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another BM game on NA Blog Options
New Sun, 9th-Oct-2011 2:00 PM
delete12 delete12 is offline
 
Views: 9,287
Replies: 10
Hello, everyone. I decided to do one, too.

I just played a game on NA, against a guy called "darkdreams", a PvT on The Shattered Temple (I'm the protoss).

I start off the game with my customary "hlgf", to which I recieve the response "die !@#$%^". Now, there are many words which consist of six letters, but for some reason I can only think of one that he would have used...

Naturally, I am a bit offended, but I don't reply. I just tell myself "he's going to do some retarded build, you can win this easily".

I send out my probe to scout after pylon...
He isn't in close positions. "Oh, good" I think. "Now he isn't beat me with fast 2rax aggression".
He isn't in cross positions. "Well, that's not too bad. I doubt he'll be going for super quick air, and I'll be able to defend easily if he does"
and then... he isn't in close air positions. "What... maybe he lifted off. No, he wouldn't do that, and even if he did, I would have a huge advantage"

So I realise I made the mistake (I seem to always do this against terrans) of not scouting far enough into the terran base. I send my original scout to check the cross position again, and send a new one to close spawns.

It turns out he was in close positions after all. My probe arrives at his natural at 3:30 to see a command centre being built, and 2 rax being simultaneously constructed in his main, one of them about to finish. no gas has been taken. I loop the probe around his mineral line, to return to his natural and harrass the scv building the command centre. And then he somehow manages to trap my probe against the cliff with a single scv. Thankfully, I manage to mineral click away in time, and decide to go home, since the marine is about to spawn.


Meanwhile at home, I'm setting up for a 4gate. I was thinking something along the lines of "his command centre is about to finish. If I expand myself and try to catch up, I'll be way behind, and since it's close positions he can just do a timing push and win. I have to beat him now."

My initial chronoboosted stalker arrives, seeing a bunker already in place to defend. "no big deal", I think. My warpgates will be done soon, I can handle a bunker. I pull the stalker back, and set up a proxy pylon.

When my gates are done, I warp in 4 sentries, and then when the cooldown finishes, a zealot and some more stalkers. I push out with a force of 5 stalkers, 4 sentries and a zealot at 6:50. But now there are two bunkers already in place, full of marines, with two extra bunkers halfway done. I focus down one bunker, blocking the scvs with forcefields, but by then, the other two bunkers are finished, and I have lost everything but four stalkers. I pull back.

"leave", he says. I don't respond. I throw down a nexus and begin chronoboosting probes, while making a few sentries.

"stop wasting time", he says. I don't respond.

I throw down a twilight council when my expansion is done, and begin getting charge and a lot of zealots. For some reason, I decide to get a dark shrine as well. I guess I had the mindset of "I'm going to lose anyway, I might as well take a gamble".

Although, looking back at the replay, at 10 minutes, I was on 35 probes, chronoboosting more out, and he was on 33 scvs (somehow). I warp in 2 dts at 12:10, to test the waters. Oddly enough, he hadn't killed my proxy pylon yet. I send one to the main and one to the natural, but alas, there is a missile turret waiting for them. The first templar is taken out by the bunkers, but the second one sneaks around to his natural and takes out a single scv before he too is taken out. During all of this, I am taking out the destructable rocks for a better attack path, and make a forge. Time to go all in.

"yawn", he says. Which is an odd thing to say. Perhaps he was trying to make me yawn by reading it, the sneaky bastard. I don't reply. I don't yawn, either. Victory!

I chronoboost +1 armour, and throw down 5 more gateways. I begin pumping out archons (from the dts) and zealots, with a couple of sentries in the mix.

My +1 finishes, and I attack at 14:40, with 2 archons leading the charge (the other two decided to be retarded and were stuck at the back of the army). For Aiur!

But as soon as we engage, I realise how bad of a position it is. I am running straight into his concave, and he has 4 medivacs and a single bunker in place. He also has a raven in the mix with a PDD, for some reason. But it's too late to pull back. I A-move and look away from the battle to warp in some zealots.

When I look back, all but two of my zealots have died. My sentries stalkers are wreaking absolute havoc ... on a supply depo. My 4 archons are pushing back his bio ball. I forcefield away a third of his army and clean that up. But two archons had fallen, and only two remained. I regroup my army, and attack when the forcefields dissipate. All seemed lost, but then I realised that I had 9 zealots charging from the other side, flanking him (I'm was so glad I warped them in at my main instead of at the proxy pylon).

His reinforcements arrive as well, but by then it is already too late. He loses almost all of his army, escaping with a handful in units in medivacs. I move back to his orbital command. He makes the mistake of stimming and running down the ramp with his small army, trying to stop me. I forcefield, trapping most of the units.

