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Quick, random thought about helping mech TvP Blog Options
New Fri, 15th-Feb-2013 8:07 AM
DUCKVILLELOL DUCKVILLELOL is offline
 
Views: 43,323
Replies: 19
So I'm playing through the SC1 campaign right now cause I'm a huge hipster (or because I've been playing SCBW on iccup lately, one of those is true) and I was lucky enough to remember a spell that I'd forgotten about because well... no one ever used it.

Lockdown

Quote:
Lockdown is an offensive spell cast by the Terran Ghost which shorts out the target's circuitry, rendering it immobile for 60 seconds. During this time the unit can be attacked, repaired and destroyed, but it cannot return fire, move, or respond to any orders. Lockdown can only be cast on mechanical units (unless in Stasis).
liquipedia

As just a completely random thought that I haven't really heavily sat down and thought about; what if ghosts(or possibly ravens? I dunno) got Lockdown so that mech TvP was a little more viable?

It only works against mechanical units (so zergs no stress), it costs 100 energy (which could possibly go up, but definitely not down or that'd be ridiculous), and helps perhaps shut down a couple of Protoss units so that you can be a little more effective in a fight. A lot of the time when playing the game it's about making the correct choices, and in this case it would be "do I EMP the toss and just hopefully have the firepower to stop him? Or do I lockdown a unit so that they are out of the fight?".

I'm not sure how this would play out in TvT though, that's the thing that could be interesting - and to be honest it's hard to fully theorise on it because the spell was NEVER really used (apart from a few hilarious BoxeR moments) in competitive play, so the only real time you see it is during vs AI games or in the campaign and it's ******* ANNOYING.

Anyway, this could be a completely stupid idea, but interested if you guys have thoughts on this
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Replies to Blog: Quick, random thought about helping mech TvP
New Fri, 15th-Feb-2013, 4:41 PM BnetId: RuineD.430  Race: Location: Melbourne, Australia  Total Posts: 442  # 16
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Re: Quick, random thought about helping mech TvP

honestly i dont see lockdown being a hard counter as it's been previously stated - the units it would be useful on would have quite a long range, and by the time lategame hits where you can actually mass the unit, the protoss player should have enough map vision through observers/other shit to know whats up. it'd be more a skill vs skill thing where you just end up trying to not suicide a ghost or not getting an expensive protoss unit lockdowned to be then killed.
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New Sat, 16th-Feb-2013, 10:29 PM BnetId: FvRGwaiLo.685  Race: Clan: FvR  Location: Brisbane, Australia  Total Posts: 13  # 17
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Re: Quick, random thought about helping mech TvP

In combination with mech, sure. it would be stronger and possibly really cool.

in combination with bio it would counter both robo tech and templar tech and it would just be too strong. and the fact is its going to be used with bio not mech.
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New Sun, 17th-Feb-2013, 12:00 AM   Race: Location: Sydney, Australia  Total Posts: 1,130  # 18
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Re: Quick, random thought about helping mech TvP

IF you put it on ghosts then they become an answer to colossus since even knocking them out for 3-5 seconds is worth it. This is dumb since ghosts already pro vs every unit Protoss has except colossus.

If yo put it on ravens then grats you have to start making ravens.
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New Sun, 17th-Feb-2013, 11:29 AM BnetId: Dox.792  Race: Location: Brisbane  Total Posts: 2,980  # 19
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Re: Quick, random thought about helping mech TvP

You could go like pure Marine + Ghost and never lose ever again ~_~
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