Be Advised: BEFORE YOU READ THIS BLOG PLEASE BE ADVISED THAT PARENTAL GUIDANCE IS RECOMMENDED, AND THE AUTHOR OF THIS BLOG MAY BE MENTALLY UNSTABLE.
[10/30/2011 3:29:30 PM] iaguz guzson: Azz you're a ******* moron. You wasted 50 dollars and got raped. There's nothing you can take from this except a lesson of your own stupidity
Just a precaution, that everything you read may be a waste of your time.
At least once a day/7days a week on multiple Esport-Websites, Blogs & Chat Channels, you see a new thread or post of an aspiring gamer who has decided to go Pro, and congratulations to them, I just hope they really know what they are getting themselves into!
It’s a question that's been coming up more and more over the last few years due to the success of Starcraft 1 & 2 respectively and general gaming globalization. By solely being able to support yourself, win large cash prizes, the fame, exposure on the international level & sheer enjoyment of gaming, its easy to see why many up and coming players are choosing to go PRO or strongly consider the possibility. However, you have to wonder if people who pursue professional status, really know what they're getting themselves into and whether they understand how tough & difficult it may be. In many different areas of life, the main reason as to whether you succeed or fail in your endeavors can solely depend on your mindset and inner strength. Do you have the capacity & attitude within the right environment to succeed? In other words;
Do YOU really have what it takes?
Unfortunately in most cases the answer is No.
ESPORTS as we call it has impacted and influenced many lives in the form of entertainment value and interest groups, so far so that more recently people have started to wonder about the comparison between real sports and esports. Everyday we are moving towards something special, something new and perhaps are glimpsing new horizons and possibilities in sports of the future. We are making history, but this does not mean that you will be apart of those defining moments in time to come.
Some questions you have to ask yourself: So what does it take to be apart of this history or industry?
What level of success are you aiming for?
What defines a 'Pro-Gamer?'
Who is a 'Pro-Gamer'
How do we measure success & why people may or may not succeed
Being a professional player is defined as by Yoonyojun, a famous SEA Terran & SC2SEA Coach as:
[10/30/2011 3:35:42 PM] Yojun Yoon: defined by money
[10/30/2011 3:35:45 PM] Yojun Yoon: and then winning
Another opinion of the SC2SEA Team in regards to professional player definition:
[10/30/2011 3:36:09 PM] Freddy Chi: by going PRO, i think you gotta at least make enough to support yourself.
Each and every one of us has our own definition of PRO or professional status, but with that in mind, how low are you willing to go? Playing games for a living sounds like a dream come true in many instances, in fact it is and is being done by thousands of individuals worldwide. Successful people making a lifestyle and living through gaming using different models include:
-Destiny aka Steven Bonnell. (The Brand Developer)
Destiny began as a player whos ability and skill placed him in the upper quadrant of most gamers, but certaintly not in the highest tiers of gaming. His adventure in esports as many of you know, ended up giving him up to 12k concurrent viewers at peak times during the day via streaming service JustinTv.
So is Destiny, a professional player by our standards? Perhaps. He has achieved:
- High Monthly Income
- Professional Team Status
- Tournament Invitations.
When you watch Destiny play, you get more value through the entertainment aspects of his play and personality, and he continues to build upon networking and building relationships with people. In this aspect, he has succeeded as an entrepreneurial gamer, but are his results 'Pro-Gamer Esk'? perhaps, and perhaps not. By Freddi Chi's standards, the answer is clearly Yes, by YoonYoJun's standards, the answer is No.
Naniwa aka Johan Lucchesi, (The Tournament Winner)
Naniwa began his gaming journey in the Blizzard RTS Warcraft 3. Unlike Destiny, Naniwa has taken the opposite approach of brand appeal and social networking, and has developed his gaming journey from achieving multiple tournament title wins & cashing in many prize structured events. Additionally, his main for of contributions come in the form of salary. Some of you may also be aware, that within the lifespan of Starcraft 2, Naniwa was kicked out of his team due to poor behaviour and bad publicity, but did this stop him? No. Naniwa has achieved:
- High Tournament Results
- Professional Team Status
- Tournament Invitations
- High Salary
- Global Brand Penetration (but not necessarily a positive brand image)
So when we compare players like Destiny and Naniwa, we can clearly see that 2 different models have both generated and allowed the 'lifestyle' of the professional gamer. Its therefore important that we realise there is more than one set way to reach Pro-Gamer status, and that the opinion as to 'Who Really is a Professional' is subjective to personal opinion.
If you ARE going pro, please consider these queries: - There are over 1000 streams on teamliquid.net, are you in that top 5% who can make a monthly income?
