My fellow FaDe team mates and anyone who has had more than one conversation with me probably knows that I tilt and get really angry very easily.
When I am calm of mind I do see problems with game design in sc2 and architecture in BNet I do feel that terran is too well constructed and protoss is - depsite having holes in its construction much like zerg - is very much easier to play.
But when I try my best and doing things like multi pronged harass, holding off push after push only to hit a will when i try to counter when I should be able to punish the player I cannot. Or when I fail to defend a strat I know 100% is coming~
My rage starts to well and my blood begins to boil. It brings my feelings about this game and totally blows them out of proportion and the game becomes fundamentally broken in my eyes. I can't hear advice on how to improve and i'm left bashing my head against a wall not being able to understand what is happening and why I lose to players worse than me.
When I play protoss I can't believe how laid back it is and how I don't have anything at all to fear yet from the opening second as zerg I have to manage a list of 30+ all ins while desperately trying to find out what my opponent is doing.
This disparity makes me quite sad
And this is piled on the mess that is BNet and the missed opportunity that was campaign TT
Anyway I wonder how do people stop BS from clouding their SC2 experience? How do I get raped despite feeling like I was doing better than my opponent without it turning me into a frenzy? Especially when I feel like I have to get some good ladder games in before I can log off TT
To the trolls I am of course nowhere near as good a player as Idra so you don't need to willfully misinterpret the title thanks
When I play protoss I can't believe how laid back it is and how I don't have anything at all to fear yet from the opening second as zerg I have to manage a list of 30+ all ins while desperately trying to find out what my opponent is doing.
That's because all zerg fast-expand, get greedy, and then rage when get punished for that. You just don't know this protoss feeling when you fight for 30 mins just to get your 3rd up, and then lose to one good EMP.
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Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
You're forgetting. Being idra is more then getting mad easily. Being idra is being EXTREMELY unmannered and holding grudges and never stepping back from anything you say. Being Idra is being one of the best players in the world. Being Idra is getting banned repeatedly. Being idra is to not sugar coat anything. Being idra is to provide poorly punctuated responses to threads. Being idra is to polarize people between "people shouldn't be dicks!" and "People are funny, let them be!"
"When I play protoss I can't believe how laid back it is and how I don't have anything at all to fear yet from the opening second as zerg I have to manage a list of 30+ all ins while desperately trying to find out what my opponent is doing."
What worries me is that you actually believe the game to be fundamentally broken Meatex! Somewhere deep inside you your upsets over b.net (worse then wc3 bnet) and campagin (like all games in last few years is like a trashy hollywood movie...) make you angry and give you excuses!
I used to feel the exact way you do but the game's evolved and the pro koreans have shown the way! Nowadays I feel protoss have a severe disadvantage against Zerg and really need to take their scouting reads and build flexibility to an amazing level to cause a challenge. Whilst basic zerg macro mechanics involve alot more clicking and apm then Protoss we can often, especially at the lower levels, win simply through out-macroing them. Alot of us have this conception that macro is hard. But it really isn't. Macro is the easiest part of sc! What it does take is time to perfect your mechanics in an efficient and organised way! Especially as zerg this is so important.
Also toss are very powerful once they get into the very lategame, especially with good sentry retention. so if you aren't aggressive you miss the points where you need to trade armies and try to in bad positioning, too late on, and hence die.
So what I'm saying is that yes, when my mechanics were bad I felt the exact same way. Protoss were friggin OP and retarded and FF was stupid. The truth of the game is though that you can't criticise the balance of the races cos there are SO many aspects in this game. Even when my mechanics still sucked I learnt to be aggressive vs toss and started RAPING! Like srsly ass-raping. So just one change in my mindset and I started dominating.
So these are the two main reasons you die and rage to toss especially:
1) Mechanics need refinement and to be well ordered (unless you want to play at 200+apm)
2) You don't know when to be aggressive (lack of scouting is probably part of this)
"But when I try my best and doing things like multi pronged harass, holding off push after push only to hit a will when i try to counter when I should be able to punish the player I cannot"
--> you don't know when/how to be aggressive this seems.
-->Punishing them shouldn't be a front-on counter! Maybe it should be taking extra expos or something!
As for Terran being easier then zerg. Hells no. in terms of the speed you play at terran need a huge amount of game speed. Arguments arouind them sitting behind their wallin without fear of rushes aren't valid because there ARE all-ins such as roach-ling and bane bust that can destroy them if not defended perfectly. Not only that but they NEED to be aggressive or Protoss and Zerg get too many bases and T is F'd. So they need good macro while microing while reacting to what they see. Terran is damn hard, despite being able to build units very easily they have the hardest depot production! have to call mules, swap addons for efficiency etc.
Ok so besides you fundamentally believing the game is flawed, the reason you always go to that excuse is because your happiness clearly lies too much in winning! You have to remember its a sport and you can't really expect to win more then 50% unless you've been putting loads of work in.
Also what Yang said is spot on.
Basically Overall I think you've fallen into the Idra 'beta' mindset where he just bitched 24/7 and never stopped QQing over every little thing and thought that anyone that attacked his 100 drone count was a cheesing nub.
Your comment on your counter "running into a wall" reminded me of the game vs silver where Idra built 5-6 waves of 12+ ultras and each time threw them into a choke at silvers army of MMM tank. Idra raged like a mofo! But even my silver-league self saw that he was clearly using ultras the wrong way and was being a stubborn-minded douche.
I still you Meatex! Figured you wanted honest feedback or wouldnta put the thread up Hope I don't sound too critical! I used to feel the same way so I;m trying to give you the tools that helped me rage less!
Well I only think the game is broken when I'm raging
Like now I haven't been playing so I know its not broken but I do think bnet is terribly coded and that Zerg is missing some things
Its not so much about winning but I don't like feeling like I tried my hardest but couldn't win against someone who put no effort into the match and that even though I'm trying i'm not improving.
Also my APM hasn't improved since gold so I think i'm at my max
The thing that worries me is that noone has actually said the word "replay" in this entire thread. It's not clear to me that you are aware of the basic way to get better. When you flip out, go away, calm down (take as long as you need), then come back and watch the replay. If you can watch it with a friend at the same time or whatever, so much the better. In the replay, don't fast forward through it. Continuously look for flaws in your play. Look for significant periods of non-production, of missed injects, of supply blocks. Ask yourself: "was I scouting regularly? Did I know what my opponent was doing?". Also keep comparing your army to your opponents: I often find when I feel I played better than the other guy, that I look at the replay and see my army was significantly stronger but I didn't attack until they had a chance to macro out the right units, or maybe I just executed the attack worse than I thought.
You can't just rely on playing the game over and over to get better. If you aren't thinking about your strengths and weaknesses, and considering what to improve on, you won't get better.
Otherwise: DITCH THE IMBALANCE TALK. I understand it when you are raging, but you shouldn't be thinking about it at all otherwise. Other than close positions Shattered Temple, there is no significant balance issue any more. Every race has aggressive and defensive options. Every race has unit counters to every other unit. Like Pig said, balance is irrelevant because there are so many aspects to the game. Its just a question of figuring out what you are losing to, and then figuring out a way of beating that thing.
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