It looks like GomTV are looking to combat the era of Terran dominance by removing gold bases from ALL of their maps - in what seems to be a desperate attempt to reduce the significant lead a 3-base player can achieve with MULE's.
In addition to these changes, Metalopolis, Xel'Naga Fortress and Terminus have overstayed their welcome, and will no longer be seen in the GSL Map Pool.
Please consider these map changes when hosting tournament matches in the future, as we can probably expect these updated versions of the maps to arrive on SEA soon enough.
Additional Map Modifications
Bel'Shir Beach
Rich Mineral Patches exchanged for Regular Minerals (8 mineral patches & 2 vespene geysers)
Eh, the new map looks ok. Think there's too many chokes/hallways and also....rocks, did David Kim and Bowder help design this map? :P
The rocks are probably there so zerg can't just scout a FFE protoss and immediately go up to (safe) 3 base without making lings to kill the rocks. They can take the more exposed front expansions, but they are much more vulnerable to protoss timings if they do.
EDIT: rocks at the front expo as well... I guess they -really- don't want zergs taking that insta third base against FFE. :/
Last edited by |Erasmus|; Fri, 28th-Oct-2011 at 8:52 AM.
New map looks pretty cool. Look forward to playing it for sure. Looks INSANELY protoss favored (chokeyness of typhon peaks/crossfire combined with even easier 3 bases than tal'darim/terminus = lololololololololol)
removing fortress and meta over belshir, duel sight and crossfire makes me a little sad tho. but all in all i think its a good map pool.
Not sure how i feel about the removal of the golds either, I dont think it will make tooooo much of a difference tbh. But antiga is going to be very interesting without them, since it's the natural fourth to take anyway.
Well, it's a pretty obvious reason. Korean Winter begins in November. When the summer season begins, we'll probably see them switch back to the old tropical tileset.
Whoops! I had the wrong picture (version) of Calm Before the Storm. I've updated the OP - the rocks at the rear natural are now gone.
If this map makes the ladder, the rocks version is the one we'll get
The antiga shipyard seems like a good change, a few people were complaining about positional imbalance on that map,notably tyler in the recent sotg. But Now, there isnt much incentive to take the base at the center, especially with siege-able high ground next to it.
Last edited by Daboo; Fri, 28th-Oct-2011 at 10:46 AM.
I think delta quadrant is a really bad map to compare the new map to... from the looks of the new map it's large and the nat choke is shattered-ish tight. delta quadrant was steppes of war small, even crossmap, and the nat was as bad as xel'naga in terms of ramp placement and openness & rocks stopped quick backdoor expansions.
This new map will actually be defensive macro heaven (think god's garden in broodwar, MINUS the ledge at the back-nat) combined with chokes everywhere for the mid-game forcefield heaven of crossfire & typhon, I actually couldn't design a more protoss favoured map if i tried... They must REALLY want a protoss to win another GSL.
could protoss double expand early and do like 10 gate +2 blink stalker with obs? this maps looks pretty bad for zerg with all the chokes and hard to defend 4th base.
Last edited by ETL.Branno; Fri, 28th-Oct-2011 at 1:50 PM.
I'd say Crevasse is the most similar map to Calm Before the Storm. I like the map changes, a bit disappointed that Crossfire remains in the map pool though.
So now GSL is attempting to try the BW way of balancing the races via map pool. Pretty decent changes I must say. Gold patches are also going the way of the Dodo now.
___________________________________
Early game loss = Cheese
Mid game Loss = All in
Late game Loss = Imbalance
I really like the new map and the tile change to Bel'shir beach, i think it suits the season great.
However the new map is definantly a defensive macro map, heavily protoss favoured with all those chokes (force field!) and also terran would have a good time on it with siege tanks firing into those chokes. even the middle of the map has those lake thingos so its not a massive wide open space.
for the gold mineral change, i do agree that MULE bombs on a gold base are incredibly effective especially if terran is able to get up the production facilities in preparation for the massive mineral increase that it generates. without gold bases it would appear that MULES are now more to make up the economy imbalance that terran suffers (protoss chronoboosting probes, zerg multiple drones at once)
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