Sup guys, had a week break from the S&^$ SundeR Says blog due to moving apartments! But it's back these week, so check out the little excerpt below and have a read! Any feedback or comments you guys have would be awesome.
-----
The #SAVEHOTS activism has come and gone, though analysing it's effectiveness is difficult. The exact outcomes of vigorous conversation through various mediums is nebulous - it's a messed up incarnation of the chicken and egg conundrum. There's no doubt that Blizzard heard the doomsday calls and while specific suggestions were probably noted, a majority of the concerns voiced by the public were aspects of the release already announced, or hinted to, by the development team. When gauging how successful the campaign was, it's not necessary to focus on what suggestions made it through to the beta or even the release. The importance lies in the way our casuals and professionals alike actively reminded Blizzard that the community is one that isn't lying down and accepting food, that they are more than willing to bite the hand that feeds if they don't like what they are given.
The past few months were tumultuous. Both MOBAs stamped their dominance on the streaming sphere and gave the StarCraft 2 world a much needed wake-up call. To most e-sports fans, the life of competitive gaming began with StarCraft 2, in one way or another. I'm not looking to wistfully recant the history of e-sports since the rise and fall of Fatal1ty, but it's just one of those things that unless you're in your mid-to-late twenties, it's hard to explain to a younger generation of gaming fans what exactly has taken place. There is a huge history before StarCraft 2, League of Legends and DOTA 2, and it's not one of complete separation. Without going into specifics and scrutiny, in the StarCraft 2 world we're used to these themes - foreign Brood War was completely removed from the powerhouse that was the Korean professional gaming culture. This motif wasn't shared with previous e-sport scenes. The big names in FPS were shared between Europe and America. The Europeans built a culture heavily invested in Counter-Strike, with America eventually revealing their brand of professional gaming with Quake, Halo and MLG. While there is some animosity between hardcore European shooter fans and the console culture of the United States, the titles could co-exist without exaggerated hatred. The casuals did not care, the very scope of competitive gaming events was enough to generate contentment, not contempt.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.