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Unread Sun, 27th-May-2012, 5:35 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 1
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What do you do against random?

What do u guys do against random race and what do u guys do about it ? Example: Builds/scouting early or just ask for their race .
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Unread Sun, 27th-May-2012, 5:47 PM Who's Who:   BnetId: iMSystem.117  BattleTag: System#6328  Race: Clan: iM  Location: Gold Coast, Australia  Total Posts Made: 923 # 2
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As a Terran, I go gas > reaper > expand.
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Unread Sun, 27th-May-2012, 5:50 PM Total Posts Made: 828 # 3
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I 15 hatch and pray he isn't protoss or 14/14 and pray he isn't terran

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 BearPack:  
 Dox:  
and you wonder why you lose ;)
 TADivinity:  
If you 14/14 wouldnt you pray he's not protoss?
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Unread Sun, 27th-May-2012, 5:55 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 4
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Wow terran just has builds for everything T_T
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Unread Sun, 27th-May-2012, 5:57 PM BnetId: 794  Race: Clan: aLt  Location: Toowoomba Australia  Total Posts Made: 275 # 5
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proxy 11/11, not joking, ask pokerface

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Unread Sun, 27th-May-2012, 5:58 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 6
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Originally Posted by cRSanG View Post
proxy 11/11, not joking, ask pokerface
WOAH ! Bad ass build ! I did that once when I was offracing trying out zerg and it got me a win !

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 ToRRedemption:  
doesnt he mean terran 2 rax? lol
 breadfan:  
Zerg can't make barracks
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Unread Mon, 28th-May-2012, 10:53 AM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 7
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Quote:
Originally Posted by cRSanG View Post
proxy 11/11, not joking, ask pokerface
same here.
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Unread Sun, 27th-May-2012, 5:58 PM Location: Adelaide  Total Posts Made: 89 # 8
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Safe builds
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Unread Sun, 27th-May-2012, 5:59 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 9
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Quote:
Originally Posted by paragonFaMe View Post
Safe builds
Likee ?? Im kinda curious to find out what are your safe builds .
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Unread Wed, 27th-Jun-2012, 10:02 AM Race: Total Posts Made: 8 # 10
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Originally Posted by Free View Post
Likee ?? Im kinda curious to find out what are your safe builds .
I'm guessing things like 14gas14pool would be considered "safe builds". It lets you be prepared for most, if not all, the early aggression and still lets you expand at 20~ supply.
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Unread Sun, 27th-May-2012, 6:00 PM Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts Made: 436 # 11
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On a two player map, I just scout at 10 and then either 15 pool or 15 hatch based on their race/build. On four player maps, I just choose one of those to do blindly (15h with late scout is somewhat of a gamble vs zerg and toss) and then find the best path back to my normal game once I've scouted their race.

I imagine you're more interested in advice for PvR... it's hard. Safest is probably to open with a gateway at the top of your ramp (i.e. old fashioned PvZ); but of course this rules out forge expo.

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Unread Sun, 27th-May-2012, 6:05 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 12
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Quote:
Originally Posted by ToRPox View Post
On a two player map, I just scout at 10 and then either 15 pool or 15 hatch based on their race/build. On four player maps, I just choose one of those to do blindly (15h with late scout is somewhat of a gamble vs zerg and toss) and then find the best path back to my normal game once I've scouted their race.

I imagine you're more interested in advice for PvR... it's hard. Safest is probably to open with a gateway at the top of your ramp (i.e. old fashioned PvZ); but of course this rules out forge expo.
Yup im interested in advice for PvR... But I rather ask everyone what they think and do about it !
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Unread Sun, 27th-May-2012, 6:01 PM Race: Clan: ToR  Location: Singapore  Total Posts Made: 346 # 13
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Unread Sun, 27th-May-2012, 6:16 PM BnetId: mGGSwitch 788  Race: Clan: mGG  Location: Adelaide, Australia  Total Posts Made: 347 # 14
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10 scout. And check for proxies :P
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Unread Sun, 27th-May-2012, 6:33 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 15
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So many zergs replying to this thread :O Where are the other races !!

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they're on sc2eu and sc2kr ;)
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Unread Sun, 27th-May-2012, 6:42 PM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 16
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as protoss i 9pylon scout, pylon at ramp as if youre gate expanding vs zerg, then if i dont scout before its time to build gateway, i will start the wall off and play as if its a zerg, if i scout in time and its P/T ill build gateway not at ramp, if its zerg and he isnt early pool ill nexus first and delayed forge (can be a little risky, might wanna like 16pylon 17 forge, depends how good your chrisis managment is, if you wanna be really safe, get forge on high ground then 16pylon low ground.

against P/T you can play standard.

in terms of scouting for proxy, against P 9 scout on 2 player map is sufficient to get there in time and know theres nothing at home = cheesing you, on 4 player map scout the obvious spots (shak is easy spot - most other maps just middle of map) same as vs T

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 Stallion:  
perfect
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Unread Sun, 27th-May-2012, 7:36 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 17
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Quote:
Originally Posted by IrisAnother View Post
as protoss i 9pylon scout, pylon at ramp as if youre gate expanding vs zerg, then if i dont scout before its time to build gateway, i will start the wall off and play as if its a zerg, if i scout in time and its P/T ill build gateway not at ramp, if its zerg and he isnt early pool ill nexus first and delayed forge (can be a little risky, might wanna like 16pylon 17 forge, depends how good your chrisis managment is, if you wanna be really safe, get forge on high ground then 16pylon low ground.

against P/T you can play standard.

in terms of scouting for proxy, against P 9 scout on 2 player map is sufficient to get there in time and know theres nothing at home = cheesing you, on 4 player map scout the obvious spots (shak is easy spot - most other maps just middle of map) same as vs T
Very detailed ! Now at least I know how to deal with a random race when I find one on ladder .
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Unread Sun, 27th-May-2012, 11:09 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 18
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Quote:
Originally Posted by IrisAnother View Post
as protoss i 9pylon scout, pylon at ramp as if youre gate expanding vs zerg, then if i dont scout before its time to build gateway, i will start the wall off and play as if its a zerg, if i scout in time and its P/T ill build gateway not at ramp, if its zerg and he isnt early pool ill nexus first and delayed forge (can be a little risky, might wanna like 16pylon 17 forge, depends how good your chrisis managment is, if you wanna be really safe, get forge on high ground then 16pylon low ground.

against P/T you can play standard.

in terms of scouting for proxy, against P 9 scout on 2 player map is sufficient to get there in time and know theres nothing at home = cheesing you, on 4 player map scout the obvious spots (shak is easy spot - most other maps just middle of map) same as vs T
This is the solid way of doing it the other way of Protoss is the cannon method. you get PvT you cannon expand. PvP you cannon rush. PvZ be inventive
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Unread Sun, 27th-May-2012, 7:44 PM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 19
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drone scout at 6, bring back

then go normal
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Unread Sun, 27th-May-2012, 7:46 PM Race: Clan: ToR/SYF  Location: Canberra, Australia  Total Posts Made: 436 # 20
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Quote:
Originally Posted by Statix View Post
drone scout at 6, bring back

then go normal
This costs a LOT of economy - I'd say you're much better off just playing a safer, more general-purpose build. Besides, on some maps the 6 scout won't even guarantee you see them in time to choose a build - especially for protoss, who need to decide where to put their first pylon.
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