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-   -   HotS and Protoss (/blogs/showentry.php?e=790)

TheGentleman Wed, 17th-Oct-2012 11:40 PM

HotS and Protoss
 
My thoughts on Protoss in HotS:

Bear in mind that I am a platinum player and therefore my opinions on balance are to be taken with a grain of salt. In saying this, it is also my opinion. This is approximately where Protoss should be when HotS is released.

Mothership Core removed --> Nexus abilities added with additional shared Nexus energy bar.

Click the image to open in full size.

The idea is simple enough. Essentially all of the Mothership Core's current abilities require a nearby nexus except that it's a flying unit that can attack). My idea is simple, remove the Mothership Core and instead give all Nexi an additional energy bar which is used specifically for the abilities Purify and Mass Recall. This energy bar will be essentially "shared energy" as all Nexi would share this one energy bar and using these abilities on one Nexus will result in the lowering of shared energy on all Nexi.

Stargate:

It seems to me that they want the stargate to get used more often, which is fine but I'm not sure they're going about it the right way.

Remove Tempest --> Add versatile air unit:

I believe that whilst the Tempest is cute, there are a lot better ways to spend 300 minerals and 200 gas. Instead I would like to see a versatile and inexpensive (by Protoss standards) ship that can attack both ground and air units. I suggest this because the Phoenix is great but only attacks air and the Void Ray is great once charged but until then is a lot less useful. This new ship would prove to be an excellent stepping stone to the ultimate* Protoss capital ship... the Carrier.

Improve Carrier:

The Carrier can also be tweaked to be slightly more powerful. With the above unit providing a natural stepping stone to the Carrier, this unit can now be given a little extra range (or NonY's suggestion implemented) so that the Carrier can now be used to encourage engagements filling the role that was originally intended for the Tempest.

Rework Oracle:

I like the idea behind a flying caster for the Protoss army but I do not like its implementation. I will start with the obvious one.

Void Siphon is a cute ability but I feel it's slightly too gimmicky... I also don't like the idea of having an alternative way to get minerals or gas aside from probes, scv's and drones.

Entomb: Once again I feel it's a bit gimmicky, though the concept is nice.

I think they should aim to make the Oracle a support caster rather than a harassment unit, protoss would have plenty of other solutions for harassment if they added the "versatile air unit" in conjunction with the mass recall they already have with the MSC or Nexi (as per my above suggestion) and the already very effective Blink Stalkers and Warp Prism play.

At the very least I liked the caster based cloaking it once provided, this nifty ability allowed a Protoss player to defend against invisible units by making their own structures and units invisible until the Robo/Observer finished.

Edit: Maybe remove the Mothership all together and instead make the Oracle a miniature version of it with 2 abilities... an activate-able cloaking field (smaller than that of the Mothership) and a much smaller version of vortex that will capture a much smaller amount of units? In fact this could solve a lot of problems in the game including PvZ ending with either a Vortex or a Neural Parasite and HT's would be useful in PvP... feedback to remove cloak... I think I really like this idea!



I always welcome constructive criticism so please let me know what you think of my ideas and feel free to offer your own suggestions.


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