And then he does a micro tactic which would be good in a situation where YOUR MEDIVACS AREN'T ON 50 HP.

He sends out the medivacs to rescue the army. They load up. And then with a powerful shock from an archon, both medivacs explode into flames and debris simultaneously. It was awesome. He lifts up the orbital and flies home, escaping with a handful of scvs. I clean up the supply depos and refinery.

And then I make a poor decision. Instead of running up the ramp with my archon, 15 zealots, 2 stalkers, and 2 sentries, I decide to wait outside for an observer. I build a robotics (and then I realise I have 1.5k gas and 100 minerals). I start warping in dts as soon as I can afford them.

"how does it feel to play a skilles race?", he says. I don't reply. But I do think "it feels pretty good to beat a skilles player"

I realise that he probably has an expansion somewhere else, so I send a stalker to the 12 o clock position (his close air spawn), and sure enough, there's an orbital with 8 mules. I send an archon up to help.

My observer spawns, and begins to fly to his base. This is the moment. I pump out stalkers to shoot from the low ground, and prepare to attack. Archons in front.

and then... tragedy.

Unfortunately, justice does not always prevail.


The screen freezes. I wait a few seconds, staring at my observer. And then the dreaded "waiting for server... disconnect" button appears on my screen.

"No...", I think. "did he just drop me?"

I'll never be sure. I alt tab, open up firefox and try to connect to every website on my bookmarks toolbar. I can't connect to any of them.


It was the most disappointing 45 seconds of my ... day.

My internet drops out. I disconnect. I lose.


I don't really mind that much, though. Not a big deal. SC2 on NA is only a game to me.
I only play on NA when I don't feel like I'm playing well enough to risk ladder points on SEA. He may have "won", but I was still the better player. That's good enough for me.
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Replies to Blog: another BM game on NA
New Sun, 9th-Oct-2011, 2:29 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts: 764  # 1
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Re: another BM game on NA

Thoroughly entertaining story!

Shame you disconnected though There's no sweeter feeling than crushing a bm player. Better luck next time
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New Sun, 9th-Oct-2011, 3:51 PM BnetId: TABottles.446  Race: Clan: TA  Location: Tasmania, Australia  Total Posts: 430  # 2
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Re: another BM game on NA

Terran's orbital command has the option to drop opponent's connection man
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New Sun, 9th-Oct-2011, 5:24 PM BnetId: TAminimat.828  Race: Clan: TA  Total Posts: 706  # 3
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Re: another BM game on NA

Something tells me he wasn't trying to make you yawn.
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New Sun, 9th-Oct-2011, 6:01 PM BnetId: fur 282  Race: Location: Melbourne  Total Posts: 303  # 4
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Re: another BM game on NA

Disconnects are heartbreaking. Reminds me of laddering in BW on my dodgey old 56k modem
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New Mon, 10th-Oct-2011, 12:43 AM BnetId: TABottles.446  Race: Clan: TA  Location: Tasmania, Australia  Total Posts: 430  # 5
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Re: another BM game on NA

Before I upgraded modems I used to drop out all the time. It was always when I was winning too!
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New Mon, 10th-Oct-2011, 5:33 AM BnetId: BioGenie.615  Race: Location: Singapore  Total Posts: 44  # 6
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Re: another BM game on NA

good read chins up mate.....
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New Mon, 10th-Oct-2011, 9:57 AM   Clan: None  Location: Melbourne  Total Posts: 2,231  # 7
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Re: another BM game on NA

I had one similar opening:

Me: hi gg gl
Him: Suck me off.

Makes me feel good when you win games like that.
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New Fri, 14th-Oct-2011, 3:47 PM BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts: 1,615  # 8
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Re: another BM game on NA

ive had the same thing sooo many times >< bad luck dude keep fighting
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New Sat, 15th-Oct-2011, 5:39 AM BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts: 752  # 9
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Re: another BM game on NA

Entertaining story, thanks for sharing.
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New Tue, 25th-Oct-2011, 2:17 AM BnetId: TCPLemminks.185  Race: Clan: TCP  Location: Brisbane  Total Posts: 931  # 10
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Re: another BM game on NA

Meanwhile at Optus:

Reminds me of a time when I forgot I had Day9 loading up and decided to play some SC2, ironically Day9 cost me two ladder games^^. Also that time when skype would inadvertently alt-tab me out of SC2 while I was in a game just to show me absolutely nothing, no messages at all. Sent a complaint to customer services but they're still as helpful as ever for those not seeking to find out how to log off.
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