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Unread Wed, 25th-Jan-2012, 3:29 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 1
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Diablo 3 - Patch 10

D3 Patch 10 Notes:

http://us.battle.net/d3/en/forum/topic/3123246179

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Diablo III Beta Patch 10 – v.0.6.0.8296
Released 1/23/2012


General

A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the "System Changes" blog, written by Jay Wilson.

All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
The Battle.net Balance for all beta participants has been reset to 50 Beta Bucks
Core character attributes have been reworked significantly
Attack, Defense, and Precision have been removed
Dexterity, Intellect, Strength, and Vitality have been added:

Dexterity
+Demon Hunter damage
+Monk damage
+Dodge (for all classes)

Intellect
+Witch Doctor damage
+Wizard damage
+Health from globes (for all classes)

Strength
+Barbarian damage
+Armor (for all classes)

Vitality
+Health (for all classes)

Armor will now supplement Defense, as well as provide +Physical resist
+Chance to Crit has been added as an item affix
Player Life per Vitality has been changed:
Players will now start out with 10 Life per Vitality at level 1

Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.
Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.

Scrolls of Identification have been removed and players can now identify an item by right-clicking on the item's icon
The Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisan
The Cauldron of Jordan has been removed
Stone of Recall has been renamed to "Town Portal" and can now be accessed directly via the Skill bar UI
The fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.
Skills will now display simplified tooltips by default
To view Advanced tooltips, press and hold the CTRL key when hovering over skill icons

The duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 seconds
Achievements have been re-enabled

Classes
Barbarian
Active Skills
Ground Stomp

Damage increased from 70% to 110%

Ignore Pain
Cooldown reduced from 60 seconds to 30 seconds
Duration reduced from 5 seconds to 3 seconds

Leap Attack
Damage increased from 70% to 100%

Revenge
Damage increased from 150% to 220%

Passive Skills
Nerves of Steel
Now increases Armor by 25% of your Vitality

Monk
Active Skills

Blinding Flash
No longer breaks on damage
Duration reduced from 5 seconds to 3 seconds

Wizard
Active Skills
Frost Nova
Damage reduced from 65% to 50%

Ice Armor
No longer increases your Armor

Wave of Force
Damage increased from 205% to 350%

Passive Skills
Temporal Flux
Slow amount increased from 24% to 30%

Crafting
General
Leveling artisans in Normal difficulty now only requires gold

Salvaging
Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels
Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material
Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material
Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic material

Items
General
Attack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and Intellect
The base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons.
The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won’t appear until later in the game.

Vendors
Wandering Merchants now have a 50% chance to sell a limited stock Rare item of any type
Amulets have been moved from the Collector to the Fence

Monsters
Electrified monsters no longer spew lightning on death
Arcane Enchanted monsters no longer cast an extra arcane beam on death

Bug Fixes
Players should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action bar
Rapidly moving around items in a character’s inventory should no longer cause those items to become unresponsive
Items that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction House
Monsters that are killed should now always properly play their death animation rather than remain standing
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Unread Wed, 25th-Jan-2012, 10:55 PM BnetId: D9  Race: Location: sydney  Total Posts Made: 88 # 2
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Tourneys Joined: 7
so keen for the game! just come out already!
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Unread Fri, 27th-Jan-2012, 12:04 PM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 3
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Patch 10 update:

http://us.battle.net/d3/en/forum/topic/3967947023

A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.

In both cases these are features we felt were underdeveloped and just not quite good enough for the game in their current state. The companion pets felt like they were mandatory to maximize play efficiency and some of the pets were too cutesy for the gritty, dark world of Sanctuary. Neither of those are issues we felt like we could solve without a lot of additional work, and we’re trying to close in on a solid release date for the game, not move further away. When weighing these systems against releasing the game, we decided to cut these scrolls and stay on track for the game’s release.

We think we can make companion pets into a much cooler system (both mechanically and visually), and evolve the reforging scrolls into a more meaningful system at some point in the future. For the time being, they will not be in the initial release of the game.
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Unread Sat, 25th-Feb-2012, 4:57 AM BnetId: Exogenesis SEA: 881 NA: 625  Race: Location: Melbourne, Australia  Total Posts Made: 32 # 4
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I like the way they're heading with this new rune system.
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