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Unread Sat, 5th-Nov-2011, 9:56 AM BnetId: SC2: Delraich # 349  Race: Clan: ToR  Location: Perth, Australia  Total Posts Made: 314 # 1
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Diablo 3 Beta Patch 5

Diablo III Beta Patch 5 - v.0.3.1. 7728

Source: http://us.battle.net/d3/en/forum/topic/3123246179

General

All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.

Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

You Tube
You Tube

The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.

Quests
Gold rewarded from quests has been significantly reduced

Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level

Skills
New passive skills have been added for all classes. See individual class notes below for more information.

AoE (Area of Effect) skills for all classes have had their damage reduced

Single-target skills for all classes have had their damage increased

All skills are now based off weapon damage

User Interface
The in-game UI has been updated with general art and usability improvements


Classes

Barbarian
Active Skills
The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.

Additional changes include:
Battle Rage
Damage bonus reduced from 30% to 20%

Revenge
The chance for this ability to activate has been increased from 10% to 15%

Weapon Throw
Fury cost reduced from 20 to 10

Damage decreased from 210% to 180%


Passive Skills
New passive skills have been added:
Nerves of Steel
Unlocked at level 12

Your defense is increased by 25% of your Vitality


Demon Hunter
General
Maximum Hatred reduced from 150 to 125

Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.

Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders

Hatred Generators
Bola Shot: Generates 2 Hatred

Entangling Shot: Generates 4 Hatred

Evasive Fire: Generates 4 Hatred*

Grenades: Generates 2 Hatred

Impale: Generates 6 Hatred

Hatred Spenders
Chakram: Costs 10 Hatred

Elemental Arrow: Costs 5 Hatred

Hungering Arrow: Costs 10 Hatred

Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot

Discipline Spenders
Caltrops: Costs 8 Discipline

Shadow Power: Costs 20 Discipline

Vault: Costs 10 Discipline

*Evasive Fire: Costs 4 Discipline to Backflip

Additional changes include:
Bola Shot
On-hit damage increased from 100% to 105%

Chakram
Damage reduced from 150% to 135%

Grenades
Damage increased from 75% to 80%

Hungering Arrow
Damage increased from 115% to 145%

Pierce chance is once again a fixed 35% rather than scaling with level

Impale
Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.

Rapid Fire
Damage increased from 35% weapon damage per shot to 38% weapon damage per shot

Shadow Power
Attack speed bonus reduced from 50% to 30%

Passive Skills

New passive skills have been added:
Tactical Advantage
Unlocked at level 10

Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds

Monk

Active Skills
Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation

Additional changes include:
Blinding Flash
Spirit cost reduced from 50 to 30

Duration reduced from 5 second to 3 seconds

Breath of Heaven
Spirit cost reduced from 75 to 25

Healing amount reduced

Crippling Wave
Damage increased from 120% to 135%

Deadly Reach
Damage increased from 110% to 120%

Fists of Thunder
Damage increased from 100% to 120%

Lashing Tail Kick
Spirit cost increased from 25 to 30

Damage increased from 130% to 180%

Passive Skills
Transcendence
Healing per Spirit reduced


Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.

Passive skills

New passive skills have been added:
Circle of Life
Unlocked at level 12

Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

Jungle Fortitude
Unlocked at level 10

Reduces all damage taken by you and your pets by 20%


Wizard

Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.

All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.


Passive Skills

New passive skills have been added:
Critical Mass
Unlocked at level 12

Your critical hits reduce the cooldown of your spells by 1 second


Followers

Templar
Skills
Guardian
Ability now unlocks at level 20, instead of level 5

Heal
Healing provided by this ability will now scale properly

When activated, ability will heal you for ¼ of your total health every 15 seconds

Will only heal when player is below 50% health, down from 67%

Intimidate
Slow amount reduced from 80% to 50%

Intervene
Intervene is the new name for Taunt, and now unlocks at level 5

Radius of monsters to be taunted reduced from 30 to 10 yards

Duration reduced from 10 seconds to 5 seconds

Will now only cast when player is below 50%

Cooldown increased from 15 seconds to 30 seconds

Loyalty
Life regenerated by this ability will now scale properly


Items

General
Players now start with 5 health potions

Health globes now heal you over 1.5 seconds rather than over 5 seconds

The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game

Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters

The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range


Weapons
Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%

Wands attack speed has been increased from 1.2 to 1.4

Quivers, Orbs, and Mojos will now always come with +Min/Max damage

Ceremonial Daggers will now frequently come with +Mana Regen

Wands will now frequently come with the +Max Arcane Power

The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second

One-handed crossbows and daggers now pull from a separate pool of affixes for + damage

The damage variance between weapons of the same type has been reduced.


Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus


Monsters

General
A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.

Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%

Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level

Wretched Mothers in Act I can now only summon one zombie at a time

Treasure Goblins are now immune to fear


Bosses
Skeleton King
Whirlwind damage increased from 100% to 300%

Cleave damage increased from 80% to 100%


Crafting

Artisans
Blacksmith
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft

Blacksmith leveling and crafting recipes have received a tuning pass


Items
Pages of Training will now drop starting at level 6, down from level 8

The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%

Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

Bug Fixes
Fixed a number of game and service crashes.


General
Public Games are once again available to players. To help us test this automated matchmaking feature, click on "Campaign" and then select "Public Games."
The number of characters playing the selected public quest will now display in the Public Games menu.

