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New Sat, 16th-Apr-2016 7:44 PM
eCKo`Azure eCKo`Azure is offline
 
Views: 25,348
Replies: 6
I only became a part of this community last year. While I had known that the scene existed for a while I had never really attempted to become a part of it and had no idea what it was really like. So come the start of 2015 I decided to start playing in events. I came to sc2sea, which I had heard mentioned a few times as the place to go for Oceanic/SEA players. I started playing in tournaments and just generally interacting with people and very quickly felt like a part of the community.

This community felt so inviting and easy to become a part of for a number of reasons:
  1. The first thing I saw on sc2sea was the chatbox - a quick and easy way to interact with people and see what was happening in the community
  2. There were obvious things to take part in no matter what my skill level was from bronze to gm.
  3. Every day there was a new tournament sign up page posted or blog posted which made the community feel like it actually had people in it.

These are all attributes I feel that sc2online is sorely lacking. While the website provides an excellent place for semi-competitive and competitive players from all across the world it completely lacks anything for the community the scene is build around.

Why exactly is this a problem though, doesn't sc2sea still provide all the community aspects?
While it is true that sc2sea remains that same website it was a year ago there is a significant difference this year: there is very little activity on the website. For the competitive players there
is very little reason to actually come to sc2sea anymore. This creates a divide between the casual players/community members and the competitive players.

Let's imagine you are a new casual player trying to become part of the scene in 2015. You go to sc2sea, maybe you post on the introduction thread, start talking a bit in chatbox, participating in some of the more casual events.

Now let's imagine the same situation in 2016. You go to sc2sea, but there aren't really any players there. Now you try sc2online where you are greeted with a list of events clearly made for competitive players. You see announcements and a ranking system all designed for competitive players.

In 2016 it is now significantly harder for the casual player to become a part of this community than it was a year ago. A community with few if any new players joining is clearly unsustainable.

What can we do?
In my opinion there are two possible paths to take. Either:
  • redesign sc2online to become a website that helps build a community rather than just being a place competitive players check for short amounts of time to see upcoming events.
OR
  • Use sc2sea again like it was used in 2015 as the go to place for sea players for information about all SEA events.

I would love to hear everyone's thoughts on this issue.

Casual players: Do you agree that the 2016 system is too unapproachable for the casual player? I know a lot of you have stopped playing in tournaments/at all and want to hear why.

Competitive players: Do you feel like you miss the community aspect of sc2sea or does sc2online provide everything you would want with its ease of access for tournaments?

OSC admins: How do you feel the changes have affected OSC and the SEA scene and how feasible/necessary do you think changes would be to provide more community interaction again?

My hope is that this post can begin a discussion on what everyone's thoughts are.
If anyone has any ideas for possible solutions to this issue or why you do/don't think this is an issue feel free to share.
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Replies to Blog: #saveSEA
New Sat, 16th-Apr-2016, 8:46 PM BnetId: Fullmetal,107  Race: Total Posts: 384  # 1
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Re: #saveSEA

sc2sea have been incredibly slack with trying to maintain the oce/sea community. We're given a community forum with a layout that hasnt been updated since 2011??? (or was it 2010?). The mods haven't been active. Tournament organizers like eddie and elusory carried this website on their backs. I don't trust sc2sea to host the oce/sea community. I don't trust sc2online to host it either, as it is focused on appealing to the international competitive scene. I would suggest we go back to cybergamer if we want a new medium. The reality is though that our scene is tiny and fewer than ever are interested in involving themselves in this community.

There is a discord community chat that has 24 people. That is literally containing the majority of our active scene. That's how puny the scene is. The reality is that this game isn't worth even being around unless you can compete in wcs, even then you probably won't get anything out of it because we are already oversaturated and the admins of our tournaments are incompetent half of the time.

not to mention: most of us don't even have an ideal server to ladder on and haven't since the release of Starcraft.
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New Sun, 17th-Apr-2016, 9:31 AM   Race: Location: Brisbane Australia  Total Posts: 677  # 2
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Re: #saveSEA

Quote:
Originally Posted by Fullmetal
I would suggest we go back to cybergamer if we want a new medium.
Cybergamer may be the worst idea for an alternative I've ever heard to this day.

When was the community ever even on cybergamer enough to warrant "going back to it"
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New Sun, 17th-Apr-2016, 10:30 AM BnetId: Ice.589  Race: Clan: sR  Location: Adelaide, Australia  Total Posts: 619  # 3
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Re: #saveSEA

i think what azure says is right just look at the decrease in melee participants since the swap of the sites i feel if sc2 online had a more welcoming feel to its homepage would bring the casuals back and who knows we may find a new hero amongst them
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New Sun, 17th-Apr-2016, 10:52 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts: 1,045  # 4
asdfSchnitzel
 
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Re: #saveSEA

honestly for me, it was the fact that I've been using sc2sea for so many years now, that I didn't really want to just completely change everything I was checking on a consistent basis to a site I wasn't comfortable with. Also one of the main pulls for sc2sea for me was the chatbox, as well as the tournaments - something that sc2online has lacked cohesion with. Also cybergamer ROFL
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It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.

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New Sun, 17th-Apr-2016, 10:59 AM   Race: Clan: AxS  Location: Adelaide, Australia  Total Posts: 1,584  # 5
syfRize
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Re: #saveSEA

I think the only reason I personally wanted to shift places is because of the mods/admins here, whether they were too inactive or whatever - it just felt stale I guess.
In hindsight, sticking to the one site would've been better, if there was a redesign or more power/freedom given to active members of the admin/mod teams.

I literally only use Sc2Online as a calendar at the moment, which is pretty shitty. But I just feel like sc2sea is the place to be, it's more of a home.

Not sure what Fullmonkey meant about CG, the people in charge of running things there are fairly(extremely) incompetent lmao.
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New Sun, 17th-Apr-2016, 11:33 AM BnetId: Infected.796  Race: Clan: mGG  Location: Australia  Total Posts: 190  # 6
Infected
 
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Re: #saveSEA

I feel like the causal and community scene was already pretty bad in 2015 for sc2sea but it definitely showed towards the end of 2015 with BSG, GPD and clan wars for that skill level disappearing entirely.

It sucks seeing every clan war be masters/GM with the occasional diamond starter these days.

Now with the addition of sc2 online and 90% of tournaments being posted there it really shows how artificial the activity of the general community was in the last year imo.
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