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-   -   Zerg and the Queen (/blogs/showentry.php?e=145)

System Wed, 21st-Sep-2011 3:22 PM

Zerg and the Queen
 
After a small discussion with a friend on the way home from Uni we got talking about
Queens and mainly the inject mechanic of Zerg production.

Which then reminded me of a quote that Nestea said, he basically said that at the current
top tier level of play, if you miss an Inject you are then playing at a disadvantage, and every
other missed Inject adds up. As well as Queen kills etc.

So then we came across the question, how would you chance the mechanic to be less
brutal on zergs who miss an inject.
Simple ones came across like remove the queens at all, and bump up the spawn rate of
the larvae all to gether (Then Zerg has no early game AA)
Another one is have inject on autocast.

But one thing we came up upon sounded to me like a interesting mechanic and something
I want to spark a discussion with this particular mechanic.

Make Inject cost 20energy, and inject 4 larvae on the ground.
Then, if the queen has any left over energy convert that into an extra larvae inject too.
(At the rate of 5 energy / larvae)
Example;
Queen with 50 energy injects. 20energy is removed for the basic ability cost(4 larvae)
then 30 more energy is used as the leftovers(6 additional larvae added) So then your
Hatch is now sitting on 10larvae to pop after a certain amount of time.

Main things that are bad about this is, if you want to lay down a tumor, you have to do
it before an inject.
And late game when your capped on larvae stacking energy on your queens might let
Zergs re-max even quicker.
But the idea comes from Terran and Protoss' mechanics as the energy on the Orbitals
/ Nexus.

How do you guys feel about the topic at hand?
Or is it something that is just perfect in the game and your ment to technically inject
as well as your opponent's macro (EG Bronze injects will equal the same ratio as
Bronze Terran's macro) so at all levels of games your not at a loss unless you go braindead?

Thoughts? Ideas?
Lets hear em!

PS: Sorry about the horrid wall of text, looks horrid


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