The Diablo III Auction House is coming soon (http://us.battle.net/d3/en/services/auction-house/)! During the beta launch of this system, the following features will be enabled:
Gold-based equipment exchange

Bid, auto-bid, and buyout functionality

Slot-based search filters

Toast notifications to track auction progress

The ability to put items up for auction directly from the shared stash


User Interface
The UI for character skills has been greatly improved.

You Tube
You Tube


Bug Fixes

General
Breaking News will now properly display when launching the game client.

The victory text for completing the Diablo III beta will now only appear after the Skeleton King’s death animation has fully completed.


Classes
Monk
Fixed an issue with Dashing Strike where casting it would sometimes cause the character to become stuck performing the ability repeatedly, at no resource cost.

Wizard
Helm icons will now properly display for both male and female characters.


Acts
Act 1
New Tristram
Fixed an issue where the southern gate out of New Tristram would not be open for all characters on the quest "The Fire From the Sky: Talk to Leah Inside the Inn."

Fixed an issue that did not properly remove a character’s waypoints and checkpoints when restarting the beta after killing the Skeleton King while on the quest "Reign of the Black King."

The Hidden Cellar
Leah has received adequate weapons training and will now properly fire arrows from her bow during this scene, rather than from her feet.

Chancellor's Tomb
The portal in the Chancellor's Tomb returning you to the Defiled Crypt is now correctly labeled.

Leoric's Passage
Players will no longer receive error messages when cancelling out of the cutscene for the quest "The Legacy of Cain: Save Deckard Cain."

Quick Comments
 nirvAnA:  
 neon:  

Last edited by Delraich; Sat, 5th-Nov-2011 at 10:09 AM.
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Unread Mon, 7th-Nov-2011, 9:55 AM BnetId: Highlander.869  Race: Location: Brisbane, Australia  Total Posts Made: 81 # 2
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"Leah has received adequate weapons training and will now properly fire arrows from her bow during this scene, rather than from her feet."

LOL!

Quick Comments
 TAEdgE:  
 nirvAnA:  
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Unread Mon, 7th-Nov-2011, 3:32 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 3
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After checking out the latest patch lastnight for a few hours, I have to say -

* The menu / character & quest select interface is now MUCH smoother. VERY polished.
* The in-game UI is now also more polished.
* Losing the ability to change skills anywhere and anytime kinda sucks, but at the same time, it's fun being stuck in a really sticky situation and finding yourself limited to less-than-ideal skills. Anyone who watched me kiting some Rare Imps with Knockback lastnight will know what I'm talking about.
* All the enemies have like 1000% more HP now, not exaggerating. Previously, the game was an AoE cakewalk. Now it's actually REALLY super fun and quite challenging at times! Such a small difference improves the game so much.
* New / improved music and sound effects, very nice.
* The reworked Demon Hunter is a joy. Balancing your Hatred is actually really fun. You learn to manage your abilities so that you never really run out of max out. Just floating in the middle. Kinda like Rogue DPS in WoW.
* New attack effects are awesome. Had such a blast with the Monk.

Overall, the entire game as a whole has received so much polish in this patch. Before it was good. Now it's amazing.
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Unread Mon, 7th-Nov-2011, 8:32 PM BnetId: tbhAzure.493  Race: Clan: 2bh  Location: Melbourne, Australia  Total Posts Made: 149 # 4
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good thanks for this information keep it coming
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Unread Mon, 7th-Nov-2011, 10:48 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 5
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Damn you blizzard, why do this 2 weeks before my exams :@
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Unread Mon, 7th-Nov-2011, 11:04 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 6
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By the way, if you guys want to see what i'm talking about - watch THIS VOD from my stream lastnight - http://www.twitch.tv/dox_au/b/299314340

Just fast forward to EXACTLY 34:00 and you'll see exactly what I mean. I was required to kite my ass off for like a solid 10 minutes or risk being killed in a single volley. Very entertaining, much better than just spamming Chakram twice and clearing infinite enemies.
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Unread Mon, 7th-Nov-2011, 11:11 PM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 7
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Lol I just watched that Dox.
So from being 'too easy' it now becomes 'too tedious'? Lolol. Looks like ridiculous effort just for a pack of mobs. If it was a mini-boss kinda encounter it would make more sense. Will definitely try it out soon.
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Unread Tue, 8th-Nov-2011, 1:06 AM Who's Who:   Race: Clan: iRL  Location: Singapore  Total Posts Made: 1,494 # 8
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Just tried it out myself, played multiplayer with Baka though. The mobs are significantly buffed as mentioned, more specifically, it's the elite mobs that are crazy imba. There was one early zone with some 'Electric' type monsters that totally raped me and killed me (even with Baka around shooting shit)

My quick thoughts:

- Barbarian seems significantly more difficult to play now, considering its style is more of a smash stuff in the face kind instead of a kiting style of DH / Wizard. This means you take more damage, and when mob's HP /damage gets buffed = you die faster
- Health pots drop rate buffed - Seem to see alot more minor HP pots
- Was quite disappointed with Leoric though - he seemed easier / almost as easy as before. I was expecting to die a few times but... I didn't even fall below 1/2 HP (When fighting elite mobs along the way I was often low on HP, especially when there are big groups of mobs)

They could probably buff him with more skills/abilities to make him more potent besides his Whirlwind (which he casted about a grand total of 1 time) and his spawn mobs thing.

Good patch though, glad to see a ramp up in difficulty.
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