SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
Starcraft 2 SEA > Blogs > Zerg and the Queen
About Us
An Overview of sc2sea
About Us
Contact us
Join our team!
Features
Live Streams
Replays
SEABets
Site Achievements
Articles
Article Archive
Who's Who
sc2sea.com Weekly Tournaments
Tournaments
Every Saturday BSG Open - (Bronze, Silver, Gold)
Every Sunday GPD Open - (Gold, Platinum, Diamond)
Monthly Sunday Masters Cup
Oseanic Championship Series 2015
Point Standings
The Grandmaster Manual
1. Introduction
2. Basics
3. Advanced
4. Anti-Cheese
5. Protoss
6. Zerg
7. Terran
8. Summary
9. Bonus Content!
Coaching
TGM Member Only Forums
TGM Official Coaches
Misc
Help us Rate TGM!!
Suggest what you'll like to see!
Need help? Contact Support!
Community Links
Members List
Search Forums
 
Advanced Search
Search Downloads
Advanced Search
Go to Page...
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
Create Blog Entry All Blogs What's New / Popular

New Blogs
Since Your Last Visit
Last 7 Days
Last 30 Days
Last 120 Days
New posts
Since Your Last Visit
Last 7 Days
Last 30 Days
Last 120 Days
What's Popular
Top 25 Visited Blogs
Top 25 Rated Blogs
Top 25 Replied to Blogs
Zerg and the Queen Blog Options
New Wed, 21st-Sep-2011 3:22 PM
System System is offline
 
Views: 8,148
Replies: 8
Send a message via Skype™ to System
After a small discussion with a friend on the way home from Uni we got talking about
Queens and mainly the inject mechanic of Zerg production.

Which then reminded me of a quote that Nestea said, he basically said that at the current
top tier level of play, if you miss an Inject you are then playing at a disadvantage, and every
other missed Inject adds up. As well as Queen kills etc.

So then we came across the question, how would you chance the mechanic to be less
brutal on zergs who miss an inject.
Simple ones came across like remove the queens at all, and bump up the spawn rate of
the larvae all to gether (Then Zerg has no early game AA)
Another one is have inject on autocast.

But one thing we came up upon sounded to me like a interesting mechanic and something
I want to spark a discussion with this particular mechanic.

Make Inject cost 20energy, and inject 4 larvae on the ground.
Then, if the queen has any left over energy convert that into an extra larvae inject too.
(At the rate of 5 energy / larvae)
Example;
Queen with 50 energy injects. 20energy is removed for the basic ability cost(4 larvae)
then 30 more energy is used as the leftovers(6 additional larvae added) So then your
Hatch is now sitting on 10larvae to pop after a certain amount of time.

Main things that are bad about this is, if you want to lay down a tumor, you have to do
it before an inject.
And late game when your capped on larvae stacking energy on your queens might let
Zergs re-max even quicker.
But the idea comes from Terran and Protoss' mechanics as the energy on the Orbitals
/ Nexus.

How do you guys feel about the topic at hand?
Or is it something that is just perfect in the game and your ment to technically inject
as well as your opponent's macro (EG Bronze injects will equal the same ratio as
Bronze Terran's macro) so at all levels of games your not at a loss unless you go braindead?

Thoughts? Ideas?
Lets hear em!

PS: Sorry about the horrid wall of text, looks horrid
___________________________________
Head of Team Immunity's Shoutcasting Division.
Twitter :: YouTube :: Website

Tags: None

System
View Public Profile
Send a private message to System
Send email to System
Find all blogs by System
Blog Options
Show Printable Version
Rate Blog
Excellent
Good
Average
Bad
Terrible

« Previous Blog | Next Blog »

Replies to Blog: Zerg and the Queen
New Wed, 21st-Sep-2011, 3:38 PM BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts: 694  # 1
ProAnnn
 
ProAnnn's Avatar
 
Re: Zerg and the Queen

It will be imbalanced. Since i see GM zergs with about 75 energy 15 mins in game. There's no need for macro hatches and those 2-3 macro hatches (900 minerals) are lings/drones. Too imba
ProAnnn is offline Report Post  
ProAnnn
View Public Profile
Send a private message to ProAnnn
Find all posts by ProAnnn
New Wed, 21st-Sep-2011, 5:24 PM BnetId: TheGrayZerg.292  Race: Location: Singapore  Total Posts: 0  # 2
Default Avatar
 
Re: Zerg and the Queen

Dont see anything wrong with the current mechanic. Sure, it is less forgiving than T or P - but that's what makes the race challenging and fun!
And as you said, it'll mess up the whole creep tumor thing.

