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Unread Sat, 5th-Mar-2011, 9:14 AM BnetId: WagonWheel 242  Race: Location: Dubbo, Australia  Total Posts Made: 33 # 1
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Protoss as of Patch 1.3

So, I had a bit of a look at the 1.3 patch notes. I'm a Protoss player, so naturally I checked out the "Balance" changes of protoss for this patch.
Two things came to my attention.
1. They're nerfing the Archon Toilet
2. High templar are going to be worth 1 storm on warp in.

So, I'm not too annoyed about the toilet. I mean, yeah, it's easy to micro out of, usually, but the nerf isn't 100% devastating. Not a lot of people actually get the mothership anyway (Now it's a little bit obsolete in 1v1's).
It's the Khadarian Amulet nerf that's gotten me annoyed. Because I like to use HT, and I absolutely LOVE to use the storms on any matchup aoart from PvP (which, as we all know, is basically a colossus race).
So I was just wondering what other people's thoughts were on removing the Khadarian amulet from the game with patch 1.3

Do you think it's fair? Or do you think the nerf-bat went a bit far?
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Unread Sat, 5th-Mar-2011, 9:35 AM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 2
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The patch is fine.
It takes 45sec for a ghost to be made with emp ready (research done)
It takes an infestor 49.5sec to have fungal growth ready (research done)
It takes a high templar 5sec to warp in + 42.5 sec to be ready with storm (47.5 sec total)

Ofcourse, all these times are rough estimates
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Unread Sat, 5th-Mar-2011, 1:20 PM BnetId: kpb. 672  Race: Location: Perth, Australia  Total Posts Made: 36 # 3
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Yes but to get ghosts you build a ghost academy, which you can get pretty much immediatly after ure barracks. For Infestor you need a Lair + infestation pit whihc takes a while. and for high temps you need to get a twilight --> archive---> upgrade.... ghosts can do SOO much damage to a toss army, early in game, EMP cast is instant and requires no research. rant over.
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Unread Sat, 5th-Mar-2011, 3:55 PM BnetId: Gerlan.909  Race: Location: Sydney  Total Posts Made: 184 # 4
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If you like using HTs then the "nerf" wont affect you at all, its simple, what unit does terran and zerg have that can NULIFY your entire drop? not one, we have to use static defence, as a protoss you notice a dropship coming to you, SIMPLE pop 2 HTs , BAM BAM storm and trollface.jpg.

Now you are going to simply have to warp your HTs earlier to build up energy and leave a few HTs in your base.

Ghosts are OP early game? Yeah they are OP if you a ******* herpa derp and literally clump your 1 control group army in one spot, there were countless games where I would use my early ghost to push a protoss, most of the games my opponent doesnt know what spreading is and rages BUT when I face a SMART opponent who SPREADS his units out my push gets destroyed
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Unread Sat, 5th-Mar-2011, 4:11 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 5
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Quote:
Originally Posted by Gerlan.au View Post
when I face a SMART opponent who SPREADS his units out my push gets destroyed
When i face a smart terran ghost push and see's my sentries/units spread ready for it, they dont suicide into it.
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Unread Sat, 5th-Mar-2011, 4:28 PM BnetId: Dogsi 190  Race: Location: Jakarta, Indonesia  Total Posts Made: 171 # 6
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I get annoyed by people comparing HT to Ghosts. Yes, the units both have an aoe spell.

However, HTs are tier 3.

You are essentially comparing the abilities of the sentry to the abilities of the raven. Even then it's not as bad since the ravens are useful with out research.

A more fair comparison would be the raven's HSM to templars storm. But again, even then it wouldn't be entirely comparable because the Raven has far more utility besides HSM. In fact, the raven has so much utility that builds focused entirely around them have been developed and the HSM is rarely used.

As far as PVZ is concerned, the amulet nerf is fair. However, against terran it is not. Ghosts already counter templars very effectively (larger AOE, longer range, cloaking, ect.). By removing the ability to warp in and storm, it causes emp to be stronger.
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Unread Sat, 5th-Mar-2011, 4:30 PM BnetId: Dogsi 190  Race: Location: Jakarta, Indonesia  Total Posts Made: 171 # 7
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Quote:
Originally Posted by Gerlan.au View Post
If you like using HTs then the "nerf" wont affect you at all, its simple, what unit does terran and zerg have that can NULIFY your entire drop? not one, we have to use static defence, as a protoss you notice a dropship coming to you, SIMPLE pop 2 HTs , BAM BAM storm and trollface.jpg.

Now you are going to simply have to warp your HTs earlier to build up energy and leave a few HTs in your base.

Ghosts are OP early game? Yeah they are OP if you a ******* herpa derp and literally clump your 1 control group army in one spot, there were countless games where I would use my early ghost to push a protoss, most of the games my opponent doesnt know what spreading is and rages BUT when I face a SMART opponent who SPREADS his units out my push gets destroyed
Emp is a long range aoe. Yes, you may need to get more than once. All that means is your investment needs to get close to mine to be able to counter it. I have 2 HT's "spread out"? NP, use 2 emps.
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Unread Sun, 6th-Mar-2011, 8:05 AM BnetId: AZKziek  Race: Location: Townsville  Total Posts Made: 102 # 8
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Quote:
Originally Posted by Gerlan.au View Post
If you like using HTs then the "nerf" wont affect you at all, its simple, what unit does terran and zerg have that can NULIFY your entire drop? not one, we have to use static defence, as a protoss you notice a dropship coming to you, SIMPLE pop 2 HTs , BAM BAM storm and trollface.jpg.

Now you are going to simply have to warp your HTs earlier to build up energy and leave a few HTs in your base.

Ghosts are OP early game? Yeah they are OP if you a ******* herpa derp and literally clump your 1 control group army in one spot, there were countless games where I would use my early ghost to push a protoss, most of the games my opponent doesnt know what spreading is and rages BUT when I face a SMART opponent who SPREADS his units out my push gets destroyed
Ok so going by your rule, when we remove Amulet and we have to load units into a Warp Prism, then drop will you still cry? The Amulet upgrade only affect noobs who would instant warp storm.

However, it was a stupid removal and has made PvT even harder due to the ridiculous power of Ghosts and their ability to nullify anything and everything.
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Unread Sun, 6th-Mar-2011, 8:28 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 9
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Just throwing it in their, the only change i'd love to see for ghosts is their model, i can't pick them out sometimes in the terran army.
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Unread Sun, 6th-Mar-2011, 9:18 AM BnetId: CKid.519  Race: Location: NSW, Australia  Total Posts Made: 58 # 10
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Originally Posted by PoisoN View Post
Just throwing it in their, the only change i'd love to see for ghosts is their model, i can't pick them out sometimes in the terran army.
That just means they're doing their job well. :P
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