Ok so T v T I have a few issues with but my win rate is pretty good.
T v P I am extremely confident with but T v Z I extremely suck at. I would have a 30% win rate, if that, overall.
What are some builds and general tips to help me out. It is getting extremely frustrating...
Build one command centre with 6 scvs lift up and fly to corner. Have remaining scvs idle at main cc and make it look like you havent split. And come back in 11mins, the game should be over by then
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"I'm beating kids on Christmas" - FeDe 2013
10 depo
14 CC (~2.19)
15 Rax (~2.45)
16 Rax (3.07) DELAYS SCV BY A LITTLE BIT + scout (16th SCV scouting)
IF NO GAS AT ZERG BASE, NO BUNKER (no immediate pressure)
21 Gas x 2 (~4.25)
25 depo (~4.57)
31 Fac + reactor on rax
34 Tech lab on rax
36 CC (~6.19)
39 Stim (~6.39)
45 Swap rax/fac -> reactor on rax again
56 Starport (~7.37)
70 Engi x 2 (~8.22) + Gas x 2 at nat
81 Rax x 3 (~9.29) (x3 reactor)
Stop SCVs around '12-'13 minute mark (assuming no interruptions in production)
Run the benchmarks 10+ times to make sure you are keeping up with the scv production, the no bunker part is for early early game, meaning if there is no gas at zerg's main when your initial scout gets there then there won't be a 20+ 6 min speed ling runby. (obviously get bunkers if you dont see 3rd or feeling that your opponent is doing something cheeky)
I cannot stress enough how important those scv benchmarks are, make sure you are ontop of your scv production (keeping up to 8 minute benchmark should be doable).
The engagements and positioning are going to be up to you to figure out based on experience as each match will be different and we cannot tell you where and when to put unit x or y.
Hope that helps mate.
Last edited by SayfT; Sun, 27th-Jan-2013 at 8:22 PM.
I do my best to drop in alot of areas and deny bases as much as I can. If they make Banelings or Infestors, I try my best to keep my units spread apart but not too spread apart. And since Marines cost minerals and not gas, I try to get 3-3 ASAP. Oh, and Medivacs too :P
tldr: be as Zerglike as possible....with Marines
If you have a problem with how I play my TvZ, remember, I'm a panda
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NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
i aim to go for a bit of a marine medvac tank combo most of the time with a 10minute attack. Similar with the one posted by Gerlan.au, by 10minutes you want atleast 51SCV's... its a build i learnt from watching FilterStarcraft. and by 10minutes, you should have stim and +1, then you will also have combat shield and +1 armor for a follow up attack if you need it.
This game i didnt go for tanks, instead opted for marines and marauders. my main issue with TvZ is banelings.... always have a hard time splitting
another replay of a marine marauder build, similar to the one above, much more successful due to lack of banelings, seems they are my achillies heal....
So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
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Last edited by Typhoon; Tue, 29th-Jan-2013 at 3:23 AM.
So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
Doing unpredictable things as you mentioned above may work against below master level zergs but against better players hellion banshee is a stable build because it allows you to gain some sort of map control (hellions) and creep deterrence (banshees, which also let you deny the 3rd if your opponent pressured with roaches/baneling bust etc..) it also has the flexibility to allow you to switch to a different composition mid-game i.e. going mech instead of marine/tank.
On Hellion/Marauder, it is an all-in, if you do not kill the zerg player with that attack or deal significant damage then you will be severely behind in economy against a zerg that will be able to deny your 3rd (assuming you did the 2 base variation of hellion/marauder) while expanding all over the map.
Hellion/marauder and early tank pushes usually work if the zerg is not looking at the minimap or has absolutely no map control what so ever, a good zerg player will see your move out with a ling outside your ramp/overlord scout/overlord placement and due to the larva mechanic will be able to obtain enough units to crush your attack, leaving you at a huge disadvantage.
There is a reason why 2/2 bio tank pushes and hellion/banshee play are the standard builds, because they either hit a specific powerful timing or allow you the flexibility to be able to react to a zerg opening/pressure on the fly.
So this is a anti zerg QQ thread right? TvZ is my best MU (Im the terran) so i really don't have much to QQ about but i will add my option's anyway.
I will start off with: Do NOT do hellion banshee every game. Get creative and do other builds. Like 1 rax FE into making 3 rax + combat shields and moving out with a pack of marines + 2 scv's and bunkering that 3rd. Or doing polts hellion marauder.... You know you could even go old school terran by making 4 hellions for control and moving into a early marine tank push (Yes, this shit can still work because its so unexpected ). There are plenty of things that can get you ahead of a zerg yet people seem so content on doing hellion banshee every game which confuses me because its super predictable.
If this was a thread about how imba toss is, i could go on for hours on how good toss have it.
No this is not a anti Zerg QQ thread. This is a "I suck vsing zerg I need suggestions and tips" thread.
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