SC2SEA.com - Starcraft 2 SEA eSports Community Site


  • Home
  • About
  • Streams
  • Features
  • Tournaments
  • Forums
Starcraft 2 SEA > sc2
About Us
An Overview of sc2sea
About Us
Contact us
Join our team!
Features
Live Streams
Replays
SEABets
Site Achievements
Articles
Article Archive
Who's Who
sc2sea.com Weekly Tournaments
Tournaments
Every Saturday BSG Open - (Bronze, Silver, Gold)
Every Sunday GPD Open - (Gold, Platinum, Diamond)
Monthly Sunday Masters Cup
Oseanic Championship Series 2015
Point Standings
The Grandmaster Manual
1. Introduction
2. Basics
3. Advanced
4. Anti-Cheese
5. Protoss
6. Zerg
7. Terran
8. Summary
9. Bonus Content!
Coaching
TGM Member Only Forums
TGM Official Coaches
Misc
Help us Rate TGM!!
Suggest what you'll like to see!
Need help? Contact Support!
Community Links
Members List
Search Forums
 
Advanced Search
Search Downloads
Advanced Search
Go to Page...
Community
House Clans
Clans
No recent threads.
Community
No recent threads.
Tournaments
No recent threads.
Latest Blogs New
tier list of people...
asdfSchnitzel
My Life Was Turned...
Sc2Clare
I've been playing...
SLCN.Wally
My Starcraft/eSpor...
syfChadMann
My Starcraft/eSpor...
syfChadMann
General
Stickied Threads
No recent threads.
General Threads
No recent threads.
StarCraft II
Starcraft General
No recent threads.
Strategy Discussion
No recent threads.
BSG Discussion
No recent threads.
Other Games
Other Games
No recent threads.
Sports
No recent threads.
News
News Archive
No recent threads.
Tournament News
No recent threads.
Articles Archive
Replays
Photo Gallery
Mark all forums as read
SC2SEA.com - Starcraft 2 SEA eSports Community Site Hide Replies
Page 1 of 2 1 2 >

Blogs (/blogs/index.php)
-   Member Blogs (/blogs/browsecategory.php?c=3)
-   -   Public service announcement to Zergs regarding patch (/blogs/showentry.php?e=1254)

SLCN.Kez Tue, 9th-Jul-2013 9:55 AM

Public service announcement to Zergs regarding patch
 
EDIT**
No this isn't a balance whine, I'm actually pretty ok with the way hellbats currently function in the ZvT match-up. And my rant only includes ZvT really. I think this change does help the PvT and TvT match-ups.


This change actually doesn't help ZvT that much, and you should still fear the hellbat drop, heres why:

The main issue at high levels with the hellbat drop is that they were so fearful and potent, zerg (any race really) would box their entire worker line and pull it away in fear of those flame throwing bastards.

This would cause massive losses in mining time, regardless of how many drones you might lose (usually very few at high levels of play)

Even if you shut the medivac down, it is not a big investment by the terran player (300 minerals, 100 gas). But this small investment would cause you to lose a LOT of mining time with 2-3 medivacs patrolling around. This ability to pin the zergs back also made terrans extremely safe, allowing them to do pretty much whatever they wan't back at home.

The other issue when facing these drops is the follow-up push with ~6-8 hellbats and a bunch of MMM, before your third really gets up, before spire is out, and before you can gain a significant upgrade advantage.

None of the issue with this hellbat nerf really change how we currently deal with hellbats.

You will still pull all you workers away when the hellbats come into your base. Yes the hellbats take 3 shots to kill a worker instead of 2, but that only gives you around a ~1 second window to STILL pull all your workers, which good players would do ANYWAY, and thus resulting in the circumstances I mentioned above. Hellbats, regardless of this nerf, still 2 shot lings, and still do the same damage to banelings as banelings aren't light units, so the follow up push is still going to be as strong.

So to summarise, you should still be very afraid of hellbat drops and follow up timings and Terrans, you should still be executing them.

EDIT 2**
I'm typically speaking to very high levels of play, Top GM, tournament winners etc, who TYPICALLY (no not always) see the drops coming and pull their workers in time. Secondly, this change actually rewards sloppier play, as it gives zergs more time to react and pull their workers, when they should have been watching their minimap and seen the drop coming!


