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-   -   Fantasy League Thoughts and Blog (/blogs/showentry.php?e=953)

breadfan Tue, 15th-Jan-2013 3:53 PM

Fantasy League Thoughts and Blog
 
I just wanted to bring some of the issues out of the thread, especially after the same issues came up a couple of times and I expect that to continue. I'd love if any other issues or concerns could be raised here to keep the thread clear for signups. So, here's some quick thoughts about some of the perceived issues with the league setup.

Some players are too expensive.

I think that Ninja is about where he should be, and 3.5 is what should be the upper limit for all players. Mafia, Myuu, Poker and Flash are really too costly to consider. This is definitely an oversight by me, I did try to generate a bunch of teams and it all looked good, but then today we saw the choices people made and this exposed the issue.

So first of all, my apologies to those 4 guys who I think are going to get looked over in the fantasy draft through no fault of their own. In fact, the reason they are getting looked over is because they did so brilliantly well last season.

tgun came up with what I think is the best solution - to open trade weeks. Since once the season kicks off, last season's results don't matter one bit, players' points will reflect this season alone. Therefore, those lads should be able to find homes during the trade week - and, honestly, I think many players will be scrambling to take them. The first trade week, after week 3, should mean that even if Mafia goes off to a flying 3-0 (or better) start, people should be able to get him for their team if they really want him - there can't really be THAT big a disparity unless a bunch of A-teamers from a bunch of teams fail to show up for those 3 weeks.

mOOnGLaDe is too cheap

I actually don't consider this broken. I think it's certainly a quirk that it's easier to fit glade into your team than some other insanely good yet not quite glade-level players. I truly think it makes the league interesting more than it breaks anything. Here's my response to this from the thread where it came up...

Quote:
Just to clarify with the whole values thing...

If you have a team of 6 players, and you take 3 players valued at 1.75, that means your remaining 3 picks can average up to 2.91 to fit within the cap. Consider also that there is a limit to how many points can be earned in a single week, which means that realistically there can't be a 1-man team.

So if someone decides that they want to pick someone for say, 3.43, then the offset means that they can pick 1 other player at a cost of no greater than 2.39 (leaving 2.91 for the final pick) or that the other two players can both be worth up to 2.65 (glade is 2.67). I don't think it's really a concern whose name is attached where - you're still trying to build combinations of players based on an allowance. It is easier to get glade into your team than some other players, sure, but I don't think the effect is THAT big. I also think it's acceptable and makes the league interesting.

I personally don't consider glade an automatic pick because 1) his schedule might get in the way at some point throughout the season, and 2) because I think there are players who can and will gameplan for him on other weeks - he makes a fine target, and there are players out there capable of sniping him.
Why is Flash worth so much?

First of all, please note there was an issue. When I originally created the cap, it was 14.5. I shared it with some bouses who promptly demonstrated some really crazy lineups that were able to just squeeze into 14. So, the cap was reduced. I didn't check after this change to make sure that Flash could be picked on a team - 5.33 made this impossible. I reduced his value to 5.25 (and as I said, this shouldn't impact his likelihood at being drafted, but it has made it at least possible).

With that out of the way, here's the response from the thread about how Flash is valued the way he is

Quote:
Flash had the best fantasy average of any player last season, just marginally ahead of PiG, and the two of them were miles ahead of Mafia, who in turn flogged everyone else. How did Flash manage this? In all matches he played in, he was ace. His record as ace was 5-1. With the way players earn points, there's a lot to be said for a strong player on a more "middle of the road" team who is likely to get the ace nomination more often than not, and has a realistic shot of doing well. Especially in this format as opposed to last season - in season 3, the ace match won't necessarily always be played, so the strongest teams might only see a couple of weeks go to the ace games, whereas what we might call the weaker teams by comparison get a lot more shots at the ace.


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