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Unread Mon, 10th-Jan-2011, 9:39 PM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 1
Snx.FigJig
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[Z] Tips for improvement (replay inside)

http://www.sc2replayed.com/replays/1...delta-quadrant

This is a ZvP of mine and just wondering what I could have improved on. I think I could have taken the game a lot earlier or was it the right thing to just contain and harass with mutas? I probably should have expanded/scouted a lot more and faster as well, and teched up to ultras or broods and upgraded my units more too.

Thanks for any advice/tips!
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Unread Mon, 10th-Jan-2011, 11:07 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 2
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I looked at the replay and wrote down a lot of errors. I think you could have won with the 7 roach rush if you played correctly. Heres the list of MAJOR errors I wrote up, with a bit of an explanation of each:

1. You didnt send a drone after the probe. This is essential to stop most early proxy pylons. And what'dya know? He put proxy pylons down with it. Its even more essential on maps where you're more prone to cannon wall-in rushes.

2. Although not really an error, I dont really like the 11overpool build much personally. It makes your gas too late, it makes your natural expansion too late and it also makes your food count be smaller than it should be as a result of those two points. If you're going to do the 11overpool, expand earlier and get gas earlier than what you did. Especially with the expansion, I facepalmed pretty hard when you took your natural at about 33 food.

3. When you attacked with the 7 roach rush, you made NOTHING. The micro wasn't important here, the macro was. Imagine if when those extra stalkers came out, you had just 3 more roaches run in. The damage to his economy would be much larger. Although, you kinda sacrificed your own economy by not expanding early enough, so the lead you got through the rush wasn't as big as it could have been.

4. You went 2base vs his 2base for a fair while. Always try to have one base more than they do, or you may fall behind in army eventually.

5. Even after you had a proxy DT attack you didnt scout for proxy pylons. You could argue that you couldn't have known, but its still worth scouting, even if you're unsure.

6. Your muta harrass micro was a bit poor. You attacked, pulled back, waited a while before doing anything more with them. Even scouting expansions with mutas is better than just making them sit there.

7. You only started upgrading way late in the game. WAY too late... I dont need to explain that one really.

I feel as if everything you did was a bit later than it could have been. The extra roaches to back up your attack, too late. The natural expo, too late. The upgrades, too late. The scouting for proxy pylons, so late that it didnt actually take place in the game. Even the first overlord you spawn was too late.

To summarize, the biggest problem you're having is macro. Your micro is fine for your league.

Hope I've helped, sorry if I sounded harsh in any of that. On a side note, add me if you want any more help, Zergtastic.610 on the SEA server.
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Unread Tue, 11th-Jan-2011, 11:00 AM BnetId: PickleWeasel  Race: Location: Melbourne, Australia  Total Posts Made: 462 # 3
Snx.FigJig
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Thanks for all the tips! None of them are harsh at all, all were good constructive criticisms. With my roach rush I've been following the 7RR found on liquipedia (http://wiki.teamliquid.net/starcraft..._Expand_/_Lair - double extractor trick -> transposition -> continuation 1). Is there a roach rush that you know of that is more effective and better economically? All of your points I agree with, I think I also need to spread my creep a bit faster as well and improve on my overlord positioning.

Thanks again.
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Unread Wed, 19th-Jan-2011, 12:36 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 4
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I haven't watched the replay nor know if the build you are trying to use actually works but I have my doubts. Generally you either tech or you expand. It's very hard to saturate and stay on top of minerals when you've just created a lot of army units + expanded + made a second gas. I would suggest maybe sticking on 1 gas till your bases are saturated and just tech whenever u have obtained 100 gas from that single gas. Once your bases are saturated and you have teched/started teching it is easy to drop a 2nd, 3rd and maybe even 4th gas to accomodate any tier 2 units or upgrades you wish to make.

Last edited by aztecx; Wed, 19th-Jan-2011 at 12:43 PM.
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