Also, why didnt you post this in SC2 Discussion? Would generate more views there
 is offline Report Post  
View Public Profile
Send a private message to
Find all posts by
New Wed, 21st-Sep-2011, 6:44 PM BnetId: frayHuT.483  Race: Clan: aLt  Location: Australia  Total Posts: 536  # 3
HuT
 
HuT's Avatar
 
Re: Zerg and the Queen

Wayyyyyy to imba. If you have solid mechanics, Zerg is the race best suited to that, and by simplifying not only the mechanics, but dumbing down the amount of production Zerg has, it would be very unforgiving in alot of situations for the other races.
HuT is offline Send a message via MSN to HuT Send a message via Skype™ to HuT Report Post  
HuT
View Public Profile
Send a private message to HuT
Visit HuT's homepage!
Find all posts by HuT
New Wed, 21st-Sep-2011, 6:47 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts: 461  # 4
Aean(:
 
Aean(:'s Avatar
 
Re: Zerg and the Queen

mass queens = mass production
___________________________________
sKyAU.570
Aean(: is offline Send a message via Skype™ to Aean(: Report Post  
Aean(:
View Public Profile
Send a private message to Aean(:
Visit Aean(:'s homepage!
Find all posts by Aean(:
New Wed, 21st-Sep-2011, 7:50 PM BnetId: NextRim.158  Race: Clan: Team MN8  Location: Russia  Total Posts: 560  # 5
Next_rim
 
Next_rim's Avatar
 
Re: Zerg and the Queen

Although zerg macro mechanics is very demanding, it escalates in value and effect the longer the game goes on. 3+ bases with 3+ queens, even with sloppy injects, produces stupid amount of larva.

Same with terrans. In late game, the energy build-up allows to sac SCV's, because 4+ full energy CC's can replace 30+ scv's for enough time to make that final vital push with supply advantage.

Protoss, however, has it's chronoboost value diminish. It's very useful in the beginning, because you can fine tune which tech or upgrade is done faster. However, in late game, when all upgrades are done, It's usually better to have more production facilities instead of chronoing existing ones. Probes are already there, so basically chrono can't make that dramatic effect (0 compared to insta-200/200 for zerg, or 50 more supply for T after scv sac for a minute).

For all its hard investment, zerg queen produces outstanding result and huge impact on gameplay. Protoss chrono is much more forgiving, but doesn't affect the game so much. All fair, imho. Protoss have to focus on other things though, like perfect upgrade and tech line-up and switching, which is game-breaking if done incorrectly. Zerg can switch tech much more readily, just need to add one more building, and use up that larva.
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Next_rim is offline Report Post  
Next_rim
View Public Profile
Send a private message to Next_rim
Find all posts by Next_rim
New Thu, 22nd-Sep-2011, 12:04 AM BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts: 752  # 6
Nemo
 
Nemo's Avatar
 
Re: Zerg and the Queen

It would help greatly zerg at low leagues especially and even at higher leagues: The APM needed to make larvae could be used to do something else. In consequence something else should be nerfed to equalize things and that could be difficult to find.

But more importantly, I don't think that's the spirit of the game. Each race has one economic special power to be actively cast regularly (Mules, Chronoboost, Inject). Injects are certainly the hardest one (and mules being the easiest), but it's compensated by other advantages that enter the whole balance of the game (reprod, tech switch, etc.).
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368
Nemo is offline Report Post  
Nemo
View Public Profile
Send a private message to Nemo
Find all posts by Nemo
New Thu, 22nd-Sep-2011, 9:48 AM BnetId: TAhackdZ.379  Race: Clan: TA  Location: Brisbane, Australia  Total Posts: 241  # 7
TAhackdZ
 
TAhackdZ's Avatar
 
Re: Zerg and the Queen

I like the Zerg mechanics as they are currently.

All I can say that I wouldn't mind adding would be some sort of global audio alert when Larva pops. (Think a less scary Nydus, but your opponent can't hear it.) Currently I think it makes a little "Sploosh" noise if your camera is centered around your hatch, and of course theres the Alert on the left hand side of the screen.

But a global audio alert would make it easier to not miss an inject, (Should help level the playing field in terms of macro mechanics.) Since you just listen for the sound then Backspace inject to yoru hearts content.

This wouldnt change Inject or the Queens, so Balance wise It wouldnt change anything, would just make it easier for Zergs to keep up on the most brutal macro mechaic in the game.
___________________________________
The Zerg formerly known as [TA]Ridiculisk.500
TAhackdZ.379
TAhackdZ is offline Report Post  
TAhackdZ
View Public Profile
Send a private message to TAhackdZ
Find all posts by TAhackdZ
New Thu, 22nd-Sep-2011, 10:54 AM   Race: Clan: aLt  Location: Sydney, Australia  Total Posts: 391  # 8
xGKingdelete
 
xGKingdelete's Avatar
 
Re: Zerg and the Queen

that's a really good idea, they did change it so it alerts you when chronoboost is finished

edit: nevermind i misread it. that might not work, because if you don't line up your injects, it'll get really annoying in the lategame getting an alert every few seconds
xGKingdelete is offline Report Post  
xGKingdelete
View Public Profile
Send a private message to xGKingdelete
Find all posts by xGKingdelete

 
Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.

Powered by: vBadvanced Dynamics v1.2.0
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com