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Unread Fri, 6th-Jan-2012, 11:44 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 1
Rockstar
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Smiley: Question Timings.

All you good players out there that know timings etc. lets make a list of the timings that certain attacks hit at... I don't know many, thus the reason I made this thread..

edit: ok this is shamelessly stolen from ma70's post on TL, lets keep adding to it, if you guys know a timing or if one of the below has changed, lets add it to the list, post it below...

Protoss (General):
FFE protoss will have warpgate finish about 8-8.30
4 Warpgate - warpgates + wg research finish ~5:20
Standard 1 Gas 4 Gateway Rush - 5:45~6:00
2 Base Colossus Timing ~13:00
3 Gate Robo: (6 zealots, 3 stalkers, 2 sentries, 2 immortals): 8:00
3 Gate Blink Stalker - w/ blink finishing at ~6:30
DT rush - 3 DT's out at ~6:45

vs Zerg
1 Gate Stargate - 1st Phoenix out at ~5:55

vs Terran

vs Protoss
3 Gate 1 Gas, 5 zealots and 8 stalkers ~ 6:10-6:30
2 gate (6 zealots needs to be changed because of zealot build time): 4:30

-----------------------------------------------------------------------------------------------------------------------------------------------
Terran (General):
first marine pops out at 3:09 off a 12 rax
9 Rax Reaper (1 reaper): 3:15
9 Rax Marauder (2 marauders): 3:35
5 Marine 4 Marauder stim tiiming push: 5:00
2 Hellion reactor rush: 5:19
4 Hellion Reactor rush: 5:49
Tank Marine Marauder (1 tank 4 marines 2 marauders): 6:00
Cloaked Banshee - banshee out at ~6:20 cloak finishes at ~7:20
Thor drop (1 thor + medivac): 6:33
2 Port Banshee - 2 banshees out at ~6:35
Blue flames Hellion finish ~7:00
3 Barracks Stim Timing Push ~7:00-7:30
Drop Blue flames Hellion in your base ~8:00
Gas before Barracks Hellions pop at ~4:30
2 Barracks Medivac Stim/Concussive drop/push ~7:45
2 tanks with siege out at ~6:30
Concussive shells finish at 4.45

vs Zerg

vs Terran

vs Protoss
Marine/SCV All-in ~5:00-5:20

-----------------------------------------------------------------------------------------------------------------------------------------------
Zerg (General):
6 Pool (6 lings): 2:09
7 Pool (6 lings): 2:18
8 Pool (6 lings): 2:28
Baneling Rush (6 banelings, 6-8 speedlings): 4:30
11 Pool hydra rush (6 hydras): 6:20
1 base mutalisks (3 mutas): 7:45
2 Base Mutalisk - ~8:00-11:00
Metalopolis Close Air Overlord float ~1:00-1:15
Lost Temple Close Air Overlord float ~1:15

vs Zerg

vs Terran

vs Protoss
3 roach rush + Speedling Follow-up (estimated unit hatching): 4:00-4:30
3 roach rush + Speedling Follow-up (estimated arrival): 5:00
7 Roach Rush ~4:45-5:00

Quick Comments
 Apth:  
Contribute ALL the knowledge
 mGGDrGooSe:  
 GorE:  
Nice idea!

Last edited by Rockstar; Fri, 6th-Jan-2012 at 5:06 PM.
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Unread Fri, 6th-Jan-2012, 11:48 AM Who's Who:   BnetId: Apth.767  Race: Location: Auckland, New Zealand  Total Posts Made: 414 # 2
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This would be a good list to have. Keep in mind though: timings really only apply to Diamond and above.

Trying to anticipate my 4gate timing would fail, because I'm bad, and you might end up assuming I'm teching when in fact I'm just throwing a fail 4gate at you, and then you lose and spend an afternoon raging about how bad people are.

Totally hasn't happened to me before. No sir.
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Unread Fri, 6th-Jan-2012, 11:49 AM BnetId: Volition.893  Race: Location: Toowoomba  Total Posts Made: 209 # 3
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Here is the one i use from TL,

Yeah it is a little dated, but you just add a bit on and take a bit off accordingly.

http://www.teamliquid.net/forum/view...opic_id=189301

glgl
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Unread Fri, 6th-Jan-2012, 11:51 AM Race: Location: Brisbane Australia  Total Posts Made: 134 # 4
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cheers guys edited above.

Last edited by Rockstar; Fri, 6th-Jan-2012 at 11:56 AM.
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Unread Fri, 6th-Jan-2012, 11:56 AM Who's Who:   BnetId: iMyang.427  Race: Clan: TA  Location: Victoria, Australia  Total Posts Made: 633 # 5
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Normal 4gate hits at 5:45, korean 4gate isn't a viable strategy anymore..

first marine pops out at 3:09 off a 12 rax
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Unread Fri, 6th-Jan-2012, 12:28 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 6
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Someone may be able to get this a little more solid, but a FFE protoss will have warpgate finish about 8-8.30.
Some I would like to know: first voidray from a FFE, 1 stargate and voidray pheonix push from a FFE 2 stargate.
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Unread Fri, 6th-Jan-2012, 5:06 PM Race: Location: Brisbane Australia  Total Posts Made: 134 # 7
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Edited: keepem comin
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Unread Fri, 6th-Jan-2012, 9:52 PM BnetId: Rheotron  Race: Location: Sydney, Australia  Total Posts Made: 23 # 8
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Hoping for some input from pros on this one. How important is it to learn all of these timings off by heart? Is there a better way to figure out when attacks are going to hit?
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Unread Sat, 7th-Jan-2012, 7:38 AM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 9
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Quote:
Originally Posted by rheotron View Post
Hoping for some input from pros on this one. How important is it to learn all of these timings off by heart? Is there a better way to figure out when attacks are going to hit?
I don't know most of these thanks for the writeup! It's only really important to learn ones that are relevant. Like if you keep dying to a super fast stargate and 2rax then learning rax timings and stargate timings can be pretty helpful. Like because 2rax used to be so popular I will NEVER forget that a standard 12rax finishes at about 2:45 and that a second 11rax will finish only 20s later then the first. Whereas a 14rax will finish about 30s later.

I actually died to a 9rax reaper the other week because I didn't realise what it was straight away and hadn't seen one in so long! But I still cbf remembering the timing I just remember what to watch out for, earlier than normal or proxied rax at all and I'll start overreacting to be safe.

Timings are great to know but the best understanding tends to be through economic comparison where you follow really tight play exactly where your economy is in comparison to your opponents. To the point where you measure when things will hit just through economic starsense. Ofc that's pretty advanced and takes a loooong time to get used to :P. But for ZvZ where timings dont exist that's the ONLY way to survive really.
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