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Blogs (/blogs/index.php)
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-   -   A motivation experiment (/blogs/showentry.php?e=938)

iaguz Sun, 6th-Jan-2013 1:32 AM

A motivation experiment
 
I'm ******* good at procrastinating. Extremely good at it, and it affects how much I might train in a given day. I train more the closer to a tourney but that's bad, you should train a lot because you want to be as good as you can. I read about a study that concluded that negatives for failure are more motivational then rewards for success, essentially a Carrot and Stick system but inverted. The carrot is poisonous and we want to avoid eating it.

So starting from tomorrow (it's 3:30 am here ffs) I'm going to introduce a new factor for my training days. I will play a certain number of games, 30-40 I am unsure might start at 35, and if I do not do this in that day then I will donate $50 to SC2SEA to be used as nirvana deems best. We'll see how well this works and if I'll be man enough to actually go ahead with it if I don't finish it. I also encourage my fellow Fray chums to kick me up the arse regularly if I happen to be dragging, peer pressure also works for this!

As for other happenings, The hobbit is a jolly good bit of fun, the dwarves form a much more entertaining fellowship then the original fellowship though perhaps I'm a touch biased there. The only valid criticism I could come to was that it seems like you're supposed to watch all the movies without having to wait a year or two for the next one to come out but oh well it's still good.


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Page 1 of 2 1 2 >
iM Light Sun, 6th-Jan-2013 1:57 AM

Re: A motivation experiment
 
ur too poor to be giving away $5 let alone $50 mate

iM tgun Sun, 6th-Jan-2013 2:30 AM

Re: A motivation experiment
 
Setting a number of games as a goal is going to lead to you cheesing a hell of a lot more..

..i'm all for it.

TCPmGG.Chase Sun, 6th-Jan-2013 4:09 AM

Re: A motivation experiment
 
I'm keen, make sure you stream it too!

iM mafia Sun, 6th-Jan-2013 4:56 AM

Re: A motivation experiment
 
how hard is it to sit on ur ass and play computer games all day

sRGRiM Sun, 6th-Jan-2013 5:03 AM

Re: A motivation experiment
 
LOL MAFIA!

AuXCoolpuff Sun, 6th-Jan-2013 6:16 AM

Re: A motivation experiment
 
I think it's a great idea and it's different, good luck!

iM mafia Sun, 6th-Jan-2013 6:30 AM

Re: A motivation experiment
 
Also im willing to put up a prop bet ill give you 2:1 on whoever finishes the season with most games played on KR server

NvRossi Sun, 6th-Jan-2013 9:08 AM

Re: A motivation experiment
 
nothing motivates like your own money!

iaguz Sun, 6th-Jan-2013 10:46 AM

Re: A motivation experiment
 
To ray: I wanted to make it a real amount so I'd feel motivated!

To Chase: Streaming is an excellent motivator especially if you have a lot of viewers going but I experience a loss of FPS that is extremely frustrating particularly during the larger battles.

To Mafia: Procrastination doesn't make sense, don't question that. Your bet is extremely tempting but getting into a most games played contest with you I might as well piss money of a ******* bridge.

FaDeDaedalus Sun, 6th-Jan-2013 11:51 AM

Re: A motivation experiment
 
35 games is still quite a bit depending on how the games turn out. Wonder if you'll be madly scrambling to fill the quota at 3am proxy 11/11raxing :P Good luck either way

Delraich Sun, 6th-Jan-2013 2:32 PM

Re: A motivation experiment
 
If you are procrastination to do training/ play a certain amount of games each day, does this mean you are not enjoying the process (which is why you are procrastinating in the first place)?

Running, as an example, may not appeal to everyone but if you buy yourself a cool watch with a heart monitor where you can track your progress, plan how far and fast you want to run by X date, and hopefully set yourself a target (e.g. city to surf) you can become very motivated and actually want to run each day rather than having to run because of potential punishments if you don't. I think for the long term, a stick approach is not really going to work, although in the short term it probably isn't too bad.

Maybe you can making training fun somehow and set some really good goals for yourself. You will need to check off your achievements or at least record them somewhere (e.g. set up an excel spreadsheet that shows what areas you have improved in). I really think that you should enjoy the process otherwise it will be pushing uphill for a long time and you may eventually burn out unless something changes.

