicuantion in each match up, aswell as a couple obs'.
Also i have been starting to use DT's again as a way to try scout and econ damage, after that i use them to try and keep map control and force extra resrouces into other players detection.
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Unread Mon, 3rd-Sep-2012, 5:18 PM BnetId: ZixmaSRG.496  Race: Location: bangkok  Total Posts Made: 22 # 16
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i think phoenix is good map control for Protoss PVZ

if with terran Stalkers is pretty good and then wait observers
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