Hide Replies
Page 1 of 2 1 2 >
IrisFLuX Tue, 9th-Jul-2013 10:22 AM

Re: Public service announcement to Zergs regarding patch
 
Makes 2 medivac 4 hellbat drops signficantly easier to deal with, assuming your numbers are correct :P

pX.PLoTTeL Tue, 9th-Jul-2013 10:42 AM

Re: Public service announcement to Zergs regarding patch
 
Thanks Kez, I was all excited for this patch making ZvT a lot simpler, but you've really put it into perspective for me hahahaha.
Nice blog, definitely still going to me fearing the hellbat drops!

DM.MCZ.ProAnnn Tue, 9th-Jul-2013 11:13 AM

Re: Public service announcement to Zergs regarding patch
 
Because of the bansheee buff, i think more blind spores would be made. With spores in the mineral line, the hellbat drops cant be dropped more than twice because the medivac will die the 2nd time it drops. Probably wont be as big of an impact as expected but still a good buff imo

ToRPox Tue, 9th-Jul-2013 11:22 AM

Re: Public service announcement to Zergs regarding patch
 
Yeah, I agree - I think this patch will do a pretty decent job of diversifying TvT without really touching TvZ. It will effect TvP a fair bit though - hellbats will take 9 shots to kill zealots, up from 5. This means fast mech pushes are either going to be a lot weaker vs zealots or one tank short to get blueflame, and mixing in a few hellbats with bio will be nowhere near as good... not sure how I feel about that.

Rail Tue, 9th-Jul-2013 11:23 AM

Re: Public service announcement to Zergs regarding patch
 
We'll have to wait a few weeks and see what the Kespa Terrans decide to cook up... and then copy them immediately onto ladder!

ToRPandarine Tue, 9th-Jul-2013 1:25 PM

Re: Public service announcement to Zergs regarding patch
 
Hellbats in large numbers will still roast everything...wahahahahaha

and nice to see the Banshee getting some love

Lokth Tue, 9th-Jul-2013 2:42 PM

Re: Public service announcement to Zergs regarding patch
 
Quote:
Originally Posted by ToRPox
Yeah, I agree - I think this patch will do a pretty decent job of diversifying TvT without really touching TvZ. It will effect TvP a fair bit though - hellbats will take 9 shots to kill zealots, up from 5. This means fast mech pushes are either going to be a lot weaker vs zealots or one tank short to get blueflame, and mixing in a few hellbats with bio will be nowhere near as good... not sure how I feel about that.
I for one love this. Early hellbat has been my bain in tvp for ages; completely nullifying a unit sucks, now at least zealots stand a small chance.

faithHunter Tue, 9th-Jul-2013 4:20 PM

Re: Public service announcement to Zergs regarding patch
 
Quote:
Originally Posted by Lokth
I for one love this. Early hellbat has been my bain in tvp for ages; completely nullifying a unit sucks, now at least zealots stand a small chance.
Zealots stand a chance...until lategame >

I'd love to see Banshees making a comeback in TvZ and TvP but with the no evo for spore crawlers change I don't think they'll be that effective in harassing as hellbats D:

SLCN.Kez Tue, 9th-Jul-2013 4:23 PM

Re: Public service announcement to Zergs regarding patch
 
With this change I definitely think you'll be seeing more banshees tvp (more likely cheesy sort of banshee plays). You wont in tvz however because 1 spore effectively shuts down (cloak) banshee play. And 1-3 banshees don't pin back the zerg player from being aggressive nearly as much as 1-2 hellbat drops do

NXZ Tue, 9th-Jul-2013 4:43 PM

Re: Public service announcement to Zergs regarding patch
 
Banshees are underused atm in zvt not because of cloak but just that reaper openings, hellbat builds and being safe with mines prevent you from getting the early banshees out. This change won't make people go banshees because of the buff but moreso because hellbats are worse, especially considering how good banshees are vs roach timings they could be pretty strong right now.

ETL.Soundwave Tue, 9th-Jul-2013 5:47 PM

Re: Public service announcement to Zergs regarding patch
 
Removing the ability of hellbats to be healed by medivacs is the first thing Blizzard should have fixed. They're idiots.