Jacobe Sun, 6th-Jan-2013 6:35 PM

Re: A motivation experiment
 
I to procrastinate when it comes to laddering. A lot of people call this "the ladder shakes" but its not that I'm afraid its just that I waist too much time. Ill be sitting at my computer bored and instead of even playing games and becoming better, I waist it just sitting there doing nothing. I don't know what to do about this.

iM mafia Sun, 6th-Jan-2013 8:21 PM

Re: A motivation experiment
 
Quote:
Originally Posted by iaguz
To ray: I wanted to make it a real amount so I'd feel motivated!

To Chase: Streaming is an excellent motivator especially if you have a lot of viewers going but I experience a loss of FPS that is extremely frustrating particularly during the larger battles.

To Mafia: Procrastination doesn't make sense, don't question that. Your bet is extremely tempting but getting into a most games played contest with you I might as well piss money of a ******* bridge.
the idea behind it is play more games, not so much winning or losing the bet

iaguz Sun, 6th-Jan-2013 9:18 PM

Re: A motivation experiment
 
The problem with that is what constitutes a game. you could theoretically 6pool 80 times a day and win ezpz. Sure you've fucked yourself up in terms of practice (unless you like doing 6pools for whatever reason) but you still win the bet. Obviously this is an extreme example but I still feel like one player will have an unfair advantage through lower average game time which we can manipulate if we want to.

I mean it sounds like a lot of fun and (un)friendly competition is nice and all but I'm unsure how we get to resolve that issue.

FaDeDaedalus Sun, 6th-Jan-2013 9:22 PM

Re: A motivation experiment
 
An alternative solution is just to give yourself a set amount of hours to play per day. The key will be finding a way to regulate the time (between games, watching replays etc.) to minimise downtime.

iM mafia Sun, 6th-Jan-2013 9:40 PM

Re: A motivation experiment
 
Quote:
Originally Posted by iaguz
The problem with that is what constitutes a game. you could theoretically 6pool 80 times a day and win ezpz. Sure you've fucked yourself up in terms of practice (unless you like doing 6pools for whatever reason) but you still win the bet. Obviously this is an extreme example but I still feel like one player will have an unfair advantage through lower average game time which we can manipulate if we want to.

I mean it sounds like a lot of fun and (un)friendly competition is nice and all but I'm unsure how we get to resolve that issue.
yeah we could have a gentleman's agreement not to cheat , then have 1 exception you must have more wins than losses at the end of the season or you lose the bet

pXCentrelink Mon, 7th-Jan-2013 2:52 AM

Re: A motivation experiment
 
More wins then losses on KR as T. Jesus mafia really trying to make you work xD

iM mafia Mon, 7th-Jan-2013 7:33 AM

Re: A motivation experiment
 
Quote:
Originally Posted by pXCentrelink
More wins then losses on KR as T. Jesus mafia really trying to make you work xD
isn't that the idea lol

darkphoenix22 Mon, 7th-Jan-2013 7:35 AM

Re: A motivation experiment
 
mafia has a point XD no pain, no gain

darkphoenix22 Mon, 7th-Jan-2013 7:35 AM

Re: A motivation experiment
 
like going to a gym =p

iM mafia Mon, 7th-Jan-2013 7:40 AM

Re: A motivation experiment
 
Quote:
Originally Posted by darkphoenix22
like going to a gym =p
i kinda wish if only my motivation to exercise and go to the gym was 1/10th of my motivation to play sc2

aLtNXZ Mon, 7th-Jan-2013 8:20 AM

Re: A motivation experiment
 
If you use sc2gears it says the amount of time you've spent playing, in real time. So for example I played 39 games a couple days ago, my game time was 6:21:42. So I played for a little over 6 hours that day. If you only record your games from the current season in sc2gears you could easily get the total time for that season as well. (Since the 30th of December I've played 28 hours). Using this nullifies cheesing and also the issue of queue times and small breaks adding on to your "time practicing".

fray`EdgE Mon, 7th-Jan-2013 8:31 PM

Re: A motivation experiment
 
Quote:
Originally Posted by iM mafia
how hard is it to sit on ur ass and play computer games all day
pretty hard since its boring

mOOnGLaDe Wed, 9th-Jan-2013 7:56 PM

Re: A motivation experiment
 
instead of games, why dont you bet on most amount of wins at the end, so peolpe actually have to try and play properly

Dingobloo Fri, 11th-Jan-2013 10:41 AM

Re: A motivation experiment
 
http://kr.battle.net/sc2/ko/profile/.../iaguz/matches

Where you at? Slackin'.


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