- Is your brand strong enough to receive tournament invitationals?
- Are you supported by a professional Organisation?
- Are you cashing in competitive tournaments?
The more you can say YES to the above, the better position you will be in realising your dream or goals.
So no you do not have to be OGS-MC or EG-Idra to be considered a professional gamer, but just what are your standards, how are you going to reach these goals and will you be satisfied once you arrive there?I hope its through lots of hard work and realistic goals. If you are pursuing the path of the professional, seek advice from those whom are already successful or those whom are where you want to be yourself, these people will save you time, effort and potentially present opportunities for you to develop yourself at a faster rate than what may have been possible alone.
I personally hope that whoever you are and whatever happens, that you do have what it takes, especially if you are from the SEA community, as it’s always a pleasure to see people you know or support realize their dreams and passion.
This was nicely written Azz, and certainly a reality check for many of us.
I personally don't perceive myself as dedicated, motivated, or even have the financial freedom to pursue a solid income through gaming, at least not where E-Sports is where it is now. Even if I did, many questions would require a justifiable answer - Would I be paid enough to support not just myself but my future family? (Women likes shiney things) How long would it last before a younger, more talented player replace an expired progamer who has dedicated most of his time to get to where he was, who will subsequently have pretty much no experience in any other industry. What about the scheduling? I can honestly tell you I don't have what it takes to train as hard as the more dedicated players. So yeah, most of us wouldn't have what it takes, and most of us sees this game as a more induldged hobby because of the culture and consensus here that sees E-Sports as an unrealistic career option.
However, much like yourself, I have high hopes for the more dedicated few - Pig, Iaguz, Moonglade etc to really push forward, and represent and continue the growth for E-Sports in Australia, at least.
At the same time, we must not forget the heroes that are behind giving these players their opportunity to shine. Without people like Nirvana, Dox, Del, Benji, and Zie etc, we would be no where.
haha so much stuff lifted from our TGM coach skype groupe chat.
Well written blog, its a good reality check for any aspiring progamers who aren't on pro teams or even in grandmasters and have considered going full-time. Please, DONT!
Would like to add that ANYONE who succeeded at the top levels in SC because of their attributes (Work ethic, intelligence, perseverance, learning methods) and have applied it to something else with that time instead have earned SIGNIFICANTLY more.
Example:
many previous sc1 pros ended up making millions playing Poker full time
Elky, Orkysoul (ivan demidov) are the two best examples that come to mind. fayth a "cheesy dt rusher" ended up making millions as well, there are countless of other examples. And not just in poker of course, Nagzul a previous tier 1 foreigner created TL and earns i speculate easily 20K> on a monthly basis. Day 9 casts the game and earns more than 99.9% of the players he casts.
Even if you work at a decent job (50k / annum) you will earn more than 99% of the sc2 "pro-team" players in the world, and also gain the work experience and have better prospects for the future. Many people I see who have these attributes and otherwise would become among the top players in SEA (dox/mezza come to mind) instead do the smart thing, keeping gaming as an enjoyable hobby while keeping their high earning jobs. With Mezzas doctor/surgeon profession I don't think there are more than 3 sc2 players in the whole world that have made more than him over this past year.
Yea so people who think playing SC2 = money are in for a very rude awakening. It is an unforgiving and extremely ultra competitive niche. But at the same time this makes me all the more respect the people that have chosen to go through this path, as i'm sure they are aware of all the consequences it brings but still bravely attempt to live out their dreams rather then settling for job that provides a decent living and leaves them unsatisfied. And yea, always have a back up plan. Legionnaire is doing great last i heard and had a blast giving pro-gaming a shot for 2-3 years.
someone who makes a living purely off playing video games qualifies as a professional from a tax point of view.
there's a difference between being a professional and being a successful one though; destiny would probably straddle the boundaries depending on what qualifies as success (money or tournament results).
I think the most interesting thing about the current environment, compared to say 12-13 years ago when I was gaming hardcore, is that going "pro" is now actually an option. Back in those days, there was basically no coverage except the odd battle report We didn't even have replays until 1.08, let alone VODs and casting. I think it 1.08 that first allowed people to distribute games of top players, and this was (in my view) the first step in process of creating a mass market for the consumption of Starcraft 2 viewing.
The corollary of the explosion of pro teams and pro gamers following the development of a mass viewing market is that it has probably created an unrealistic expectation on the part of many young people out there (at a particularly impressionable age) that this is something anyone can achieve with dedication.
I can only agree with Azz that this expectation is wrong in the majority of cases, and echo nirvana's sentiment that, for most people, time would be better spent on education or career.
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