SLCN.Kez Tue, 9th-Jul-2013 7:51 PM

Re: Public service announcement to Zergs regarding patch
 
@Nxz I think it's cauz roach hydra timings are much better and with hydra speed can come much quicker, so a banshee opening would be very vulnerable

fray`iaguz Tue, 9th-Jul-2013 9:40 PM

Re: Public service announcement to Zergs regarding patch
 
Quote:
Originally Posted by SLCN.Kez
With this change I definitely think you'll be seeing more banshees tvp (more likely cheesy sort of banshee plays). You wont in tvz however because 1 spore effectively shuts down (cloak) banshee play. And 1-3 banshees don't pin back the zerg player from being aggressive nearly as much as 1-2 hellbat drops do
No you won't. Nexus cannon + viable stargate openers means even if banshees had cloak built in for free you still wouldn't see the bloody things being used in the mu.

The only two viable harass options in PvT are mines and Hellbats. Mines are very cheap and only need to get a shot off to be worth it generally, and when combined with boost hellbats almost always got in and from there do good damage. Now it will only be mines.

The nexus cannon continues to be oppressive and unfun for Terran players and the hellbat nerf in general just makes Terran a weaker race vs Protoss. Which I personally hate because my TvP suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucks

I think you'll see Banshee hellion openers return in TvZ. Terrans still did them tons in wings even though you never really caught competent zergs without spore crawlers because they could keep creep spread back, they give huge map control/dominance until mutas show up and with good control you can still get quite reasonable drone damage through. (admittedly I think one of the real reasons you saw Banshee hellion so often was because most TvZ builds sucked and this was the least sucky of the bunch but that would be a digression. Thank ******* god it's not 2012 TvZ anymore)

TvT is gonna be gas first cloakbanshee wars for at least a solid week or so. The only reason why cloakshee openers sucked isn't because the unit is bad it's more that hellbat openers are better it's perfectly reasonable priced at 200/200 and at 100/100 it's gonna be pretty ****** nasty.

mcaspook Tue, 9th-Jul-2013 9:56 PM

Re: Public service announcement to Zergs regarding patch
 
i foresee me losing every tvp sighhh

iM Light Tue, 9th-Jul-2013 10:10 PM

Re: Public service announcement to Zergs regarding patch
 
I hope terrans mass banshee, do et. Just make one actually, dats already good for us.

Switch Tue, 9th-Jul-2013 11:06 PM

Re: Public service announcement to Zergs regarding patch
 
Quote:
Originally Posted by mcaspook
i foresee me losing every tvp sighhh
dont you already? Kappa

mcaspook Tue, 9th-Jul-2013 11:57 PM

Re: Public service announcement to Zergs regarding patch
 
at least i am not in mGG

Sparrow Thu, 11th-Jul-2013 10:07 PM

Re: Public service announcement to Zergs regarding patch
 
As stated by blizzard, this change was made purely to add variation to the current TvT match up, personally I think it will encourage more bio play as either early banshee will have to be countered by marine in some situations. Unless the bio player rushes a star port for early viking defense which is unlikely and also because the Hell bats will have to spend longer killing things. Which means that any early game mineral line harass which is against any kind of defense, either a turret or bunker with marines or even just marines have a much better chance at cleaning up. Which should result in a more cost efficient trade than the current, possibly even favoring the defender in most circumstances. Hopefully this means that Terran no longer has to tech to hellions/vikings as early as they have been meaning that a heavier mineral based opening is much more viable for transitioning into bio.


Powered by: vBadvanced Dynamics v1.2.0
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Events
Upcoming Events Add
No events scheduled in
the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
Donations
Donate using Paypal!

Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.

Powered by: vBadvanced Dynamics v1.2.0
Home - Contact Us - FAQ - Members List - Advertise - Terms of Service - Top - Mobile-friendly (alpha)
Powered by vBadvanced CMPS v3.2.2
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
The contents of this webpage are copyright of sc2sea.com © 2010-2015. All Rights Reserved.
The Grandmaster Manual is a Starcraft 2 Guide created and owned by sc2sea.com
Starcraft2 is a trademark of Blizzard Entertainment, this is a community fan site and no infringement is intended.
Custom artwork by Zeus, Banner designed by Cute, other artworks is used with permission with credits listed here. vBulletin skin by CompletevB.com